Interaction · Religious actions
Lift Excommunication
The recipient has sufficiently repented for their misdeeds, and will be welcomed back into the … Faith.
What you need
You
To send it
To see it in the menu
- If played by the AI:
One of these
All of these
- Is a member of the Clergy
- Is a ruler
or
religious_head_or_challenger ?= scope:puppet_or_actor
NOT = { religious_head_or_challenger ?= scope:recipient }- Your faith:
The character you target
To send it
- Is at least 12 years old
- If holds Papacy: Only the holder of a Patriarchate, or a Challenger Head of Faith, with … as their Direct Vassal, can Excommunicate …
Otherwise
- Else, if is not a ruler:
If
a check the game hides
Then
- … Liege must be …, … Vassal or below, a neighboring Ruler or based within … Clerical Region
Otherwise
- … must be located within … Realm, a neighboring County, or … Clerical Region
- Else, if government is a Theocratic-type Government: As an Ecclesiastical or Theocratic Ruler, … must be … Vassal, Subordinate or below
- Otherwise: … must either: Be … Vassal or below · Be a neighboring Ruler or based within … Clerical Region · Have a Court Chaplain that is … Subordinate or below · Have … as Court Chaplain, and … has no Superior · Any Liege or above has … as Court Chaplain
- Else, if is not a ruler:
To see it in the menu
- Has the Trait: Excommunicated
Lift Excommunication is a religious character interaction in Crusader Kings III. You need: Highest held Title is at least Duchy Rank, Is not at war with the target and Your Faith must be Organized to take this action. The character you target needs: Is at least 12 years old. Accepted automatically. It costs Piety (from 25). Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.
Quick answers (3)
- What are the requirements for Lift Excommunication in CK3?
- You: Highest held Title is at least Duchy Rank, Is not at war with the target and Your Faith must be Organized to take this action. The character you target: Is at least 12 years old. (patch 1.20.1.2)
- Will the AI accept Lift Excommunication?
- Yes: it is accepted automatically.
- How much does Lift Excommunication cost?
- Piety (from 25) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- In some cases (on a condition the game doesn't show) › You:
add_piety = { … }
- The character you target:
- Loses the Trait Excommunicated
- Gains the modifier “Excommunication Recently Lifted” for 10 years
- Monthly Piety -10%
- Opinion: Grateful (+30)
If
- Any character situation:
situation_type = the_christian_church
- The Christian Church: The current phase counts “A sovereign's Excommunication is lifted”
Then
If
Then
- The Christian Church: Counts toward the situation's next phase: “A sovereign's Excommunication is lifted”
Otherwise
- The Christian Church: Counts toward the situation's next phase: “An Excommunication is lifted”
- Any character situation:
If
Then
- Your house:
add_unity_value = { … }
- Your house:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (28 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
piety >= major_piety_value
is_adult = yes
}
is_shown = scope:puppet_or_actor ?= {
OR = {
AND = {
is_clergy = yes
is_ruler = yes
}
religious_head_or_challenger ?= scope:puppet_or_actor
}
NOT = {
religious_head_or_challenger ?= scope:recipient
}
}
scope:puppet_or_actor.faith ?= {
has_doctrine = doctrine_spiritual_head
faith_has_sacraments_central_trigger = yes
this = scope:recipient.faith
}
scope:recipient = {
has_trait = excommunicated
this != scope:puppet_or_actor
}As written in game/common/character_interactions/00_religious_interactions.txt.
Can be sent when (is_valid…) (27 lines of game script)
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
piety >= lift_excommunication_interaction_cost_value
}
}
scope:puppet_or_actor = {
highest_held_title_tier >= tier_duchy
NOT = {
is_at_war_with = scope:recipient
}
custom_tooltip = {
text = HOF_INTERACTION_UNREFORMED_FAITH
NOT = {
faith = {
has_doctrine_parameter = unreformed
}
}
}
}
scope:recipient = {
pam_valid_excommunication_target_trigger = {
EXCOMMUNICATOR = scope:puppet_or_actor
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
Effects (on_send, on_accept, on_decline) (55 lines of game script)
on_accept = if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
add_piety = {
value = {
value = lift_excommunication_interaction_cost_value
max = piety
multiply = -1
}
}
}
}
lift_character_excommunication_effect = {
TARGET_CHARACTER = scope:recipient
REQUESTING_CHARACTER = scope:puppet_or_actor
}
scope:puppet_or_actor = {
if = {
limit = {
NOT = {
this = scope:recipient
}
any_character_situation = {
situation_type = the_christian_church
}
situation:the_christian_church ?= {
situation_top_has_catalyst = catalyst_lift_excommunication
}
}
if = {
limit = {
scope:recipient = {
highest_held_title_tier >= tier_kingdom
}
}
situation:the_christian_church = {
trigger_situation_catalyst = catalyst_lift_excommunication
}
}
else = {
situation:the_christian_church = {
trigger_situation_catalyst = catalyst_lift_excommunication_minor
}
}
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = medium_unity_gain
DESC = clan_unity_excommunication_lifted
REVERSE_NON_HOUSE_TARGET = no
}As written in game/common/character_interactions/00_religious_interactions.txt.
- Category
- Religious actions
- Cost: Piety
- from 25
- In the menu
- main list
- ID
lift_excommunication_interaction
Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).