Scripted effect · By God Alone files
create_appropriate_relic_artifact_from_character_effect
create_appropriate_relic_artifact_from_character_effect = { CREATOR = … OWNER = … }game/common/scripted_effects/pam_saint_effects.txt, line 306 (433 lines). Parameters: $CREATOR$, $OWNER$.
create_appropriate_relic_artifact_from_character_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 306 of its file. A call passes 2 parameters: CREATOR and OWNER. The game's script calls it in 1 place, among them pam_extract_relic_from_saint_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_saint_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (120 lines of game script)
create_appropriate_relic_artifact_from_character_effect = {
$CREATOR$ = { save_scope_as = creator }
$OWNER$ = { save_scope_as = owner }
get_artifact_quality_effect = yes
get_artifact_wealth_effect = yes
$OWNER$ = {
random_list = {
20 = {
trigger = {
scope:creator = { has_corpse_trigger = yes }
rite = {
OR = {
religion = religion:christianity_religion
religion = religion:dualism_religion
religion = religion:yazidi_religion
religion = religion:buddhism_religion
}
}
NOT = { scope:relic_site = { has_variable = pam_relic_drawn_finger } }
}
create_relic_artifact_effect = { NAME = finger TYPE = pedestal VISUAL = reliquary }
}
15 = {
trigger = {
scope:creator = { has_corpse_trigger = yes }
rite = {
OR = {
religion = religion:christianity_religion
religion = religion:dualism_religion
religion = religion:yazidi_religion
religion = religion:buddhism_religion
}
}
scope:relic_site = {
has_none_of_variables = {
name = pam_relic_drawn_tooth
name = pam_relic_drawn_tooth_buddhism
}
}
}
if = {
limit = { religion = religion:buddhism_religion }
create_relic_artifact_effect = { NAME = tooth_buddhism TYPE = pedestal VISUAL = reliquary }
}
else = {
create_relic_artifact_effect = { NAME = tooth TYPE = pedestal VISUAL = reliquary }
}
}
15 = {
trigger = {
scope:creator = { has_corpse_trigger = yes }
rite = {
OR = {
religion = religion:christianity_religion
religion = religion:dualism_religion
religion = religion:yazidi_religion
religion = religion:buddhism_religion
religion = { is_in_family = rf_pagan }
rite_has_parameter = cremation_funeral
AND = {
religion = religion:zoroastrianism_religion
rite_has_doctrine = doctrine_polytheist
}
}
}
scope:relic_site = {
has_none_of_variables = {
name = pam_relic_drawn_rib
name = pam_relic_drawn_rib_buddhism
}
}
}
if = {
limit = { religion = religion:buddhism_religion }
create_relic_artifact_effect = { NAME = rib_buddhism TYPE = pedestal VISUAL = reliquary }
}
else = {
create_relic_artifact_effect = { NAME = rib TYPE = pedestal VISUAL = reliquary }
}
}
15 = {
trigger = {
scope:creator = { has_corpse_trigger = yes }
rite = {
OR = {
religion = religion:christianity_religion
religion = religion:buddhism_religion
religion = religion:dualism_religion
religion = religion:yazidi_religion
}
}
NOT = { scope:relic_site = { has_variable = pam_relic_drawn_hair } }
}
create_relic_artifact_effect = { NAME = hair TYPE = pedestal VISUAL = reliquary }
}
10 = {
trigger = {
rite = {
OR = {
religion = religion:christianity_religion
religion = religion:dualism_religion
religion = religion:yazidi_religion
}
}
NOT = { scope:relic_site = { has_variable = pam_relic_drawn_vestment } }
}
create_relic_artifact_effect = { NAME = vestment TYPE = pedestal VISUAL = reliquary }
}
8 = {
trigger = {
scope:creator = { has_corpse_trigger = yes }
rite = {
NOT = { rite_has_parameter = cremation_funeral }
OR = {
religion = religion:christianity_religion
religion = religion:dualism_religion
religion = religion:yazidi_religion
}
}
NOT = { scope:relic_site = { has_variable = pam_relic_drawn_hand } }As written in game/common/scripted_effects/pam_saint_effects.txt.
The first 120 of its 433 lines; the rest is in game/common/scripted_effects/pam_saint_effects.txt from line 306.
Where it is used
Every place in common/, events/ and history/ that calls create_appropriate_relic_artifact_from_character_effect.
Scripted effects (1)
Source: game/common/scripted_effects/pam_saint_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.