Interaction · Diplomatic actions
Negotiate For Land
Gain the recipient's Vassals or Titles you Claim or have De Jure Titles rights over, using the aid of an Ecclesiastical Ruler
What you need
You
To send it
- If your government is not a Theocratic-type Government: You have no Realm Priest Puppet or Clerical Ruler Puppet
- Piety level at least 2
- If highest held Title is at least Kingdom Rank: Your Legitimacy Level is at least 4
- Otherwise: Your Legitimacy Level is at least 3
- Does not have the Trait: Excommunicated
- … must be above the Expected Legitimacy of all Vassals
- … must not be your Head of Faith
- This action may not be taken against the Ceremonial Monarch
- You: You must not be bound by a promised pilgrimage: fulfill it by visiting a Holy Site on Pilgrimage
If
- The target:
One of these
NOT = { this = holder.primary_title }or
Title tier at least scope:actor.highest held title tier
Then
- The target’s holder: Is played by the AI
- The target:
- To convince … to give over a Title, … require either: A Hook on … · The Friend, Disciple or Soulmate Special Relation · Higher Level of Devotion · Higher Legitimacy Level · … is Intimidated and has less than 25% of your Military Strength (counting Allies) · … is Terrified and has less than 50% of your Military Strength (counting Allies)
- … must not have Ecclesiastical or Theocratic Government
If
One of these
- The character you target: Is played by the AI
or
All of these
- You: Is played by a person
- The character you target: Is played by a person
Then
- … high Religious Scholar Trait Experience protects them from Negotiate For Land
- You must have a Pressed Claim or De Jure rights on …
Also needed: available (not incapable, not imprisoned)
To see it in the menu
- Has Legitimacy
- If played by the AI:
- You have 250 Piety
- Is a ruler
One of these
- Is at not War
One of these
- Ai greed at least 35
or
All of these
One of these
All of these
- Has the Trait: Despoiler of Byzantium
- Any held title:
- Title tier at most Empire
One of these
empire = title:e_byzantiumor
empire = title:e_latin_empire
or
vassal_contract_has_flag = admin_ai_is_warlikeor
Your house: The House their has the Organized for War modifieror
All of these
- Any character struggle:
If
is_struggle_type = persian_struggle
Then
is_struggle_phase = struggle_persia_phase_unrest
Otherwise
- Never
- Has the Trait: Detractor of the Caliphate
- Any character struggle:
or
All of these
- Your Government is Nomadic
Not all of these
- Ai boldness at most 0
None of these
- Has the Trait: Fickle
- Has the Trait: Lunatic
- Your house:
All of these
- Any character struggle:
If
is_struggle_type = persian_struggle
Then
is_struggle_phase = struggle_persia_phase_unrest
Otherwise
- Never
- Has the Trait: Detractor of the Caliphate
- Any character struggle:
vassal_contract_has_flag = admin_ai_is_warlikevassal_contract_has_flag = admin_ai_is_builder- Has “conqueror” (a variable the game's script sets)
Not all of these
- Ai boldness more than 0
or
All of these
- Ai boldness more than 0
- Ai greed at least 0
One of these
- Has the Trait: Wrathful
or
Has the Trait: Impatientor
Has the Trait: Sadisticor
Has the Trait: Ambitiousor
Has the Trait: Vengefulor
Has the Trait: Zealousor
Has the Trait: Irritableor
All of these
- Ai boldness at least 50
- Ai greed at least 50
or
All of these
- Ai boldness at least 25
- Ai greed at least 100
or
All of these
- Ai boldness at least 100
- Ai greed at least 25
or
Your Government is a Tribal-type Governmentor
Your culture: The Culture has the Bellicose Cultural Pillar
or
… (more in the script below)
- … (more in the script below)
- … (more in the script below)
