CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · By God Alone files

pam_grant_dulia_relic_dynasty_prestige_effect

pam_grant_dulia_relic_dynasty_prestige_effect = yes

game/common/scripted_effects/pam_saint_effects.txt, line 794 (4 lines). No parameters.

pam_grant_dulia_relic_dynasty_prestige_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 794 of its file. It takes no parameters: pam_grant_dulia_relic_dynasty_prestige_effect = yes. The game's script calls it in 2 places, among them A Sacred Relic (event pam_saint_events.0006) and pam_extract_relic_from_saint_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_saint_effects.txt.

The comment above it in the file

Dulia: grants dynasty prestige for a kin relic so events can echo it via show_as_tooltip

What it does

  • From the Veneration of Saints Tenet:
  • Their dynasty: The dynasty gains … Renown

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
pam_grant_dulia_relic_dynasty_prestige_effect = {
	custom_tooltip = pam_dulia_relic_dynasty_prestige_tt
	dynasty = { add_dynasty_prestige = medium_dynasty_prestige_gain }
}

As written in game/common/scripted_effects/pam_saint_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_grant_dulia_relic_dynasty_prestige_effect.

Events (1)

Source: game/common/scripted_effects/pam_saint_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?