CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diplomatic actions

Negotiate For Land

from 250PietyAccepted automatically in some cases; otherwise the AI weighs it

Gain the recipient's Vassals or Titles you Claim or have De Jure Titles rights over, using the aid of an Ecclesiastical Ruler

What you need

You

To send it

To see it in the menu

  • Has Legitimacy
  • If played by the AI:
    • You have 250 Piety
    • Is a ruler
    • One of these

      • Cannot play landless rulers without having an Estate
      • or

        If

        • One of these

          • Is landed
          • or

            Your Government is a Theocratic-type Government

        Then

      • or

        All of these

        • Your liege:
          • All of these

            • Holds China
            • Government is Celestial
            • Their government has the government uses ministry budget flag
        • One of these

      • or

        Has “laamp transition” (a variable the game's script sets)
    • Is at not War
    • One of these

    • … (more in the script below)
  • … (more in the script below)
  • Is not at war with the target
  • One of these

    • Any claim:
      • exists = holder
    • or

      Any held title › Any in de jure hierarchy:
      • Their holder:
        • None of these

          • Is you
          • Any liege or above: Is you
      • exists = holder

The character you target

To send it

To see it in the menu

  • Is a ruler
  • Their faith is the same as that of actor
  • primary_title.tier > tier_barony
  • Any sub realm title:
    • is_landless_type_title = no
    • One of these

      • Any claimant: Is you
      • or

        Any this title or de jure above:
        • holder ?= scope:actor
  • Is not a vassal (or below) of you
  • NOT = { scope:recipient.religious_head_or_challenger ?= scope:recipient }

Which title you can pick

Negotiate For Land is a diplomatic character interaction in Crusader Kings III. You need: Piety level at least 2, Is available (not incapable, not imprisoned), Does not have the Trait: Excommunicated and 3 more. The character you target needs: Is available (not incapable, not imprisoned), Is at not War, Highest held Title is at least County Rank and 4 more. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include The Peace of God charges the Church with settling such matters (+40), Your high Legitimacy (+20), Your gender (Male) is not dominant in your Rite (-20) and 54 more. It costs Piety (from 250). Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

for a guide, post or blog
Quick answers (3)
What are the requirements for Negotiate For Land in CK3?
You: Piety level at least 2, Is available (not incapable, not imprisoned), Does not have the Trait: Excommunicated, This action may not be taken against the Ceremonial Monarch, To convince … to give over a Title, … require either: • A Hook on … • The Friend, Disciple or Soulmate Special Relation • Higher Level of Devotion • Higher Legitimacy Level • … is Intimidated and has less than 25% of your Military Strength (counting Allies) • … is Terrified and has less than 50% of your Military Strength (counting Allies) and You must have a Pressed Claim or De Jure rights on …. The character you target: Is available (not incapable, not imprisoned), Is at not War, Highest held Title is at least County Rank, Does not have a Strong Hook on you, Does not have the Trait: Greatest of Khans, Does not have the Trait: Conqueror and You must have a Pressed Claim or De Jure rights on any of … sub-Realm Titles. (patch 1.20.1.2)
How do I get the AI to accept Negotiate For Land?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: The Peace of God charges the Church with settling such matters +40, Your high Legitimacy +20, Your gender (Male) is not dominant in your Rite -20, Weak Hook used +200, You are seeking to accumulate more high-Tier Titles without increasing your Tier -200, You are asking for their Primary Title -100, You are the other character's Liege +25, You belong to the other character's House +30, You are the other character's close family member +50, You belong to the other character's Dynasty +15, You are the other character's House Head +50, You are the other character's Dynasty Head +25, You … one or more exceptionally pious Traits +100, You … one or more pious Traits +30, You … Virtuous Traits, … Opinion of …, Your Level of Devotion, Allied +40, You … the recipient's friend +30, You … the recipient's best friend +60, Intimidated by you, Terrified of you, Is your Realm Priest Puppet +100, You have no Realm Priest Puppet -50, You have immoral Traits or a low Level of Devotion, You have wicked Traits, Is your Rival -200, Your Tyranny, Your zealousness, Head of Faith +100, Head of Rite +50, You belong to different Rites -20, The recipient's compatibility with … +25, The other character's compatibility with … -25, The other character's Rite prohibits a … Tenet -100, The other character's Rite prohibits a permitted … Tenet -40, The other character's Rite prohibits your exposed personal Tenet -60, You are above your Domain Limit, You are above your Vassal Limit -20, Your small Realm for your Tier +40, Your modest Realm for your Tier +20, Your sizeable Realm for your Tier -15, Your sizeable Realm for your Tier -30, Your immense Realm for your Tier -45, Your immense Realm for your Tier -60, Your immense Realm for your Tier -75, Your immense Realm for your Tier -100, Your immense Realm for your Tier -150, Your immense Realm for your Tier -200, Your immense Realm for your Tier -250, Your immense Realm for your Tier -300, Your immense Realm for your Tier -400, The other character covets your hoarded Gold -60, This is wicked Simony -50, You have the Uncrowned Law -75, The target is held by faithful Clergy, The recipient is a fellow …, The other character also claims the target -300, The target's Tier, The target's Tier, …, our Rite, is small and vulnerable to infighting -25, …, our Rite, is small and vulnerable to infighting -50, …, our Rite, is small and vulnerable to infighting -75, …, our Rite, is small and vulnerable to infighting -100, …, our Rite, is small and vulnerable to infighting -150, …, our Rite, is small and vulnerable to infighting -200, You are a mere you and the target is a the target, You are targeting my House member -150, You are targeting my Ally -500, You are targeting my Liege or Top Liege -75, The target's De Jure land does not neighbor or include your Realm, and the target has no De Jure relation to you, Offer a Hook, Donation, Donation, Donation, Donation, Issue Dreadful Threats, Offer Pilgrimage, Promise Possible Church Succession, … piousness, Piousness of …, … Liege, Piousness of …, … Top Liege, Piousness of …, De Jure Liege of the target, Sanctioned Loopholes +200, … Chapter +50 and You have both a Claim and De Jure rights on the target.
How much does Negotiate For Land cost?
Piety (from 250) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • One of these