- … (more in the script below)
- Is not at war with the target
One of these
- Any claim:
exists = holder
or
Any held title › Any in de jure hierarchy:- Their holder:
None of these
- Is you
- Any liege or above: Is you
exists = holder
- Their holder:
- Any claim:
The character you target
To send it
- Is at not War
- Highest held Title is at least County Rank
- Does not have a Strong Hook on you
- Does not have the Trait: Greatest of Khans
- Does not have the Trait: Conqueror
If
Not all of these
- Your faith: Has a Doctrine or Tenet with The position of Head of Faith is given to a prominent clergy member
One of these
NOT = { exists = scope:recipient.religious_head_or_challenger }or
The target’s religious head or challenger:All of these
All of these
this != scope:puppet_or_actorOne of these
scope:puppet_or_actor.religious_head_or_challenger = thisor
Government is Ecclesiastical
- Their faith is the same as that of puppet or actor
- Is not at war with you
- Is available (not incapable, not imprisoned, an adult)
- Does not have the Trait: Excommunicated
None of these
- Your faith:
organization = { … }
- Your faith:
Then
- Any of … Titles must overlap with the Archdiocese, Top Realm Title or De Jure lands of a Duke-Tier+ Ecclesiastical Ruler of your Faith or you must have a Duke-Tier Realm Priest Puppet
- You must have a Pressed Claim or De Jure rights on any of … sub-Realm Titles
Also needed: available (not incapable, not imprisoned)
To see it in the menu
- Is a ruler
- Their faith is the same as that of actor
primary_title.tier > tier_barony- Any sub realm title:
is_landless_type_title = noOne of these
- Any claimant: Is you
or
Any this title or de jure above:holder ?= scope:actor
- Is not a vassal (or below) of you
NOT = { scope:recipient.religious_head_or_challenger ?= scope:recipient }
Which title you can pick
- The target:
- Title tier at least County
is_landless_type_title = no
- You must have a Pressed Claim or De Jure rights on …
NOT = { has_title = scope:target }If
a check the game hides
Then
- Only your Head of Faith can transfer Kingdom-Tier or higher Titles between Realms
- … must not have Ecclesiastical or Theocratic Government
Negotiate For Land is a diplomatic character interaction in Crusader Kings III. You need: Piety level at least 2, Is available (not incapable, not imprisoned), Does not have the Trait: Excommunicated and 3 more. The character you target needs: Is available (not incapable, not imprisoned), Is at not War, Highest held Title is at least County Rank and 4 more. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include The Peace of God charges the Church with settling such matters (+40), Your high Legitimacy (+20), Your gender (Male) is not dominant in your Rite (-20) and 54 more. It costs Piety (from 250). Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (3)
- What are the requirements for Negotiate For Land in CK3?
- You: Piety level at least 2, Is available (not incapable, not imprisoned), Does not have the Trait: Excommunicated, This action may not be taken against the Ceremonial Monarch, To convince … to give over a Title, … require either: • A Hook on … • The Friend, Disciple or Soulmate Special Relation • Higher Level of Devotion • Higher Legitimacy Level • … is Intimidated and has less than 25% of your Military Strength (counting Allies) • … is Terrified and has less than 50% of your Military Strength (counting Allies) and You must have a Pressed Claim or De Jure rights on …. The character you target: Is available (not incapable, not imprisoned), Is at not War, Highest held Title is at least County Rank, Does not have a Strong Hook on you, Does not have the Trait: Greatest of Khans, Does not have the Trait: Conqueror and You must have a Pressed Claim or De Jure rights on any of … sub-Realm Titles. (patch 1.20.1.2)
