CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

create_artifact_wall_shield_effect

create_artifact_wall_shield_effect = { CREATOR = … OWNER = … TARGET = … }

game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt, line 2175 (62 lines). Parameters: $CREATOR$, $OWNER$, $TARGET$.

create_artifact_wall_shield_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 2175 of its file. A call passes 3 parameters: CREATOR, OWNER and TARGET. The game's script calls it in 5 places, among them Armorer: Defensive Gifts (event ep2_locale_events.2011), Inspiration Realized (event fund_inspiration.1021) and The Smith's Clangor (event travel_events_oltner_2.1110). Patch 1.20.1.2, from game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (62 lines of game script)
create_artifact_wall_shield_effect = {
	$OWNER$ = { save_scope_as = owner }
	$TARGET$ = { save_scope_as = target }
	$CREATOR$ = { save_scope_as = smith }
	
	hidden_effect_new_object = {
		get_artifact_quality_effect = yes
		get_artifact_wealth_effect = yes
		
		if = {
			limit = {
				scope:smith = { artifact_use_mediterranean_building_visuals_trigger = yes }
			}
			scope:owner = {
				create_artifact = {
					name = artifact_wall_shield_name
					creator = scope:smith
					description = artifact_wall_shield_description
					visuals = wall_shield_medi
					visuals_source = scope:target
					type = wall_shield_special
					modifier = artifact_placeholder_modifier
					save_scope_as = newly_created_artifact
					wealth = scope:wealth
					quality = scope:quality
					#decaying = no
				}
			}
		}
		else = {
			scope:owner = {
				create_artifact = {
					name = artifact_wall_shield_name
					creator = scope:smith
					description = artifact_wall_shield_description
					visuals = wall_shield
					visuals_source = scope:target
					type = wall_shield
					modifier = artifact_placeholder_modifier
					save_scope_as = newly_created_artifact
					wealth = scope:wealth
					quality = scope:quality
					#decaying = no
				}
			}
		}
		scope:newly_created_artifact = {
			add_scaled_artifact_modifier_grandeur_small_effect = yes
			add_scaled_artifact_modifier_dynasty_prestige_effect = yes
			if = {
				limit = {
					OR = {
						rarity = famed
						rarity = illustrious
					}
				}
				add_scaled_artifact_modifier_minor_prestige_effect = yes
			}
			remove_artifact_modifier = artifact_placeholder_modifier
		}
	}
}

As written in game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_artifact_wall_shield_effect.

Character interactions (1)

  • Bestow Artifact

Events (4)

Source: game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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