    • The character you target: Is played by a person
    • or

      All of these

      • exists = scope:secondary_recipient
      • They use their Hook on …

Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-50
The Peace of God charges the Church with settling such matters
when
  • The other character’s rite: The rite has The Clergy settle disputes over land and titles far more readily, charging 25% less Piety, Gold and Prestige
+40
Your high Legitimacy
when
+20
Your gender (Male) is not dominant in your Rite
when
  • One of these

    • All of these

      • You:
        • is_female = yes
      • The character you target:
        • is_female = no
        • Their rite: The rite has Enables Laws: Male Only and Male Preference Succession
    • or

      All of these

      • You:
        • is_male = yes
      • The character you target:
        • is_male = no
        • Their rite: The rite has Enables Laws: Female Only and Female Preference Succession
-20
Weak Hook used
when
  • The option “use hook” is chosen
  • Does not have a Strong Hook on the target
+200
You are seeking to accumulate more high-Tier Titles without increasing your Tier
when
  • scope:target.tier >= tier_kingdom
  • Highest held Title is at least Kingdom Rank
  • Highest held Title is at least scope:target.tier Rank
-200
You are asking for their Primary Title-100
You are the other character's Liege
when
  • The other character: Is a vassal (or below) of you
+25
You belong to the other character's House
when
  • The other character:
    • One of these

      • Is close family of you
      • or

        Is extended family of you
+30
You are the other character's close family member
when
  • The other character: Is close family of you
+50
You belong to the other character's Dynasty
when
  • Is not of the same house as you
  • scope:secondary_recipient.dynasty ?= scope:actor.dynasty
+15
You are the other character's House Head
when
  • house.house_head ?= scope:actor
+50
You are the other character's Dynasty Head
when
  • NOT = { house.house_head ?= scope:actor }
  • scope:secondary_recipient.dynasty.dynast ?= scope:actor
+25
You … one or more exceptionally pious Traits
when
+100
You … one or more pious Traits
when
+30
You … Virtuous Traits
when
  • root.num_virtuous_traits > 0
varies
… Opinion of …varies
Your Level of Devotion
when
  • root.piety_level > 1
varies
Allied
when
  • Is allied to the other character
+40
You … the recipient's friend
when
  • The other character: Has you as friend
+30
You … the recipient's best friend
when
  • The other character: Has you as best friend
+60
Intimidated by you
when
  • The other character:
    • has_dread_level_towards = { target = scope:actor level = 1 }
varies
Terrified of you
when
  • The other character:
    • has_dread_level_towards = { target = scope:actor level = 2 }
varies
Is your Realm Priest Puppet
when
  • root.puppet:theological_agent_puppet ?= scope:secondary_recipient
+100
You have no Realm Priest Puppet
when
  • None of these

    • You: Your Government is a Theocratic-type Government
    • exists = scope:actor.puppet:theological_agent_puppet
-50
You have immoral Traits or a low Level of Devotionvaries
You have wicked Traitsvaries
Is your Rival
when
  • Has the other character as rival
-200
Your Tyranny
when
  • Tyranny at least 1
your tyranny × -2
Your zealousness
when
  • One of these