- How do I get the AI to accept Negotiate For Land?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: The Peace of God charges the Church with settling such matters +40, Your high Legitimacy +20, Your gender (Male) is not dominant in your Rite -20, Weak Hook used +200, You are seeking to accumulate more high-Tier Titles without increasing your Tier -200, You are asking for their Primary Title -100, You are the other character's Liege +25, You belong to the other character's House +30, You are the other character's close family member +50, You belong to the other character's Dynasty +15, You are the other character's House Head +50, You are the other character's Dynasty Head +25, You … one or more exceptionally pious Traits +100, You … one or more pious Traits +30, You … Virtuous Traits, … Opinion of …, Your Level of Devotion, Allied +40, You … the recipient's friend +30, You … the recipient's best friend +60, Intimidated by you, Terrified of you, Is your Realm Priest Puppet +100, You have no Realm Priest Puppet -50, You have immoral Traits or a low Level of Devotion, You have wicked Traits, Is your Rival -200, Your Tyranny, Your zealousness, Head of Faith +100, Head of Rite +50, You belong to different Rites -20, The recipient's compatibility with … +25, The other character's compatibility with … -25, The other character's Rite prohibits a … Tenet -100, The other character's Rite prohibits a permitted … Tenet -40, The other character's Rite prohibits your exposed personal Tenet -60, You are above your Domain Limit, You are above your Vassal Limit -20, Your small Realm for your Tier +40, Your modest Realm for your Tier +20, Your sizeable Realm for your Tier -15, Your sizeable Realm for your Tier -30, Your immense Realm for your Tier -45, Your immense Realm for your Tier -60, Your immense Realm for your Tier -75, Your immense Realm for your Tier -100, Your immense Realm for your Tier -150, Your immense Realm for your Tier -200, Your immense Realm for your Tier -250, Your immense Realm for your Tier -300, Your immense Realm for your Tier -400, The other character covets your hoarded Gold -60, This is wicked Simony -50, You have the Uncrowned Law -75, The target is held by faithful Clergy, The recipient is a fellow …, The other character also claims the target -300, The target's Tier, The target's Tier, …, our Rite, is small and vulnerable to infighting -25, …, our Rite, is small and vulnerable to infighting -50, …, our Rite, is small and vulnerable to infighting -75, …, our Rite, is small and vulnerable to infighting -100, …, our Rite, is small and vulnerable to infighting -150, …, our Rite, is small and vulnerable to infighting -200, You are a mere you and the target is a the target, You are targeting my House member -150, You are targeting my Ally -500, You are targeting my Liege or Top Liege -75, The target's De Jure land does not neighbor or include your Realm, and the target has no De Jure relation to you, Offer a Hook, Donation, Donation, Donation, Donation, Issue Dreadful Threats, Offer Pilgrimage, Promise Possible Church Succession, … piousness, Piousness of …, … Liege, Piousness of …, … Top Liege, Piousness of …, De Jure Liege of the target, Sanctioned Loopholes +200, … Chapter +50 and You have both a Claim and De Jure rights on the target.
- How much does Negotiate For Land cost?
- Piety (from 250) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
One of these
- The character you target: Is played by a person
or
All of these
