CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

create_artifact_chunjun_sword_effect

create_artifact_chunjun_sword_effect = { OWNER = … }

game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt, line 5056 (22 lines). Parameters: $OWNER$.

create_artifact_chunjun_sword_effect is a scripted effect in Crusader Kings III, written at line 5056 of its file. A call passes 1 parameter: OWNER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
create_artifact_chunjun_sword_effect = {
	# Get the character the artifact is being made for.
	$OWNER$ = { save_scope_as = owner }
	# Not really used, but if we don't set the scopes we get errors in the feature selection
	set_artifact_rarity_famed = yes
	# Create the artifact
	create_artifact = {
		name = artifact_chunjun_armor_name
		description = artifact_chunjun_armor_desc
		type = sword
		visuals = chinese_sword
		wealth = scope:wealth
		quality = scope:quality
		history = { type = created_before_history }
		modifier = chunjun_sword_modifier
		save_scope_as = newly_created_artifact
		decaying = no
	}
	scope:newly_created_artifact = {
		set_variable = { name = historical_unique_artifact value = yes }
	}
}

As written in game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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