CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

set_artifact_rarity_famed

set_artifact_rarity_famed = yes

game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt, line 25 (10 lines). No parameters.

set_artifact_rarity_famed is a scripted effect in Crusader Kings III, written at line 25 of its file. It takes no parameters: set_artifact_rarity_famed = yes. The game's script calls it in 56 places, among them … Caravaneers (event travel_events.4036), A …-Errant: The Quest (event travel_events.3081) and A Blade (event cultural_festival.9003). Patch 1.20.1.2, from game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (10 lines of game script)
set_artifact_rarity_famed = {
	save_scope_value_as = {
		name = quality
		value = 70
	}
	save_scope_value_as = {
		name = wealth
		value = 70
	}
}

As written in game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.

Where it is used

Every place in common/, events/ and history/ that calls set_artifact_rarity_famed.

Events (10)

4 more

Scripted effects inside an event file (2)

  • 1041_chance_to_buff_item_rarity_effect
  • tribute_mission_1000_set_artifact_reward_effect

Scripted effects (44)

38 more

Source: game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?