Interaction · Diplomatic actions
Beseech Claim
Create a Claim on one of the recipient's titles with the aid of an Ecclesiastical Ruler or your Head of Faith
What you need
You
To send it
- If your government is not a Theocratic-type Government: … must either: Have a Level of Devotion of Devoted Servant or higher · Have a Realm Priest Puppet · Have a Clerical Ruler Puppet
- Otherwise: Piety level at least 1
If
- Has Legitimacy
- Is landed
- Is a ruler
- Highest held Title is at least County Rank
- Your government is not a Theocratic-type Government
- Your government is not unplayable
Then
- If highest held Title is at least Kingdom Rank: Your Legitimacy Level is at least 4
- Otherwise: Your Legitimacy Level is at least 3
- … must be above the Expected Legitimacy of all Vassals
- Does not have the Trait: Excommunicated
- This action may not be taken against the Ceremonial Monarch
- You: You must not be bound by a promised pilgrimage: fulfill it by visiting a Holy Site on Pilgrimage
- In some cases (on a condition the game doesn't show) › You:
piety >= pam_ecclesiastic_grant_claim_cost_value
Also needed: available (not incapable, not imprisoned)
To see it in the menu
If
- You: Is played by the AI
Then
- You have 250 Piety
- Is a ruler
One of these
- Is at not War
One of these
- Ai greed at least 35
or
All of these
One of these
All of these
- Has the Trait: Despoiler of Byzantium
- Any held title:
- Title tier at most Empire
One of these
empire = title:e_byzantiumor
empire = title:e_latin_empire
or
vassal_contract_has_flag = admin_ai_is_warlikeor
Your house: The House their has the Organized for War modifieror
All of these
- Any character struggle:
If
is_struggle_type = persian_struggle
Then
is_struggle_phase = struggle_persia_phase_unrest
Otherwise
- Never
- Has the Trait: Detractor of the Caliphate
- Any character struggle:
or
All of these
- Your Government is Nomadic
Not all of these
- Ai boldness at most 0
None of these
- Has the Trait: Fickle
- Has the Trait: Lunatic
- Your house:
All of these
- Any character struggle:
If
is_struggle_type = persian_struggle
Then
is_struggle_phase = struggle_persia_phase_unrest
Otherwise
- Never
- Has the Trait: Detractor of the Caliphate
- Any character struggle:
vassal_contract_has_flag = admin_ai_is_warlikevassal_contract_has_flag = admin_ai_is_builder- Has “conqueror” (a variable the game's script sets)
Not all of these
- Ai boldness more than 0
or
All of these
- Ai boldness more than 0
- Ai greed at least 0
One of these
- Has the Trait: Wrathful
or
Has the Trait: Impatientor
Has the Trait: Sadisticor
Has the Trait: Ambitiousor
Has the Trait: Vengefulor
Has the Trait: Zealousor
Has the Trait: Irritableor
All of these
- Ai boldness at least 50
- Ai greed at least 50
or
All of these
- Ai boldness at least 25
- Ai greed at least 100
or
All of these
- Ai boldness at least 100
- Ai greed at least 25
or
Your Government is a Tribal-type Governmentor
Your culture: The Culture has the Bellicose Cultural Pillar
None of these
- Ai compassion at least 75
- … (more in the script below)
or
… (more in the script below)
- … (more in the script below)
- … (more in the script below)
- … (more in the script below)
The character you target
To send it
faith.religion = scope:puppet_or_actor.faith.religion- Does not have a Strong Hook on you
If
Not all of these
- Your faith: Has a Doctrine or Tenet with The position of Head of Faith is given to a prominent clergy member
One of these
NOT = { exists = scope:puppet_or_actor.religious_head_or_challenger }or
root.religious_head_or_challenger ?= { clergy_claims_hof_trigger = yes }
None of these
- Your faith:
organization = { … }
- Your faith:
Then
- Any of … Titles must overlap with the Archdiocese, Top Realm Title or De Jure lands of a Duke-Tier+ Ecclesiastical Ruler of your Faith or you must have a Duke-Tier Realm Priest Puppet
To see it in the menu
- Is a ruler
primary_title.tier > tier_barony- Their faith is the same as that of puppet or actor
- Any held title:
is_landless_type_title = no
- Is not you or your liege
NOT = { root.religious_head_or_challenger ?= scope:recipient }
Which title you can pick
- The target:
- Title tier at least County
is_landless_type_title = no
None of these
- You:
has_claim_on = scope:target
- You:
If
a check the game hides
Then
- Only your Head of Faith can grant Claims on Kingdom-Tier or higher Titles
Beseech Claim is a diplomatic character interaction in Crusader Kings III. You need: Is available (not incapable, not imprisoned), Does not have the Trait: Excommunicated and This action may not be taken against the Ceremonial Monarch. The character you target needs: Does not have a Strong Hook on you. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Enjoys the Church's favor (+25), Your high Legitimacy (+20), Your gender (Male) is not dominant in your Rite (-20) and 53 more. It costs Piety (from 250). Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (3)
- What are the requirements for Beseech Claim in CK3?