exists = scope:secondary_recipient- They use their Hook on …
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -50 |
| The Peace of God charges the Church with settling such matters | +40 |
Your high Legitimacywhen
| +20 |
Your gender (Male) is not dominant in your Ritewhen
| -20 |
Weak Hook usedwhen
| +200 |
| You are seeking to accumulate more high-Tier Titles without increasing your Tier | -200 |
| You are asking for their Primary Title | -100 |
You are the other character's Liegewhen
| +25 |
You belong to the other character's Housewhen
| +30 |
You are the other character's close family memberwhen
| +50 |
You belong to the other character's Dynastywhen
| +15 |
You are the other character's House Headwhen
| +50 |
You are the other character's Dynasty Headwhen
| +25 |
You … one or more exceptionally pious Traitswhen
| +100 |
You … one or more pious Traitswhen
| +30 |
You … Virtuous Traitswhen
| varies |
| … Opinion of … | varies |
Your Level of Devotionwhen
| varies |
Alliedwhen
| +40 |
You … the recipient's friendwhen
| +30 |
You … the recipient's best friendwhen
| +60 |
Intimidated by youwhen
| varies |
Terrified of youwhen
| varies |
Is your Realm Priest Puppetwhen
| +100 |
You have no Realm Priest Puppetwhen
| -50 |
| You have immoral Traits or a low Level of Devotion | varies |
| You have wicked Traits | varies |
Is your Rivalwhen
| -200 |
Your Tyrannywhen
| your tyranny × -2 |
Your zealousnesswhen
| varies |
| Head of Faith | +100 |
Head of Ritewhen
| +50 |
You belong to different Riteswhen
| -20 |
The recipient's compatibility with …when
| +25 |
The other character's compatibility with …when
| -25 |
The other character's Rite prohibits a … Tenetwhen
| -100 |
The other character's Rite prohibits a permitted … Tenetwhen
| -40 |
The other character's Rite prohibits your exposed personal Tenetwhen
| -60 |
You are above your Domain Limitwhen
| varies |
You are above your Vassal Limitwhen
| -20 |
Your small Realm for your Tierwhen
| +40 |
Your modest Realm for your Tierwhen
| +20 |
Your sizeable Realm for your Tierwhen
| -15 |
Your sizeable Realm for your Tierwhen
| -30 |
Your immense Realm for your Tierwhen
| -45 |
Your immense Realm for your Tierwhen
| -60 |
Your immense Realm for your Tierwhen
| -75 |
Your immense Realm for your Tierwhen
| -100 |
Your immense Realm for your Tierwhen
| -150 |
Your immense Realm for your Tierwhen
| -200 |
Your immense Realm for your Tierwhen
| -250 |
Your immense Realm for your Tierwhen
| -300 |
Your immense Realm for your Tierwhen
| -400 |
The other character covets your hoarded Goldwhen
| -60 |
This is wicked Simonywhen
| -50 |
| You have the Uncrowned Law | -75 |
A scripted reasonwhen
| +30 |
The target is held by faithful Clergywhen
| varies |
The recipient is a fellow …when
| varies |
The other character also claims the targetwhen
| -300 |
The target's Tierwhen
| varies |
The target's Tierwhen
| varies |
…, our Rite, is small and vulnerable to infightingwhen
| -25 |
…, our Rite, is small and vulnerable to infightingwhen
| -50 |
…, our Rite, is small and vulnerable to infightingwhen
| -75 |
…, our Rite, is small and vulnerable to infightingwhen
| -100 |
…, our Rite, is small and vulnerable to infightingwhen
| -150 |
…, our Rite, is small and vulnerable to infightingwhen
| -200 |
You are a mere you and the target is a the targetwhen
| varies |
You are targeting my House memberwhen
| -150 |
You are targeting my Allywhen
| -500 |
You are targeting my Liege or Top Liegewhen
| -75 |
The target's De Jure land does not neighbor or include your Realm, and the target has no De Jure relation to youwhen
| varies |
Offer a Hookwhen
| varies |
Donationwhen