    • Ai zeal more than 0
    • or

      Ai zeal less than 0
varies
Head of Faith+100
Head of Rite
when
  • rite.head_of_rite ?= scope:actor
  • Is of the same rite as the other character
+50
You belong to different Rites
when
  • Is not of the same rite as the other character
-20
The recipient's compatibility with …
when
  • Is not of the same rite as the other character
  • The other character:
    • rite_fulfillment_score = { target = scope:actor.rite value >= 75 }
+25
The other character's compatibility with …
when
  • Is not of the same rite as the other character
  • The other character:
    • rite_fulfillment_score = { target = scope:actor.rite value < 25 }
-25
The other character's Rite prohibits a … Tenet
when
  • Is not of the same rite as the other character
  • Any tenet:
    • Your rite:
      • has_tenet_status = { tenet = prev status = core }
    • The other character’s rite:
      • has_tenet_status = { tenet = prev status = prohibited }
-100
The other character's Rite prohibits a permitted … Tenet
when
  • Is not of the same rite as the other character
  • Any tenet:
    • Your rite:
      • has_tenet_status = { tenet = prev status = permitted }
    • The other character’s rite:
      • has_tenet_status = { tenet = prev status = prohibited }
-40
The other character's Rite prohibits your exposed personal Tenet
when
  • Any secret: Is known by the other character
-60
You are above your Domain Limit
when
  • root.domain_size > scope:actor.domain_limit
varies
You are above your Vassal Limit
when
  • Vassal limit available less than 0
-20
Your small Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank: Realm size (counties) less than 50
  • Else, if highest held Title is exactly Empire Rank: Realm size (counties) less than 20
  • Else, if highest held Title is exactly Kingdom Rank: Realm size (counties) less than 5
  • Else, if highest held Title is exactly Duchy Rank: Realm size (counties) at most 1
  • Otherwise: Never
+40
Your modest Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) less than 100
    • Realm size (counties) at least 50
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) less than 40
    • Realm size (counties) at least 20
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) less than 10
    • Realm size (counties) at least 5
  • Otherwise: Never
+20
Your sizeable Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 300
    • Realm size (counties) less than 450
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 80
    • Realm size (counties) less than 120
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 30
    • Realm size (counties) less than 45
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 6
    • Realm size (counties) less than 8
  • Otherwise: Realm size (counties) exactly 3
-15
Your sizeable Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 450
    • Realm size (counties) less than 600
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 120
    • Realm size (counties) less than 160
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 45
    • Realm size (counties) less than 60
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 8
    • Realm size (counties) less than 10
  • Otherwise: Realm size (counties) exactly 4
-30
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 600
    • Realm size (counties) less than 750
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 160
    • Realm size (counties) less than 200
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 60
    • Realm size (counties) less than 75
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 10
    • Realm size (counties) less than 12
  • Otherwise: Realm size (counties) exactly 5
-45
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 750
    • Realm size (counties) less than 900
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 200
    • Realm size (counties) less than 240
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 75
    • Realm size (counties) less than 90
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 12
    • Realm size (counties) less than 15
  • Otherwise:
    • Realm size (counties) at least 6
    • Realm size (counties) less than 8
-60
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 900
    • Realm size (counties) less than 1200
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 240
    • Realm size (counties) less than 300
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 90
    • Realm size (counties) less than 105
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 15
    • Realm size (counties) less than 18
  • Otherwise:
    • Realm size (counties) at least 8
    • Realm size (counties) less than 10
-75
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 1200
    • Realm size (counties) less than 1500
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 300
    • Realm size (counties) less than 360
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 105
    • Realm size (counties) less than 120
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 18
    • Realm size (counties) less than 21
  • Otherwise:
    • Realm size (counties) at least 10
    • Realm size (counties) less than 12
-100
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 1500
    • Realm size (counties) less than 1800
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 360
    • Realm size (counties) less than 420
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 120
    • Realm size (counties) less than 150
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 21
    • Realm size (counties) less than 24
  • Otherwise:
    • Realm size (counties) at least 12
    • Realm size (counties) less than 14
-150
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 1800
    • Realm size (counties) less than 2100
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 420
    • Realm size (counties) less than 480
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 150
    • Realm size (counties) less than 180
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 24
    • Realm size (counties) less than 27
  • Otherwise:
    • Realm size (counties) at least 14
    • Realm size (counties) less than 16
-200
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 2100
    • Realm size (counties) less than 2400
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 480
    • Realm size (counties) less than 540
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 180
    • Realm size (counties) less than 210
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 27
    • Realm size (counties) less than 30
  • Otherwise:
    • Realm size (counties) at least 16
    • Realm size (counties) less than 18
-250
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 2400
    • Realm size (counties) less than 3000
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 540
    • Realm size (counties) less than 600
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 210
    • Realm size (counties) less than 250
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 30
    • Realm size (counties) less than 35
  • Otherwise:
    • Realm size (counties) at least 18
    • Realm size (counties) less than 20
-300
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank: Realm size (counties) at least 3000
  • Else, if highest held Title is exactly Empire Rank: Realm size (counties) at least 600
  • Else, if highest held Title is exactly Kingdom Rank: Realm size (counties) at least 250
  • Else, if highest held Title is exactly Duchy Rank: Realm size (counties) at least 35
  • Otherwise: Realm size (counties) at least 20
-400
The other character covets your hoarded Gold
when
  • gold > scope:secondary_recipient.five_times_monumental_value
  • NOT = { scope:tithe ?= yes }
  • The other character: Ai greed more than 0
-60
This is wicked Simony
when
  • Your rite:
    • has_tenet_status = { tenet = tenet_simony status = prohibited }
-50
You have the Uncrowned Law
when
-75
A scripted reason
when
  • Is played by the AI
+30
The target is held by faithful Clergy
when
varies
The recipient is a fellow …
when
  • The character you target:
    • Piety level at least 1
    • Does not have the Trait: Excommunicated
    • Their faith is the same as that of secondary recipient
varies
The other character also claims the target
when
  • The other character: Any claim:
-300
The target's Tier
when
  • scope:target.tier >= tier_duchy
  • scope:target.tier < tier_empire
varies
The target's Tier
when
  • scope:target.tier >= tier_empire
varies
…, our Rite, is small and vulnerable to infighting
when
  • The target’s rite is the other character’s
  • The target’s rite:
    • Rite counties less than 50
    • Rite counties at least 40
-25
…, our Rite, is small and vulnerable to infighting
when
  • The target’s rite is the other character’s
  • The target’s rite:
    • Rite counties less than 40
    • Rite counties at least 50
-50
…, our Rite, is small and vulnerable to infighting
when
  • The target’s rite is the other character’s
  • The target’s rite:
    • Rite counties less than 30
    • Rite counties at least 40
-75
…, our Rite, is small and vulnerable to infighting
when
  • The target’s rite is the other character’s
  • The target’s rite:
    • Rite counties less than 20
    • Rite counties at least 10
-100
…, our Rite, is small and vulnerable to infighting
when
  • The target’s rite is the other character’s
  • The target’s rite: Rite counties less than 10
-150
…, our Rite, is small and vulnerable to infighting
when
  • The target’s rite is the other character’s
  • The target’s rite: Rite counties less than 5
-200
You are a mere you and the target is a the target
when
  • root.highest_held_title_tier_plus_one < scope:target.tier
varies
You are targeting my House member
when
  • scope:recipient.house ?= scope:secondary_recipient.house
  • NOT = { root.house ?= scope:secondary_recipient.house }
-150
You are targeting my Ally
when
  • The other character: Is allied to the target
-500
You are targeting my Liege or Top Liege
when
  • The other character: Is a vassal (or below) of the target
-75
The target's De Jure land does not neighbor or include your Realm, and the target has no De Jure relation to you
when
  • The target:
    • None of these

