CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

create_artifact_sculpture_religious_effect

create_artifact_sculpture_religious_effect = { CREATOR = … OWNER = … }

game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt, line 6734 (128 lines). Parameters: $CREATOR$, $OWNER$.

create_artifact_sculpture_religious_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 6734 of its file. A call passes 2 parameters: CREATOR and OWNER. The game's script calls it in 6 places, among them A True Relic (event pilgrimage.6770), Disbelieve Mandala: All But a Forgery (event disbelieve_mandala_ongoing.0010) and Sacred Claims (event hold_court.8020). Patch 1.20.1.2, from game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
create_artifact_sculpture_religious_effect = {
	$OWNER$ = { save_scope_as = owner }
	$CREATOR$ = { save_scope_as = creator }

	get_artifact_quality_effect = yes
	get_artifact_wealth_effect = yes

	scope:owner = {
		random_list = { # To have different statue names
			1 = {
				trigger = { religion != religion:christianity_religion }
				create_artifact = {
					name = artifact_sculpture_religious_highgod_name
					description = artifact_sculpture_religious_highgod_description
					creator = scope:creator
					visuals = statue
					type = sculpture
					template = religious_statue_template
					modifier = artifact_monthly_piety_3_modifier
					save_scope_as = newly_created_artifact
					wealth = scope:wealth
					quality = scope:quality
				}
			}
			1 = {
				trigger = { religion = religion:christianity_religion }
				create_artifact = {
					name = artifact_sculpture_religious_mary_name
					description = artifact_sculpture_religious_mary_description
					creator = scope:creator
					visuals = statue
					type = sculpture
					template = religious_statue_template
					modifier = artifact_monthly_piety_3_modifier
					save_scope_as = newly_created_artifact
					wealth = scope:wealth
					quality = scope:quality
				}
				scope:newly_created_artifact = {
					set_variable = statue_artifact_female_gender
				}
			}
			1 = {
				create_artifact = {
					name = artifact_sculpture_religious_health_name
					description = artifact_sculpture_religious_health_description
					creator = scope:creator
					visuals = statue
					type = sculpture
					template = religious_statue_template
					modifier = artifact_monthly_piety_3_modifier
					save_scope_as = newly_created_artifact
					wealth = scope:wealth
					quality = scope:quality
				}
			}
			1 = {
				create_artifact = {
					name = artifact_sculpture_religious_fertility_name
					description = artifact_sculpture_religious_fertility_description
					creator = scope:creator
					visuals = statue
					type = sculpture
					template = religious_statue_template
					modifier = artifact_monthly_piety_3_modifier
					save_scope_as = newly_created_artifact
					wealth = scope:wealth
					quality = scope:quality
				}
				scope:newly_created_artifact = {
					set_variable = religious_fertility_statue
				}
			}
			1 = {
				create_artifact = {
					name = artifact_sculpture_religious_wealth_name
					description = artifact_sculpture_religious_wealth_description
					creator = scope:creator
					visuals = statue
					type = sculpture
					template = religious_statue_template
					modifier = artifact_monthly_piety_3_modifier
					save_scope_as = newly_created_artifact
					wealth = scope:wealth
					quality = scope:quality
				}
			}
			1 = {
				create_artifact = {
					name = artifact_sculpture_religious_war_name
					description = artifact_sculpture_religious_war_description
					creator = scope:creator
					visuals = statue
					type = sculpture
					template = religious_statue_template
					modifier = artifact_monthly_piety_3_modifier
					save_scope_as = newly_created_artifact
					wealth = scope:wealth
					quality = scope:quality
				}
			}
			1 = {
				create_artifact = {
					name = artifact_sculpture_religious_knowledge_name
					description = artifact_sculpture_religious_knowledge_description
					creator = scope:creator
					visuals = statue
					type = sculpture
					template = religious_statue_template
					modifier = artifact_monthly_piety_3_modifier
					save_scope_as = newly_created_artifact
					wealth = scope:wealth
					quality = scope:quality
				}
			}
		}
	}

	scope:newly_created_artifact = {
		set_variable = { # required to track equipability in template (based on dynamic religion)

As written in game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.

The first 120 of its 128 lines; the rest is in game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt from line 6734.

Where it is used

Every place in common/, events/ and history/ that calls create_artifact_sculpture_religious_effect.

Source: game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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