Scripted effect · The Royal Court files
create_artifact_pedestal_human_skull_effect
create_artifact_pedestal_human_skull_effect = { CREATOR = … DESKULLED = … OWNER = … }game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt, line 2530 (41 lines). Parameters: $CREATOR$, $DESKULLED$, $OWNER$.
create_artifact_pedestal_human_skull_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 2530 of its file. A call passes 3 parameters: CREATOR, DESKULLED and OWNER. The game's script calls it in 3 places, among them A Rival is Forever (event artifact.7000), Inspiration: Bandits on the Road (event fund_inspiration.9000) and … Skull (event debug.337). Patch 1.20.1.2, from game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.
What it does
get_artifact_quality_effect = yesget_artifact_wealth_effect = yes- scope:owner: “… Skull” Artifact is created
scope:newly_created_artifact:add_scaled_artifact_modifier_grandeur_small_effect = yesadd_scaled_artifact_modifier_minor_prestige_effect = yesIf
rarity = illustrious
Then
add_artifact_modifier = artifact_dread_baseline_add_2_modifier
Else if
rarity = famed
Then
add_artifact_modifier = artifact_dread_baseline_add_1_modifier
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (41 lines of game script)
create_artifact_pedestal_human_skull_effect = {
$OWNER$ = { save_scope_as = owner }
$CREATOR$ = { save_scope_as = creator }
$DESKULLED$ = { save_scope_as = killed }
get_artifact_quality_effect = yes
get_artifact_wealth_effect = yes
scope:owner = {
create_artifact = {
name = artifact_pedestal_human_skull_name
creator = scope:creator
description = artifact_pedestal_human_skull_description
visuals = human_skull
type = pedestal
modifier = artifact_dread_gain_mult_1_modifier
save_scope_as = newly_created_artifact
wealth = scope:wealth
quality = scope:quality
#decaying = no
}
}
scope:newly_created_artifact = {
add_scaled_artifact_modifier_grandeur_small_effect = yes
add_scaled_artifact_modifier_minor_prestige_effect = yes
if = {
limit = {
rarity = illustrious
}
add_artifact_modifier = artifact_dread_baseline_add_2_modifier
}
else_if = {
limit = {
rarity = famed
}
add_artifact_modifier = artifact_dread_baseline_add_1_modifier
}
}
}As written in game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_pedestal_human_skull_effect.
Events (3)
- A Rival is Forever
artifact.7000 - Inspiration: Bandits on the Road
fund_inspiration.9000 - … Skull
debug.337
Source: game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.