      • Any de jure county:
        • is_neighbor_to_realm = scope:actor
      • Any de jure county:
        • One of these

          • holder = scope:actor
          • or

            holder.top_liege = scope:actor
      • Any in de jure hierarchy:
        • holder ?= scope:actor
      • Any this title or de jure above:
        • holder ?= scope:actor
varies
Offer a Hook
when
  • The option “offer hook” is chosen
varies
Donation
when
  • The option “donate faith” is chosen
  • root.medium_gold_value < scope:recipient.miniscule_gold_value
varies
Donation
when
  • The option “donate faith” is chosen
  • root.medium_gold_value < scope:recipient.medium_gold_value
  • root.medium_gold_value >= scope:recipient.miniscule_gold_value
varies
Donation
when
  • The option “donate faith” is chosen
  • root.medium_gold_value >= scope:recipient.medium_gold_value
  • root.medium_gold_value < scope:recipient.massive_gold_value
varies
Donation
when
  • The option “donate faith” is chosen
  • root.medium_gold_value >= scope:recipient.massive_gold_value
varies
Issue Dreadful Threats
when
  • The option “threaten priest” is chosen
varies
Offer Pilgrimage
when
  • The option “offer pilgrimage” is chosen
pam_offer_pilgrimage_acceptance_value
Promise Possible Church Succession
when
  • The option “promise church succession” is chosen
varies
… piousness
when
  • Clerical hesitation from target holder is not 0
varies
Piousness of …, … Liege
when
  • Is not an Independent Ruler
  • scope:recipient.top_liege ?= scope:actor.top_liege
  • Your liege is not the target’s
  • NOT = { scope:recipient.liege = scope:actor }
  • NOT = { root.top_liege = scope:recipient }
  • Clerical hesitation from potential defender is not 0
  • The character you target: Is not an Independent Ruler
varies
Piousness of …, … Top Liege
when
  • Clerical hesitation from potential defender is not 0
  • The character you target:
varies
Piousness of …, De Jure Liege of the target
when
  • The target › Their de jure liege:
    • NOT = { holder = scope:secondary_recipient }
    • NOT = { holder = scope:actor }
    • NOT = { holder = scope:recipient }
  • Clerical hesitation from potential defender is not 0
varies
Sanctioned Loopholes
when
+200
… Chapter
when
  • The Christian Church:
    • Any participant group:
      • Any situation group participant:
      • If