- You: Is available (not incapable, not imprisoned), Does not have the Trait: Excommunicated and This action may not be taken against the Ceremonial Monarch. The character you target: Does not have a Strong Hook on you. (patch 1.20.1.2)
- How do I get the AI to accept Beseech Claim?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Enjoys the Church's favor +25, Your high Legitimacy +20, Your gender (Male) is not dominant in your Rite -20, Weak Hook used +200, You are seeking to accumulate more high-Tier Titles without increasing your Tier -100, You are the other character's Liege +25, You belong to the other character's House +30, You are the other character's close family member +50, You belong to the other character's Dynasty +15, You are the other character's House Head +50, You are the other character's Dynasty Head +25, You … one or more exceptionally pious Traits +100, You … one or more pious Traits +30, You … Virtuous Traits, … Opinion of …, Your Level of Devotion, Allied +40, You … the recipient's friend +30, You … the recipient's best friend +60, Intimidated by you, Terrified of you, Is your Realm Priest Puppet +100, You have no Realm Priest Puppet -50, You have immoral Traits or a low Level of Devotion, You have wicked Traits, Is your Rival -200, Your Tyranny, Your zealousness, Head of Faith +100, Head of Rite +50, You belong to different Rites -20, The recipient's compatibility with … +25, The other character's compatibility with … -25, The other character's Rite prohibits a … Tenet -100, The other character's Rite prohibits a permitted … Tenet -40, The other character's Rite prohibits your exposed personal Tenet -60, You are above your Domain Limit, You are above your Vassal Limit -20, Your small Realm for your Tier +40, Your modest Realm for your Tier +20, Your sizeable Realm for your Tier -15, Your sizeable Realm for your Tier -30, Your immense Realm for your Tier -45, Your immense Realm for your Tier -60, Your immense Realm for your Tier -75, Your immense Realm for your Tier -100, Your immense Realm for your Tier -150, Your immense Realm for your Tier -200, Your immense Realm for your Tier -250, Your immense Realm for your Tier -300, Your immense Realm for your Tier -400, The other character covets your hoarded Gold -60, This is wicked Simony -50, You have the Uncrowned Law -75, The target is held by faithful Clergy, The recipient is a fellow …, The other character also claims the target -300, The target's Tier, The target's Tier, …, our Rite, is small and vulnerable to infighting -25, …, our Rite, is small and vulnerable to infighting -50, …, our Rite, is small and vulnerable to infighting -75, …, our Rite, is small and vulnerable to infighting -100, …, our Rite, is small and vulnerable to infighting -150, …, our Rite, is small and vulnerable to infighting -200, You are a mere you and the target is a the target, You are targeting my House member -150, You are targeting my Ally -500, You are targeting my Liege or Top Liege -75, The target's De Jure land does not neighbor or include your Realm, and the target has no De Jure relation to you, Offer a Hook, Donation, Donation, Donation, Donation, Issue Dreadful Threats, Offer Pilgrimage, … piousness, Piousness of …, … Liege, Piousness of …, … Top Liege, Piousness of …, De Jure Liege of the target, Sanctioned Loopholes +200 and … Chapter +50.
- How much does Beseech Claim cost?