| varies |
Donationwhen
| varies |
Donationwhen
| varies |
Donationwhen
| varies |
Issue Dreadful Threatswhen
| varies |
Offer Pilgrimagewhen
| pam_offer_pilgrimage_acceptance_value |
Promise Possible Church Successionwhen
| varies |
… piousnesswhen
| varies |
Piousness of …, … Liegewhen
| varies |
Piousness of …, … Top Liegewhen
| varies |
Piousness of …, De Jure Liege of the targetwhen
| varies |
Sanctioned Loopholeswhen
| +200 |
… Chapterwhen
| +50 |
You have both a Claim and De Jure rights on the targetwhen
| varies |
Acceptance (ai_accept) (254 lines of game script)
base = -50
modifier = {
scope:secondary_recipient.rite ?= {
rite_has_parameter = tenet_peace_of_god_clergy_peacemaking
}
add = 40
desc = pam_peace_of_god_clergy_peacemaking_accept_reason
}
modifier = {
scope:actor = {
legitimacy_level >= 5
}
add = 20
desc = HIGH_LEGITIMACY_REASON
}
modifier = {
OR = {
AND = {
scope:actor = {
is_female = yes
}
scope:recipient = {
is_female = no
rite = {
rite_has_parameter = male_dominated_law
}
}
}
AND = {
scope:actor = {
is_male = yes
}
scope:recipient = {
is_male = no
rite = {
rite_has_parameter = female_dominated_law
}
}
}
}
add = -20
desc = NON_DOMINANT_GENDER_REASON
}
modifier = {
scope:use_hook = yes
add = 200
scope:actor = {
NOT = {
has_strong_hook = scope:recipient
}
}
desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
exists = scope:target
scope:target.tier >= tier_kingdom
scope:actor = {
highest_held_title_tier >= tier_kingdom
highest_held_title_tier >= scope:target.tier
}
desc = KING_PLUS_TARGETING_KINGDOM_REASON
add = -200
}
modifier = {
exists = scope:target
scope:target = {
this = scope:recipient.primary_title
}
desc = CLERGY_LAND_TRANSFER_PRIMARY_TITLE_REASON
add = -100
}
general_secular_to_ecclesiastic_acceptance_secondary_recipient_modifier = yes
title_acquisition_clerical_acceptance_secondary_recipient_modifier = yes
modifier = {
add = {
value = 25
multiply = scope:actor.highest_held_title_tier
}
scope:offer_hook = yes
desc = OFFER_STRONG_HOOK_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 25
if = {
limit = {
pam_actor_rite_has_core_simony_trigger = yes
}
multiply = 5
}
}
scope:donate_faith = yes
scope:actor.medium_gold_value < scope:recipient.miniscule_gold_value
desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 50
if = {
limit = {
pam_actor_rite_has_core_simony_trigger = yes
}
multiply = 5
}
}
scope:donate_faith = yes
scope:actor.medium_gold_value < scope:recipient.medium_gold_value
scope:actor.medium_gold_value >= scope:recipient.miniscule_gold_value
desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 75
if = {
limit = {
pam_actor_rite_has_core_simony_trigger = yes
}
multiply = 5
}
}
scope:donate_faith = yes
scope:actor.medium_gold_value >= scope:recipient.medium_gold_value
scope:actor.medium_gold_value < scope:recipient.massive_gold_value
desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 100
if = {
limit = {
pam_actor_rite_has_core_simony_trigger = yes
}
multiply = 5
}
}
scope:donate_faith = yes
scope:actor.medium_gold_value >= scope:recipient.massive_gold_value
desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
exists = scope:secondary_recipient
add = {
value = 30
if = {
limit = {
scope:actor.highest_held_title_tier > scope:secondary_recipient.highest_held_title_tier
}
add = {
value = scope:actor.highest_held_title_tier
subtract = scope:secondary_recipient.highest_held_title_tier
multiply = 20
}
}
else_if = {
limit = {
scope:actor.highest_held_title_tier < scope:secondary_recipient.highest_held_title_tier_minus_one
}
add = -25
}
else_if = {
limit = {
scope:actor.highest_held_title_tier < scope:secondary_recipient.highest_held_title_tier
