
Decision · Religious Decisions
Extract a Relic
Take a relic from … buried in lands you control.
… lies … within my realm. With due reverence, a relic may be drawn from their remains to bless the faithful.
Requirements
The lines the game itself shows for this decision's conditions:
- … you may yet draw a relic from rests within your Realm
- … of … … extracted from … so far
Shown to a character when (is_shown) (14 lines of game script)
is_landed = yes
faith ?= {
any_saint = {
saint_burial_location = {
pam_can_extract_relic_from_saint_trigger = {
EXTRACTOR = root
SAINT = prev
}
}
}
}
exists = faith
is_ruler = yes
has_pam_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/pam/pam_saint_decisions.txt.
Can be taken when (is_valid) (33 lines of game script)
custom_description = {
text = pam_extract_relic_decision_req_saint
faith = {
any_saint = {
saint_burial_location = {
pam_can_extract_relic_from_saint_trigger = {
EXTRACTOR = root
SAINT = prev
}
}
}
}
}
trigger_if = {
limit = {
exists = scope:selected_item
}
custom_description = {
text = pam_extract_relic_decision_req_saint_count
subject = scope:selected_item
scope:selected_item = {
pam_saint_relic_drawable_trigger = {
EXTRACTOR = root
}
}
}
}
is_available_quick = {
incapable = no
alive = yes
adult = yes
imprisoned = no
}As written in game/common/decisions/dlc_decisions/pam/pam_saint_decisions.txt.
Effects
- Create a holy … from the remains of …
Effect (19 lines of game script)
scope:selected_item = {
save_scope_as = relic_saint
saint_burial_location = {
save_scope_as = extract_site
}
}
if = {
limit = {
is_ai = yes
}
custom_tooltip = pam_extract_relic_decision_extract_tt
pam_extract_relic_from_saint_effect = {
SITE = scope:extract_site
}
}
else = {
custom_tooltip = pam_extract_relic_decision_extract_tt
trigger_event = pam_saint_events.0005
}As written in game/common/decisions/dlc_decisions/pam/pam_saint_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_saint_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).