        • The character you target: Is a ruler

        Then

        • Any situation group participant:
    • In the Fragile Unity phase
+50
You have both a Claim and De Jure rights on the target
when
  • has_claim_on = scope:target
  • Any held title:
    • is_de_jure_liege_or_above_target = scope:target
varies
Acceptance (ai_accept) (254 lines of game script)
base = -50
modifier = {
	scope:secondary_recipient.rite ?= {
		rite_has_parameter = tenet_peace_of_god_clergy_peacemaking
	}
	add = 40
	desc = pam_peace_of_god_clergy_peacemaking_accept_reason
}
modifier = {
	scope:actor = {
		legitimacy_level >= 5
	}
	add = 20
	desc = HIGH_LEGITIMACY_REASON
}
modifier = {
	OR = {
		AND = {
			scope:actor = {
				is_female = yes
			}
			scope:recipient = {
				is_female = no
				rite = {
					rite_has_parameter = male_dominated_law
				}
			}
		}
		AND = {
			scope:actor = {
				is_male = yes
			}
			scope:recipient = {
				is_male = no
				rite = {
					rite_has_parameter = female_dominated_law
				}
			}
		}
	}
	add = -20
	desc = NON_DOMINANT_GENDER_REASON
}
modifier = {
	scope:use_hook = yes
	add = 200
	scope:actor = {
		NOT = {
			has_strong_hook = scope:recipient
		}
	}
	desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
	exists = scope:target
	scope:target.tier >= tier_kingdom
	scope:actor = {
		highest_held_title_tier >= tier_kingdom
		highest_held_title_tier >= scope:target.tier
	}
	desc = KING_PLUS_TARGETING_KINGDOM_REASON
	add = -200
}
modifier = {
	exists = scope:target
	scope:target = {
		this = scope:recipient.primary_title
	}
	desc = CLERGY_LAND_TRANSFER_PRIMARY_TITLE_REASON
	add = -100
}
general_secular_to_ecclesiastic_acceptance_secondary_recipient_modifier = yes
title_acquisition_clerical_acceptance_secondary_recipient_modifier = yes
modifier = {
	add = {
		value = 25
		multiply = scope:actor.highest_held_title_tier
	}
	scope:offer_hook = yes
	desc = OFFER_STRONG_HOOK_INTERACTION_OPTION_REASON
}
modifier = {
	add = {
		value = 25
		if = {
			limit = {
				pam_actor_rite_has_core_simony_trigger = yes
			}
			multiply = 5
		}
	}
	scope:donate_faith = yes
	scope:actor.medium_gold_value < scope:recipient.miniscule_gold_value
	desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
	add = {
		value = 50
		if = {
			limit = {
				pam_actor_rite_has_core_simony_trigger = yes
			}
			multiply = 5
		}
	}
	scope:donate_faith = yes
	scope:actor.medium_gold_value < scope:recipient.medium_gold_value
	scope:actor.medium_gold_value >= scope:recipient.miniscule_gold_value
	desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
	add = {
		value = 75
		if = {
			limit = {
				pam_actor_rite_has_core_simony_trigger = yes
			}
			multiply = 5
		}
	}
	scope:donate_faith = yes
	scope:actor.medium_gold_value >= scope:recipient.medium_gold_value
	scope:actor.medium_gold_value < scope:recipient.massive_gold_value
	desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
	add = {
		value = 100
		if = {
			limit = {
				pam_actor_rite_has_core_simony_trigger = yes
			}
			multiply = 5
		}
	}
	scope:donate_faith = yes
	scope:actor.medium_gold_value >= scope:recipient.massive_gold_value
	desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
	exists = scope:secondary_recipient
	add = {
		value = 30
		if = {
			limit = {
				scope:actor.highest_held_title_tier > scope:secondary_recipient.highest_held_title_tier
			}
			add = {
				value = scope:actor.highest_held_title_tier
				subtract = scope:secondary_recipient.highest_held_title_tier
				multiply = 20
			}
		}
		else_if = {
			limit = {
				scope:actor.highest_held_title_tier < scope:secondary_recipient.highest_held_title_tier_minus_one
			}
			add = -25
		}
		else_if = {
			limit = {
				scope:actor.highest_held_title_tier < scope:secondary_recipient.highest_held_title_tier
			}
			add = -10
		}
		if = {
			limit = {
				scope:actor = {
					OR = {
						is_liege_or_above_of = scope:secondary_recipient
						scope:secondary_recipient ?= {
							any_held_title = {
								is_neighbor_to_realm = scope:actor
							}
						}
						scope:secondary_recipient.capital_county.holder ?= {
							OR = {
								this = scope:actor
								this = scope:recipient
								any_liege_or_above = {
									this = scope:actor
								}
							}
						}
					}
				}
			}
			multiply = 2
		}
		else_if = {
			limit = {
				OR = {
					scope:actor.liege ?= scope:secondary_recipient.liege
					scope:recipient = {
						is_liege_or_above_of = scope:secondary_recipient
					}
				}
			}
			multiply = 1.5
		}
	}
	scope:threaten_priest = yes
	desc = THREATEN_PRIEST_INTERACTION_OPTION_REASON
}
modifier = {
	add = pam_offer_pilgrimage_acceptance_value
	scope:offer_pilgrimage = yes
	desc = OFFER_PILGRIMAGE_INTERACTION_OPTION_REASON
}
modifier = {
	add = {
		value = 25
		if = {
			limit = {
				scope:actor = {
					highest_held_title_tier >= tier_duchy
				}
			}
			add = 25
		}
		if = {
			limit = {
				scope:target = {
					tier < scope:actor.highest_held_title_tier
				}
			}
			add = 40
		}
		if = {
			limit = {
				scope:target = {
					tier = scope:actor.highest_held_title_tier
				}
			}
			add = 25
		}
		if = {
			limit = {
				scope:actor = {
					OR = {
						has_trait = celibate
						has_trait = eunuch
					}
				}
			}
			multiply = 2
		}
		if = {
			limit = {
				NOT = {
					scope:actor = {
						any_child = {
							scope:actor.pri
# … (cut here; the rest is in the file)