}
add = -10
}
if = {
limit = {
scope:actor = {
OR = {
is_liege_or_above_of = scope:secondary_recipient
scope:secondary_recipient ?= {
any_held_title = {
is_neighbor_to_realm = scope:actor
}
}
scope:secondary_recipient.capital_county.holder ?= {
OR = {
this = scope:actor
this = scope:recipient
any_liege_or_above = {
this = scope:actor
}
}
}
}
}
}
multiply = 2
}
else_if = {
limit = {
OR = {
scope:actor.liege ?= scope:secondary_recipient.liege
scope:recipient = {
is_liege_or_above_of = scope:secondary_recipient
}
}
}
multiply = 1.5
}
}
scope:threaten_priest = yes
desc = THREATEN_PRIEST_INTERACTION_OPTION_REASON
}
modifier = {
add = pam_offer_pilgrimage_acceptance_value
scope:offer_pilgrimage = yes
desc = OFFER_PILGRIMAGE_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 25
if = {
limit = {
scope:actor = {
highest_held_title_tier >= tier_duchy
}
}
add = 25
}
if = {
limit = {
scope:target = {
tier < scope:actor.highest_held_title_tier
}
}
add = 40
}
if = {
limit = {
scope:target = {
tier = scope:actor.highest_held_title_tier
}
}
add = 25
}
if = {
limit = {
scope:actor = {
OR = {
has_trait = celibate
has_trait = eunuch
}
}
}
multiply = 2
}
if = {
limit = {
NOT = {
scope:actor = {
any_child = {
scope:actor.pri
# … (cut here; the rest is in the file)As written in game/common/character_interactions/pam_interactions.txt.
What happens
If they accept
If
- The other character: Is played by a person
Then
- The other character: Event pam_interactions_events.0033 (after 2–5 days)
Otherwise
- The character you target: Event pam_interactions_events.0032 (after 2–5 days)
If
- The character you target: Is played by the AI
One of these
- The character you target:
- Piety level at most 0
- Legitimacy Level is at most 0
or
If
a check the game hides
Then
All of these
- Has a Strong Hook on the other character
- Highest held Title is at least scope:recipient.highest held title tier Rank
- The target:
None of these
this = scope:recipient.primary_title- Any in de jure hierarchy:
this = scope:recipient.primary_title
scope:target.tier < tier_kingdomfaith.religious_head = scope:secondary_recipient- The character you target:
- Does not have the Trait: Cynical
- Does not have the Trait: Excommunicated
rite = faith.main_rite
or
One of these
All of these
- Half current military strength at least recipient.twice current military strength
has_dread_level_towards = { target = scope:recipient level >= 1 }
or
All of these
current_military_strength >= scope:recipient.twice_current_military_strengthhas_dread_level_towards = { target = scope:recipient level >= 2 }
- The character you target:
Then
- If clerical hesitation claim interaction at least 9 › The other character:
If
- Is played by the AI
- Piety at most 0
Then
add_piety = { … }
Otherwise
add_piety = { … }
- Spiritual fulfillment -20
If
root ?= scope:cleric
Then
- You lose Spiritual Fulfillment because you are morally conflicted about aiding … in this
Otherwise
- … … Spiritual Fulfillment because … is morally conflicted about aiding … in this
- Else, if clerical hesitation claim interaction at least 6 › The other character:
If
- Is played by the AI
- Piety at most 0
Then
add_piety = { … }
Otherwise
add_piety = { … }
- Spiritual fulfillment -10
If
root ?= scope:cleric
Then
- You lose Spiritual Fulfillment because you are morally conflicted about aiding … in this
Otherwise
- … … Spiritual Fulfillment because … is morally conflicted about aiding … in this
- Else, if clerical hesitation claim interaction at least 3 › The other character:
If
- Is played by the AI
- Piety at most 0
Then
add_piety = { … }
Otherwise
add_piety = { … }
- Spiritual fulfillment -5
If
root ?= scope:cleric
Then
- You lose Spiritual Fulfillment because you are morally conflicted about aiding … in this
Otherwise
- … … Spiritual Fulfillment because … is morally conflicted about aiding … in this
- Else, if all of these hold:
- Conditions:
- Clerical hesitation claim interaction less than 3
- Clerical hesitation claim interaction at least -2
