CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Lift Excommunication

from 25PietyAccepted automatically

The recipient has sufficiently repented for their misdeeds, and will be welcomed back into the … Faith.

What you need

You

To send it

  • In some cases (on a condition the game doesn't show) › You:
    • piety >= lift_excommunication_interaction_cost_value
  • Highest held Title is at least Duchy Rank
  • Is not at war with the target
  • Your Faith must be Organized to take this action

To see it in the menu

  • If played by the AI:
  • One of these

    • All of these

      • Is a member of the Clergy
      • Is a ruler
    • or

      religious_head_or_challenger ?= scope:puppet_or_actor
  • NOT = { religious_head_or_challenger ?= scope:recipient }
  • Your faith:
    • Has the Spiritual Doctrine
    • One of these

      • Has the Central Doctrine
      • or

        main_rite = { rite_has_doctrine = doctrine_sacraments_central }

The character you target

To send it

To see it in the menu

Lift Excommunication is a religious character interaction in Crusader Kings III. You need: Highest held Title is at least Duchy Rank, Is not at war with the target and Your Faith must be Organized to take this action. The character you target needs: Is at least 12 years old. Accepted automatically. It costs Piety (from 25). Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.

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Quick answers (3)
What are the requirements for Lift Excommunication in CK3?
You: Highest held Title is at least Duchy Rank, Is not at war with the target and Your Faith must be Organized to take this action. The character you target: Is at least 12 years old. (patch 1.20.1.2)
Will the AI accept Lift Excommunication?
Yes: it is accepted automatically.
How much does Lift Excommunication cost?
Piety (from 25) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • In some cases (on a condition the game doesn't show) › You:
    • add_piety = { … }
  • The character you target:
  • If

    Then

  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (28 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	piety >= major_piety_value
	is_adult = yes
}
is_shown = scope:puppet_or_actor ?= {
	OR = {
		AND = {
			is_clergy = yes
			is_ruler = yes
		}
		religious_head_or_challenger ?= scope:puppet_or_actor
	}
	NOT = {
		religious_head_or_challenger ?= scope:recipient
	}
}
scope:puppet_or_actor.faith ?= {
	has_doctrine = doctrine_spiritual_head
	faith_has_sacraments_central_trigger = yes
	this = scope:recipient.faith
}
scope:recipient = {
	has_trait = excommunicated
	this != scope:puppet_or_actor
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Can be sent when (is_valid…) (27 lines of game script)
trigger_if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		piety >= lift_excommunication_interaction_cost_value
	}
}
scope:puppet_or_actor = {
	highest_held_title_tier >= tier_duchy
	NOT = {
		is_at_war_with = scope:recipient
	}
	custom_tooltip = {
		text = HOF_INTERACTION_UNREFORMED_FAITH
		NOT = {
			faith = {
				has_doctrine_parameter = unreformed
			}
		}
	}
}
scope:recipient = {
	pam_valid_excommunication_target_trigger = {
		EXCOMMUNICATOR = scope:puppet_or_actor
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Effects (on_send, on_accept, on_decline) (55 lines of game script)
on_accept = if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		add_piety = {
			value = {
				value = lift_excommunication_interaction_cost_value
				max = piety
				multiply = -1
			}
		}
	}
}
lift_character_excommunication_effect = {
	TARGET_CHARACTER = scope:recipient
	REQUESTING_CHARACTER = scope:puppet_or_actor
}
scope:puppet_or_actor = {
	if = {
		limit = {
			NOT = {
				this = scope:recipient
			}
			any_character_situation = {
				situation_type = the_christian_church
			}
			situation:the_christian_church ?= {
				situation_top_has_catalyst = catalyst_lift_excommunication
			}
		}
		if = {
			limit = {
				scope:recipient = {
					highest_held_title_tier >= tier_kingdom
				}
			}
			situation:the_christian_church = {
				trigger_situation_catalyst = catalyst_lift_excommunication
			}
		}
		else = {
			situation:the_christian_church = {
				trigger_situation_catalyst = catalyst_lift_excommunication_minor
			}
		}
	}
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:puppet_or_actor
	TARGET = scope:recipient
	VALUE = medium_unity_gain
	DESC = clan_unity_excommunication_lifted
	REVERSE_NON_HOUSE_TARGET = no
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Category
Religious actions
Cost: Piety
from 25
In the menu
main list
ID
lift_excommunication_interaction

Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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