CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Coronations files

coronation_create_artifact_game_start_effect

coronation_create_artifact_game_start_effect = yes

game/common/scripted_effects/10_ach_effects.txt, line 3011 (145 lines). No parameters.

coronation_create_artifact_game_start_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 3011 of its file. It takes no parameters: coronation_create_artifact_game_start_effect = yes. The game's script calls it in 1 place, among them coronation_events.0302 (event). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
coronation_create_artifact_game_start_effect = {
	save_scope_as = owner
	if = {
		limit = {
			OR = {
				realm_size >= 60
				highest_held_title_tier >= tier_empire
			}
		}
		set_artifact_rarity_famed = yes
	}
	else = {
		set_artifact_rarity_masterwork = yes
	}

	if = {
		limit = {
			coronation_proper_artifact_crown_trigger = yes
		}
		save_scope_value_as = {
			name = artifact_type
			value = flag:crown
		}
	}
	else_if = {
		limit = {
			coronation_proper_artifact_regalia_trigger = yes
		}
		save_scope_value_as = {
			name = artifact_type
			value = flag:regalia
		}
	}
	else = {
		random_list = {
			1 = {
				save_scope_value_as = {
					name = artifact_type
					value = flag:crown
				}
			}
			1 = {
				save_scope_value_as = {
					name = artifact_type
					value = flag:regalia
				}
			}
		}
	}
	primary_title = {
		save_scope_as = crown_title
		ordered_past_holder = {
			limit = {
				NOT = { this = scope:owner }
				house = scope:owner.house
				time_since_death ={
					years >= 80
				}
			}
			alternative_limit = {
				NOT = { this = scope:owner }
				dynasty = scope:owner.dynasty
				time_since_death ={
					years >= 80
				}
			}
			alternative_limit = {
				NOT = { this = scope:owner }
				culture = scope:owner.culture
				time_since_death ={
					years >= 80
				}
			}
			alternative_limit = {
				NOT = { this = scope:owner }
				faith = scope:owner.faith
				time_since_death ={
					years >= 80
				}
			}
			alternative_limit = {
				NOT = { this = scope:owner }
				dynasty = scope:owner.dynasty
			}
			alternative_limit = {
				NOT = { this = scope:owner }
				culture = scope:owner.culture
			}
			alternative_limit = {
				NOT = { this = scope:owner }
				faith = scope:owner.faith
			}
			alternative_limit = {
				NOT = { this = scope:owner }
			}
			alternative_limit = {
				always = yes
			}
			save_scope_as = title_founder
			# For title-specific localization usage
			save_scope_as = title_holder_reference
		}

		# Fix 'title_holder_reference' if the founder cannot be a good reference for the title (rank / name / etc) by falling back to the current owner.
		if = {
			limit = {
				scope:title_holder_reference ?= {
					is_alive = yes
					is_ruler = no
				}
			}
			scope:owner = {
				save_scope_as = title_holder_reference
			}
		}
	}

	if = {
		limit = {
			game_start_date >= 1170.1.1

As written in game/common/scripted_effects/10_ach_effects.txt.

The first 120 of its 145 lines; the rest is in game/common/scripted_effects/10_ach_effects.txt from line 3011.

Where it is used

Every place in common/, events/ and history/ that calls coronation_create_artifact_game_start_effect.

Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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