Scripted effect · The Royal Court files
create_artifact_cabinet_effect
create_artifact_cabinet_effect = { CARPENTER = … OWNER = … }game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt, line 57 (116 lines). Parameters: $CARPENTER$, $OWNER$.
create_artifact_cabinet_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 57 of its file. A call passes 2 parameters: CARPENTER and OWNER. The game's script calls it in 2 places, among them Inspiration Realized (event fund_inspiration.1061) and … Artifact (event debug.314). Patch 1.20.1.2, from game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (116 lines of game script)
create_artifact_cabinet_effect = {
# Get the character the artifact is being made for.
$OWNER$ = { save_scope_as = owner }
$CARPENTER$ = { save_scope_as = carpenter }
hidden_effect_new_object = {
# Get artifact quality, wealth, and materials
get_artifact_quality_effect = yes
get_artifact_wealth_effect = yes
# Create the artifact
# Indian cabinets are actually diwans!
if = {
limit = {
scope:carpenter = { artifact_use_indian_building_visuals_trigger = yes }
}
scope:owner = {
create_artifact = {
name = artifact_diwan_name
creator = scope:carpenter
description = placeholder # Will be regenerated in the post-creation effects
visuals = diwan
type = cabinet
modifier = artifact_placeholder_modifier
save_scope_as = newly_created_artifact
wealth = scope:wealth
quality = scope:quality
#decaying = no
}
}
}
#Mena cabinets are actually tables!
else_if = {
limit = {
scope:carpenter = {
OR = {
artifact_use_mena_building_visuals_trigger = yes
artifact_use_iranian_building_visuals_trigger = yes
artifact_use_steppe_building_visuals_trigger = yes
}
}
}
scope:owner = {
create_artifact = {
name = artifact_table_name
creator = scope:carpenter
description = placeholder # Will be regenerated in the post-creation effects
visuals = table
type = cabinet
modifier = artifact_placeholder_modifier
save_scope_as = newly_created_artifact
wealth = scope:wealth
quality = scope:quality
#decaying = no
}
}
}
else = {
scope:owner = {
create_artifact = {
name = artifact_cabinet_name
creator = scope:carpenter
description = placeholder # Will be regenerated in the post-creation effects
visuals = cabinet
type = cabinet
modifier = artifact_placeholder_modifier
save_scope_as = newly_created_artifact
wealth = scope:wealth
quality = scope:quality
#decaying = no
}
}
}
scope:newly_created_artifact = {
get_artifact_feature_references_effect = yes
add_scaled_artifact_modifier_grandeur_small_effect = yes
add_scaled_artifact_modifier_piety_effect = yes
if = {
limit = {
OR = {
rarity = famed
rarity = illustrious
}
}
add_scaled_artifact_modifier_dynasty_prestige_effect = yes
}
remove_artifact_modifier = artifact_placeholder_modifier
# Indian cabinets are actually diwans!
if = {
limit = {
scope:carpenter = { artifact_use_indian_building_visuals_trigger = yes }
}
set_artifact_description = artifact_diwan_description
}
else_if = {
limit = {
scope:carpenter = {
OR = {
artifact_use_mena_building_visuals_trigger = yes
artifact_use_iranian_building_visuals_trigger = yes
artifact_use_steppe_building_visuals_trigger = yes
}
}
}
set_artifact_description = artifact_table_description
}
else = {
set_variable = {
name = cabinet
value = yes
}
set_artifact_description = artifact_cabinet_description
}
}
}
}As written in game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_cabinet_effect.
Events (2)
- Inspiration Realized
fund_inspiration.1061 - … Artifact
debug.314
Source: game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.