- Then › The other character:
If
- Is played by the AI
- Piety at most 0
Then
add_piety = { … }
Otherwise
add_piety = { … }
- Conditions:
- Else, if clerical hesitation claim interaction less than -2 › The other character:
If
- Is played by the AI
- Piety at most 0
Then
add_piety = { … }
Otherwise
add_piety = { … }
- Spiritual fulfillment +1
If
root ?= scope:cleric
Then
- You gain Spiritual Fulfillment because you consider … a righteous Holder for …
Otherwise
- … … Spiritual Fulfillment because … … … a righteous Holder for …
- Else, if clerical hesitation claim interaction at least -5 › The other character:
If
- Is played by the AI
- Piety at most 0
Then
add_piety = { … }
Otherwise
add_piety = { … }
- Spiritual fulfillment +3
If
- … (more in the script below)
- … (more in the script below)
- … (more in the script below)
If they refuse
Options when sending
- Use a Hook on the Cleric
- Promise Possible Church Succession
- Donate Gold to the Church
- Issue Dreadful Threats to the Cleric
- Offer a Strong Hook to the Cleric
- Offer Pilgrimage to the Cleric
Events it fires: pam_interactions_events.0033, pam_interactions_events.0038, pam_interactions_events.0032, pam_interactions_events.0037, pam_interactions_events.0039, pam_interactions_events.0031
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (63 lines of game script)
is_available = has_legitimacy = yes
trigger_if = {
limit = {
is_ai = yes
}
piety >= major_piety_value
is_playable_character = yes
is_at_war = no
OR = {
ai_greed >= medium_positive_ai_value
ai_has_warlike_personality = yes
}
NOT = {
has_trait = excommunicated
}
}
pam_ecclesiastic_transfer_land_access_trigger = yes
is_shown = scope:recipient = {
is_ruler = yes
faith = scope:actor.faith
primary_title.tier > tier_barony
any_sub_realm_title = {
is_landless_type_title = no
OR = {
any_claimant = {
this = scope:actor
}
any_this_title_or_de_jure_above = {
holder ?= scope:actor
}
}
}
NOT = {
target_is_liege_or_above = scope:actor
}
NOR = {
this = scope:actor
scope:recipient.religious_head_or_challenger ?= scope:recipient
}
}
scope:actor = {
NOT = {
is_at_war_with = scope:recipient
}
OR = {
any_claim = {
exists = holder
}
any_held_title = {
any_in_de_jure_hierarchy = {
holder ?= {
NOR = {
this = scope:actor
any_liege_or_above = {
this = scope:actor
}
}
}
exists = holder
}
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (246 lines of game script)
scope:actor = {
trigger_if = {
limit = {
NOT = {
government_has_flag = government_is_theocracy
}
}
has_theological_agent_puppet_trigger = yes
}
piety_level >= 2
trigger_if = {
limit = {
highest_held_title_tier >= tier_kingdom
}
legitimacy_level >= 4
}
trigger_else = {
legitimacy_level >= 3
}
is_available_quick = {
incapable = no
imprisoned = no
hostage = no
at_war = no
travel = no
activity = no
}
NOT = {
has_trait = excommunicated
}
custom_tooltip = {
text = above_expected_legitimacy_tt
any_vassal = {
count = all
trigger_if = {
limit = {
is_ai = yes
}
scope:actor = {
meets_legitimacy_expectation_of = prev
}
}
}
}
}
scope:recipient = {
is_available_quick = {
incapable = no
imprisoned = no
hostage = no
}
is_at_war = no
highest_held_title_tier >= tier_county
NOR = {
has_strong_hook = scope:actor
has_trait = greatest_of_khans
has_trait = conqueror
}
trigger_if = {
limit = {
NAND = {
scope:actor.faith = {
has_doctrine_parameter = spiritual_head_of_faith
}
OR = {
NOT = {
exists = scope:recipient.religious_head_or_challenger
}
scope:recipient.religious_head_or_challenger ?= {
clergy_claims_hof_trigger = yes
}
}
}
NOT = {
scope:actor.faith = {
organization = {
any_organization_member = {
claim_valid_faith_subordinate_trigger = yes
}
}
}
}
}
custom_tooltip = {
text = responsible_cleric_tt
scope:actor.faith = {
has_doctrine_parameter = spiritual_head_of_faith
}
}
trigger_if = {
limit = {
exists = scope:recipient.religious_head_or_challenger
}
custom_tooltip = {
text = clergy_claim_hof_available_tt
scope:recipient.religious_head_or_challenger = {
clergy_claims_hof_trigger = yes
}
}
}
}
custom_tooltip = {
