Scripted effect · By God Alone files
pam_extract_relic_from_saint_effect
pam_extract_relic_from_saint_effect = { SITE = … }game/common/scripted_effects/pam_saint_effects.txt, line 741 (51 lines). Parameters: $SITE$.
pam_extract_relic_from_saint_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 741 of its file. A call passes 1 parameter: SITE. The game's script calls it in 3 places, among them Extract a Relic (decision), A Sacred Relic (event pam_saint_events.0006) and At the Tomb of … (event pam_saint_events.0007). Patch 1.20.1.2, from game/common/scripted_effects/pam_saint_effects.txt.
The comment above it in the file
Run from the extracting ruler (root) $SITE$ is the burial province to extract from
What it does
$SITE$ = { … }create_appropriate_relic_artifact_from_character_effect = { OWNER = scope:extractor CREATOR = scope:relic_creator_saint }If
a check the game hides
Then
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (51 lines of game script)
pam_extract_relic_from_saint_effect = {
$SITE$ = {
save_scope_as = relic_site
saint_in_province = { save_scope_as = relic_creator_saint }
}
save_scope_as = extractor
# Set the relic's tier from the saint before the charge is spent.
scope:relic_creator_saint = {
save_scope_value_as = {
name = quality
value = pam_saint_relic_quality_value
}
}
# Spend one of the saint's relic charges; the engine checks faith, realm and remaining charges.
hidden_effect = { consume_saint_relic_charge = scope:relic_creator_saint }
# Religion-appropriate relic creation (hidden_effect_new_object; saves scope:newly_created_artifact).
create_appropriate_relic_artifact_from_character_effect = {
OWNER = scope:extractor
CREATOR = scope:relic_creator_saint
}
# Surface + rename the drawn relic (no repeated type per saint).
if = {
limit = { exists = scope:newly_created_artifact }
hidden_effect_new_object = {
scope:newly_created_artifact = { save_scope_as = relic_artifact }
scope:relic_artifact = {
# Stamped onto the artifact because relic_creator_saint is only in scope during extraction.
set_variable = {
name = pam_saint_relic_saint
value = scope:relic_creator_saint
}
}
}
# Dulia: relics carry one extra blessing. Hidden so the on-site option tooltip doesn't pre-spoil the random roll.
if = {
limit = { rite = { rite_has_parameter = tenet_dulia_extra_relic_modifier } }
hidden_effect = { pam_add_dulia_extra_relic_modifier_effect = yes }
}
# Dulia: a relic from one's own dynast glorifies the house.
if = {
limit = {
rite = { rite_has_parameter = tenet_dulia_dynasty_prestige_from_relics }
exists = dynasty
exists = scope:relic_creator_saint.dynasty
scope:relic_creator_saint.dynasty = dynasty
}
pam_grant_dulia_relic_dynasty_prestige_effect = yes
}
}
}As written in game/common/scripted_effects/pam_saint_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_extract_relic_from_saint_effect.
Decisions (1)
Events (2)
- A Sacred Relic
pam_saint_events.0006 - At the Tomb of …
pam_saint_events.0007
Source: game/common/scripted_effects/pam_saint_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.