As written in game/common/character_interactions/pam_interactions.txt.

What happens

If they accept

  • If

    • The other character: Is played by a person

    Then

    Otherwise

  • If

    • The character you target: Is played by the AI
    • One of these

      • The character you target:
      • or

        If

        a check the game hides

        Then

        • All of these

          • Has a Strong Hook on the other character
          • Highest held Title is at least scope:recipient.highest held title tier Rank
          • The target:
            • None of these

              • this = scope:recipient.primary_title
              • Any in de jure hierarchy:
                • this = scope:recipient.primary_title
          • scope:target.tier < tier_kingdom
          • faith.religious_head = scope:secondary_recipient
          • The character you target:
      • or

        One of these

        • All of these

          • Half current military strength at least recipient.twice current military strength
          • has_dread_level_towards = { target = scope:recipient level >= 1 }
        • or

          All of these

          • current_military_strength >= scope:recipient.twice_current_military_strength
          • has_dread_level_towards = { target = scope:recipient level >= 2 }

    Then

    • If clerical hesitation claim interaction at least 9 › The other character:
      • If

        • Is played by the AI
        • Piety at most 0

        Then

        • add_piety = { … }

        Otherwise

        • add_piety = { … }
      • Spiritual fulfillment -20
      • If

        • root ?= scope:cleric

        Then

        Otherwise

    • Else, if clerical hesitation claim interaction at least 6 › The other character:
      • If

        • Is played by the AI
        • Piety at most 0

        Then

        • add_piety = { … }

        Otherwise

        • add_piety = { … }
      • Spiritual fulfillment -10
      • If

        • root ?= scope:cleric

        Then

        Otherwise

    • Else, if clerical hesitation claim interaction at least 3 › The other character:
      • If

        • Is played by the AI
        • Piety at most 0

        Then

        • add_piety = { … }

        Otherwise

        • add_piety = { … }
      • Spiritual fulfillment -5
      • If

        • root ?= scope:cleric

        Then

        Otherwise

    • Else, if all of these hold:
      • Conditions:
        • Clerical hesitation claim interaction less than 3
        • Clerical hesitation claim interaction at least -2
      • Then › The other character:
        • If

          • Is played by the AI
          • Piety at most 0

          Then

          • add_piety = { … }

          Otherwise

          • add_piety = { … }
    • Else, if clerical hesitation claim interaction less than -2 › The other character:
      • If

        • Is played by the AI
        • Piety at most 0

        Then

        • add_piety = { … }

        Otherwise

        • add_piety = { … }
      • Spiritual fulfillment +1
      • If

        • root ?= scope:cleric

        Then

        Otherwise

    • Else, if clerical hesitation claim interaction at least -5 › The other character:
      • If

        • Is played by the AI
        • Piety at most 0

        Then

        • add_piety = { … }

        Otherwise

        • add_piety = { … }
      • Spiritual fulfillment +3
      • If

        • … (more in the script below)
      • … (more in the script below)
    • … (more in the script below)

