Scripted effect · By God Alone files
pam_grant_dulia_relic_dynasty_prestige_effect
pam_grant_dulia_relic_dynasty_prestige_effect = yesgame/common/scripted_effects/pam_saint_effects.txt, line 794 (4 lines). No parameters.
pam_grant_dulia_relic_dynasty_prestige_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 794 of its file. It takes no parameters: pam_grant_dulia_relic_dynasty_prestige_effect = yes. The game's script calls it in 2 places, among them A Sacred Relic (event pam_saint_events.0006) and pam_extract_relic_from_saint_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_saint_effects.txt.
The comment above it in the file
Dulia: grants dynasty prestige for a kin relic so events can echo it via show_as_tooltip
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
pam_grant_dulia_relic_dynasty_prestige_effect = {
custom_tooltip = pam_dulia_relic_dynasty_prestige_tt
dynasty = { add_dynasty_prestige = medium_dynasty_prestige_gain }
}As written in game/common/scripted_effects/pam_saint_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_grant_dulia_relic_dynasty_prestige_effect.
Events (1)
- A Sacred Relic
pam_saint_events.0006
Scripted effects (1)
Source: game/common/scripted_effects/pam_saint_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.