text = clergy_land_transfer_any_strong_claim_tt
any_sub_realm_title = {
tier > tier_barony
OR = {
any_claimant = {
this = scope:actor
has_strong_claim_on = prev
}
any_this_title_or_de_jure_above = {
holder ?= scope:actor
}
}
}
}
}
custom_tooltip = {
text = clergy_transfer_no_hof_title_tt
NOT = {
scope:recipient ?= {
any_held_title = {
is_head_of_faith = yes
}
}
}
}
trigger_if = {
limit = {
scope:target ?= {
is_noble_family_title = yes
}
}
custom_description = {
text = buy_claim_no_noble_family_titles
always = no
}
}
trigger_if = {
limit = {
scope:target ?= {
has_variable = adventurer_creation_reason
}
}
custom_description = {
text = buy_claim_no_landless_adventurer_title
always = no
}
}
tgp_blocked_action_against_tenno_trigger = {
ACTOR = scope:actor
TARGET = scope:recipient
}
pam_not_promised_pilgrimage_trigger = {
ACTOR = scope:actor
}
trigger_if = {
limit = {
scope:target ?= {
holder ?= {
NOT = {
this = scope:recipient
}
}
OR = {
NOT = {
this = holder.primary_title
}
tier >= scope:actor.highest_held_title_tier
}
}
}
scope:target.holder = {
is_ai = yes
}
}
custom_tooltip = {
text = pam_negotiate_land_possible_acceptance_tt
scope:actor = {
OR = {
pam_instant_negotiate_land_success_trigger = yes
pam_forced_negotiate_land_success_trigger = yes
pam_possible_negotiate_land_success_trigger = yes
}
}
}
trigger_if = {
limit = {
exists = scope:target
scope:recipient = {
highest_held_title_tier >= tier_duchy
NOT = {
any_held_title = {
count >= 2
tier = tier_county
}
}
}
}
custom_tooltip = {
text = clergy_transfer_no_capital_county_tt
scope:target = {
NOT = {
this = scope:recipient.capital_county
}
}
}
}
custom_tooltip = {
text = clergy_land_transfer_theocratic_ecclesiastical_recipient_tt
scope:recipient = {
NOR = {
government_has_flag = government_is_ecclesiastical
government_has_flag = government_is_theocracy
}
}
}
trigger_if = {
limit = {
OR = {
scope:recipient = {
is_ai = yes
}
AND = {
scope:actor = {
is_ai = no
}
scope:recipient = {
is_ai = no
}
}
}
}
custom_tooltip = {
text = clergy_land_transfer_ai_scholar_tt
NOT = {
scope:recipient = {
has_trait = lifestyle_scholar
has_trait_xp = {
trait = lifestyle_scholar
value >= 60
}
}
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (74 lines of game script)
on_send =
on_accept = if = {
limit = {
scope:secondary_recipient = {
is_ai = no
}
}
scope:secondary_recipient = {
trigger_event = {
id = pam_interactions_events.0033
days = { 2 5 }
}
}
}
else = {
scope:actor = {
hidden_effect = {
ecclesiastic_transfer_land_interaction_immediate_effect = yes
}
}
scope:recipient = {
trigger_event = {
id = pam_interactions_events.0032
days = { 2 5 }
}
}
}
scope:actor = {
show_as_tooltip = {
if = {
limit = {
pam_instant_negotiate_land_success_trigger = yes
}
ecclesiastic_transfer_land_interaction_immediate_effect = yes
custom_tooltip = pam_clergy_land_instant_success_tt
if = {
limit = {
scope:recipient = {
piety_level <= 0
legitimacy_level <= 0
}
}
scope:recipient = {
custom_tooltip = clergy_transfer_instant_accept_piety_legitimacy_tt
}
}
else_if = {
limit = {
exists = scope:secondary_recipient
pam_negotiate_land_instant_pope_hook_trigger = yes
}
scope:recipient = {
custom_tooltip = clergy_transfer_instant_accept_popes_demands_tt
}
}
else = {
scope:recipient = {
custom_tooltip = clergy_transfer_instant_accept_terror_tt
}
}
ecclesiastic_transfer_land_interaction_transfer_effect = yes
}
else = {
ecclesiastic_transfer_land_interaction_immediate_effect = yes
pam_available_negotiation_methods_tooltip_effect = yes
custom_tooltip = clergy_land_if_accepted_tt
ecclesiastic_transfer_land_interaction_transfer_effect = yes
pam_negotiate_land_possible_refusal_notificaton_effect = yes
}
}
}
on_decline = scope:actor = {
trigger_event = pam_interactions_events.0031
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Diplomatic actions
- Cost: Piety
- from 250
- Again on the same character
- after 2 years
- In the menu
- main list
- ID
ecclesiastic_transfer_land_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.