If they refuse

Options when sending

  • Use a Hook on the Cleric
  • Promise Possible Church Succession
  • Donate Gold to the Church
  • Issue Dreadful Threats to the Cleric
  • Offer a Strong Hook to the Cleric
  • Offer Pilgrimage to the Cleric

Events it fires: pam_interactions_events.0033, pam_interactions_events.0038, pam_interactions_events.0032, pam_interactions_events.0037, pam_interactions_events.0039, pam_interactions_events.0031

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (63 lines of game script)
is_available = has_legitimacy = yes
trigger_if = {
	limit = {
		is_ai = yes
	}
	piety >= major_piety_value
	is_playable_character = yes
	is_at_war = no
	OR = {
		ai_greed >= medium_positive_ai_value
		ai_has_warlike_personality = yes
	}
	NOT = {
		has_trait = excommunicated
	}
}
pam_ecclesiastic_transfer_land_access_trigger = yes
is_shown = scope:recipient = {
	is_ruler = yes
	faith = scope:actor.faith
	primary_title.tier > tier_barony
	any_sub_realm_title = {
		is_landless_type_title = no
		OR = {
			any_claimant = {
				this = scope:actor
			}
			any_this_title_or_de_jure_above = {
				holder ?= scope:actor
			}
		}
	}
	NOT = {
		target_is_liege_or_above = scope:actor
	}
	NOR = {
		this = scope:actor
		scope:recipient.religious_head_or_challenger ?= scope:recipient
	}
}
scope:actor = {
	NOT = {
		is_at_war_with = scope:recipient
	}
	OR = {
		any_claim = {
			exists = holder
		}
		any_held_title = {
			any_in_de_jure_hierarchy = {
				holder ?= {
					NOR = {
						this = scope:actor
						any_liege_or_above = {
							this = scope:actor
						}
					}
				}
				exists = holder
			}
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (246 lines of game script)
scope:actor = {
	trigger_if = {
		limit = {
			NOT = {
				government_has_flag = government_is_theocracy
			}
		}
		has_theological_agent_puppet_trigger = yes
	}
	piety_level >= 2
	trigger_if = {
		limit = {
			highest_held_title_tier >= tier_kingdom
		}
		legitimacy_level >= 4
	}
	trigger_else = {
		legitimacy_level >= 3
	}
	is_available_quick = {
		incapable = no
		imprisoned = no
		hostage = no
		at_war = no
		travel = no
		activity = no
	}
	NOT = {
		has_trait = excommunicated
	}
	custom_tooltip = {
		text = above_expected_legitimacy_tt
		any_vassal = {
			count = all
			trigger_if = {
				limit = {
					is_ai = yes
				}
				scope:actor = {
					meets_legitimacy_expectation_of = prev
				}
			}
		}
	}
}
scope:recipient = {
	is_available_quick = {
		incapable = no
		imprisoned = no
		hostage = no
	}
	is_at_war = no
	highest_held_title_tier >= tier_county
	NOR = {
		has_strong_hook = scope:actor
		has_trait = greatest_of_khans
		has_trait = conqueror
	}
	trigger_if = {
		limit = {
			NAND = {
				scope:actor.faith = {
					has_doctrine_parameter = spiritual_head_of_faith
				}
				OR = {
					NOT = {
						exists = scope:recipient.religious_head_or_challenger
					}
					scope:recipient.religious_head_or_challenger ?= {
						clergy_claims_hof_trigger = yes
					}
				}
			}
			NOT = {
				scope:actor.faith = {
					organization = {
						any_organization_member = {
							claim_valid_faith_subordinate_trigger = yes
						}
					}
				}
			}
		}
		custom_tooltip = {
			text = responsible_cleric_tt
			scope:actor.faith = {
				has_doctrine_parameter = spiritual_head_of_faith
			}
		}
		trigger_if = {
			limit = {
				exists = scope:recipient.religious_head_or_challenger
			}
			custom_tooltip = {
				text = clergy_claim_hof_available_tt
				scope:recipient.religious_head_or_challenger = {
					clergy_claims_hof_trigger = yes
				}
			}
		}
	}
	custom_tooltip = {
		text = clergy_land_transfer_any_strong_claim_tt
		any_sub_realm_title = {
			tier > tier_barony
			OR = {
				any_claimant = {
					this = scope:actor
					has_strong_claim_on = prev
				}
				any_this_title_or_de_jure_above = {
					holder ?= scope:actor
				}
			}
		}
	}
}
custom_tooltip = {
	text = clergy_transfer_no_hof_title_tt
	NOT = {
		scope:recipient ?= {
			any_held_title = {
				is_head_of_faith = yes
			}
		}
	}
}
trigger_if = {
	limit = {
		scope:target ?= {
