Scripted effect · The Royal Court files
create_artifact_sculpture_effect
create_artifact_sculpture_effect = { OWNER = … SCULPTER = … }game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt, line 2239 (109 lines). Parameters: $OWNER$, $SCULPTER$.
create_artifact_sculpture_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 2239 of its file. A call passes 2 parameters: OWNER and SCULPTER. The game's script calls it in 3 places, among them Inspiration Realized (event fund_inspiration.1061), Bestow Artifact (interaction) and … Statue (event debug.331). Patch 1.20.1.2, from game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (109 lines of game script)
create_artifact_sculpture_effect = {
$OWNER$ = { save_scope_as = owner }
$SCULPTER$ = { save_scope_as = sculpter }
hidden_effect_new_object = {
get_artifact_quality_effect = yes
get_artifact_wealth_effect = yes
if = {
limit = {
scope:owner = { is_female = yes }
}
save_scope_value_as = {
name = owner_fm
value = flag:female
}
}
else = {
save_scope_value_as = {
name = owner_fm
value = flag:male
}
}
if = {
limit = {
OR = {
scope:sculpter = {
OR = {
artifact_use_mena_building_visuals_trigger = yes
artifact_use_iranian_building_visuals_trigger = yes
artifact_use_steppe_building_visuals_trigger = yes
}
}
scope:owner = {
OR = {
rite = { rite_has_tenet = tenet_aniconism }
faith.religion = religion:islam_religion
}
}
}
}
scope:owner = {
create_artifact = {
name = artifact_sculpture_name
creator = scope:sculpter
description = placeholder
visuals = statue_mena
type = sculpture
modifier = artifact_placeholder_modifier
save_scope_as = newly_created_artifact
wealth = scope:wealth
quality = scope:quality
#decaying = no
}
}
}
else = {
scope:owner = {
create_artifact = {
name = artifact_sculpture_name
creator = scope:sculpter
description = placeholder
visuals = statue
type = sculpture
modifier = artifact_placeholder_modifier
save_scope_as = newly_created_artifact
wealth = scope:wealth
quality = scope:quality
#decaying = no
}
}
}
scope:newly_created_artifact = {
if = {
limit = {
has_artifact_feature = sculpture_material_wood
}
set_artifact_feature_group = generic_material_wood
}
#Description
if = {
limit = {
OR = {
scope:sculpter = {
OR = {
artifact_use_mena_building_visuals_trigger = yes
artifact_use_iranian_building_visuals_trigger = yes
artifact_use_steppe_building_visuals_trigger = yes
}
}
scope:owner = { #An owner who follows an aniconic rite will never want a statue that portrays a human
OR = {
rite = { rite_has_tenet = tenet_aniconism }
faith.religion = religion:islam_religion
}
}
}
}
set_artifact_description = artifact_sculpture_animal_description #backup description if anti icons
}
else = {
set_artifact_description = artifact_sculpture_description #default description of person
}
add_scaled_artifact_modifier_grandeur_small_effect = yes
add_scaled_artifact_modifier_prestige_effect = yes
add_scaled_artifact_modifier_majesty_effect = yes
remove_artifact_modifier = artifact_placeholder_modifier
}
}
}As written in game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_sculpture_effect.
Character interactions (1)
- Bestow Artifact
Events (2)
- Inspiration Realized
fund_inspiration.1061 - … Statue
debug.331
Source: game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.