CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

create_christian_religious_artifact_effect

create_christian_religious_artifact_effect = { CREATOR = … OWNER = … }

game/common/scripted_effects/pam_effects.txt, line 254 (38 lines). Parameters: $CREATOR$, $OWNER$.

create_christian_religious_artifact_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 254 of its file. A call passes 2 parameters: CREATOR and OWNER. The game's script calls it in 2 places, among them Inspiration Realized (event pam_religious_artifact_events.0002) and Tending the Flock (event pam_decision_events.0032). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (38 lines of game script)
create_christian_religious_artifact_effect = {
	hidden_effect_new_object = {
		random_list = {
			1 = {
				create_artifact_pedestal_cross_effect = { OWNER = $OWNER$ CREATOR = $CREATOR$ }
			}
			1 = {
				trigger = {
					rite = {
						NOT = { rite_has_tenet = tenet_aniconism }
					}
				}
				create_artifact_pedestal_crucifix_effect = { OWNER = $OWNER$ CREATOR = $CREATOR$ }
			}
			1 = {
				create_artifact_sculpture_religious_effect = { OWNER = $OWNER$ CREATOR = $CREATOR$ }
			}
			1 = {
				create_artifact_pedestal_bible_effect = { OWNER = $OWNER$ CREATOR = $CREATOR$ }
			}
			1 = {
				create_artifact_pedestal_thurible_effect = { OWNER = $OWNER$ CREATOR = $CREATOR$ }
			}
			1 = {
				create_artifact_pedestal_situla_effect = { OWNER = $OWNER$ CREATOR = $CREATOR$ }
			}
			1 = {
				create_artifact_pedestal_crozier_effect = { OWNER = $OWNER$ CREATOR = $CREATOR$ }
			}
		}
		if = { # Makes a regular character artifact if you don't have a Royal Court
			limit = {
				has_royal_court = no
			}
			scope:newly_created_artifact = { reforge_artifact = { type = miscellaneous } }
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_christian_religious_artifact_effect.

Events (2)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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