			is_noble_family_title = yes
		}
	}
	custom_description = {
		text = buy_claim_no_noble_family_titles
		always = no
	}
}
trigger_if = {
	limit = {
		scope:target ?= {
			has_variable = adventurer_creation_reason
		}
	}
	custom_description = {
		text = buy_claim_no_landless_adventurer_title
		always = no
	}
}
tgp_blocked_action_against_tenno_trigger = {
	ACTOR = scope:actor
	TARGET = scope:recipient
}
pam_not_promised_pilgrimage_trigger = {
	ACTOR = scope:actor
}
trigger_if = {
	limit = {
		scope:target ?= {
			holder ?= {
				NOT = {
					this = scope:recipient
				}
			}
			OR = {
				NOT = {
					this = holder.primary_title
				}
				tier >= scope:actor.highest_held_title_tier
			}
		}
	}
	scope:target.holder = {
		is_ai = yes
	}
}
custom_tooltip = {
	text = pam_negotiate_land_possible_acceptance_tt
	scope:actor = {
		OR = {
			pam_instant_negotiate_land_success_trigger = yes
			pam_forced_negotiate_land_success_trigger = yes
			pam_possible_negotiate_land_success_trigger = yes
		}
	}
}
trigger_if = {
	limit = {
		exists = scope:target
		scope:recipient = {
			highest_held_title_tier >= tier_duchy
			NOT = {
				any_held_title = {
					count >= 2
					tier = tier_county
				}
			}
		}
	}
	custom_tooltip = {
		text = clergy_transfer_no_capital_county_tt
		scope:target = {
			NOT = {
				this = scope:recipient.capital_county
			}
		}
	}
}
custom_tooltip = {
	text = clergy_land_transfer_theocratic_ecclesiastical_recipient_tt
	scope:recipient = {
		NOR = {
			government_has_flag = government_is_ecclesiastical
			government_has_flag = government_is_theocracy
		}
	}
}
trigger_if = {
	limit = {
		OR = {
			scope:recipient = {
				is_ai = yes
			}
			AND = {
				scope:actor = {
					is_ai = no
				}
				scope:recipient = {
					is_ai = no
				}
			}
		}
	}
	custom_tooltip = {
		text = clergy_land_transfer_ai_scholar_tt
		NOT = {
			scope:recipient = {
				has_trait = lifestyle_scholar
				has_trait_xp = {
					trait = lifestyle_scholar
					value >= 60
				}
			}
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (74 lines of game script)
on_send = 
on_accept = if = {
	limit = {
		scope:secondary_recipient = {
			is_ai = no
		}
	}
	scope:secondary_recipient = {
		trigger_event = {
			id = pam_interactions_events.0033
			days = { 2 5 }
		}
	}
}
else = {
	scope:actor = {
		hidden_effect = {
			ecclesiastic_transfer_land_interaction_immediate_effect = yes
		}
	}
	scope:recipient = {
		trigger_event = {
			id = pam_interactions_events.0032
			days = { 2 5 }
		}
	}
}
scope:actor = {
	show_as_tooltip = {
		if = {
			limit = {
				pam_instant_negotiate_land_success_trigger = yes
			}
			ecclesiastic_transfer_land_interaction_immediate_effect = yes
			custom_tooltip = pam_clergy_land_instant_success_tt
			if = {
				limit = {
					scope:recipient = {
						piety_level <= 0
						legitimacy_level <= 0
					}
				}
				scope:recipient = {
					custom_tooltip = clergy_transfer_instant_accept_piety_legitimacy_tt
				}
			}
			else_if = {
				limit = {
					exists = scope:secondary_recipient
					pam_negotiate_land_instant_pope_hook_trigger = yes
				}
				scope:recipient = {
					custom_tooltip = clergy_transfer_instant_accept_popes_demands_tt
				}
			}
			else = {
				scope:recipient = {
					custom_tooltip = clergy_transfer_instant_accept_terror_tt
				}
			}
			ecclesiastic_transfer_land_interaction_transfer_effect = yes
		}
		else = {
			ecclesiastic_transfer_land_interaction_immediate_effect = yes
			pam_available_negotiation_methods_tooltip_effect = yes
			custom_tooltip = clergy_land_if_accepted_tt
			ecclesiastic_transfer_land_interaction_transfer_effect = yes
			pam_negotiate_land_possible_refusal_notificaton_effect = yes
		}
	}
}
on_decline = scope:actor = {
	trigger_event = pam_interactions_events.0031
}

As written in game/common/character_interactions/pam_interactions.txt.

Category
Diplomatic actions
Cost: Piety
from 250
Again on the same character
after 2 years
In the menu
main list
ID
ecclesiastic_transfer_land_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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