- Piety (from 250) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
One of these
- The character you target: Is played by a person
or
All of these
exists = scope:secondary_recipient- They use their Hook on …
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | 0 |
| Enjoys the Church's favor | +25 |
Your high Legitimacywhen
| +20 |
Your gender (Male) is not dominant in your Ritewhen
| -20 |
Weak Hook usedwhen
| +200 |
| You are seeking to accumulate more high-Tier Titles without increasing your Tier | -100 |
You are the other character's Liegewhen
| +25 |
You belong to the other character's Housewhen
| +30 |
You are the other character's close family memberwhen
| +50 |
You belong to the other character's Dynastywhen
| +15 |
You are the other character's House Headwhen
| +50 |
You are the other character's Dynasty Headwhen
| +25 |
You … one or more exceptionally pious Traitswhen
| +100 |
You … one or more pious Traitswhen
| +30 |
You … Virtuous Traitswhen
| varies |
| … Opinion of … | varies |
Your Level of Devotionwhen
| varies |
Alliedwhen
| +40 |
You … the recipient's friendwhen
| +30 |
You … the recipient's best friendwhen
| +60 |
Intimidated by youwhen
| varies |
Terrified of youwhen
| varies |
Is your Realm Priest Puppetwhen
| +100 |
You have no Realm Priest Puppetwhen
| -50 |
| You have immoral Traits or a low Level of Devotion | varies |
| You have wicked Traits | varies |
Is your Rivalwhen
| -200 |
Your Tyrannywhen
| your tyranny × -2 |
Your zealousnesswhen
| varies |
| Head of Faith | +100 |
Head of Ritewhen
| +50 |
You belong to different Riteswhen
| -20 |
The recipient's compatibility with …when
| +25 |
The other character's compatibility with …when
| -25 |
The other character's Rite prohibits a … Tenetwhen
| -100 |
The other character's Rite prohibits a permitted … Tenetwhen
| -40 |
The other character's Rite prohibits your exposed personal Tenetwhen
| -60 |
You are above your Domain Limitwhen
| varies |
You are above your Vassal Limitwhen
| -20 |
Your small Realm for your Tierwhen
| +40 |
Your modest Realm for your Tierwhen
| +20 |
Your sizeable Realm for your Tierwhen
| -15 |
Your sizeable Realm for your Tierwhen
| -30 |
Your immense Realm for your Tierwhen
| -45 |
Your immense Realm for your Tierwhen
| -60 |
Your immense Realm for your Tierwhen
| -75 |
Your immense Realm for your Tierwhen
| -100 |
Your immense Realm for your Tierwhen
| -150 |
Your immense Realm for your Tierwhen
| -200 |
Your immense Realm for your Tierwhen
| -250 |
Your immense Realm for your Tierwhen
| -300 |
Your immense Realm for your Tierwhen
| -400 |
The other character covets your hoarded Goldwhen
| -60 |
This is wicked Simonywhen
| -50 |
| You have the Uncrowned Law | -75 |
A scripted reasonwhen
| +30 |
The target is held by faithful Clergywhen
| varies |
The recipient is a fellow …when
| varies |
The other character also claims the targetwhen
| -300 |
The target's Tierwhen
| varies |
The target's Tierwhen
| varies |
…, our Rite, is small and vulnerable to infightingwhen
| -25 |
…, our Rite, is small and vulnerable to infightingwhen
| -50 |
…, our Rite, is small and vulnerable to infightingwhen
| -75 |
…, our Rite, is small and vulnerable to infightingwhen
| -100 |
…, our Rite, is small and vulnerable to infightingwhen
| -150 |
…, our Rite, is small and vulnerable to infightingwhen
| -200 |
You are a mere you and the target is a the targetwhen
| varies |
You are targeting my House memberwhen
| -150 |
You are targeting my Allywhen
| -500 |
You are targeting my Liege or Top Liegewhen
| -75 |
The target's De Jure land does not neighbor or include your Realm, and the target has no De Jure relation to youwhen
| varies |
Offer a Hookwhen
| varies |
Donationwhen
| varies |
Donationwhen
| varies |
Donationwhen
| varies |
Donationwhen
| varies |
Issue Dreadful Threatswhen
| varies |
Offer Pilgrimagewhen
| pam_offer_pilgrimage_acceptance_value |
… piousnesswhen
| varies |
Piousness of …, … Liegewhen
| varies |
Piousness of …, … Top Liegewhen
| varies |
Piousness of …, De Jure Liege of the targetwhen
| varies |
Sanctioned Loopholeswhen
| +200 |
… Chapterwhen
| +50 |
Acceptance (ai_accept) (221 lines of game script)
base = 0
modifier = {
add = 25
desc = pam_sf_ear_of_clergy_accept_reason
trigger = {
scope:puppet_or_actor = {
has_character_modifier = pam_sf_ear_of_clergy_modifier
}
}
}
modifier = {
scope:puppet_or_actor = {
legitimacy_level >= 5
}
add = 20
desc = HIGH_LEGITIMACY_REASON
}
modifier = {
OR = {
AND = {
scope:puppet_or_actor = {
is_female = yes
}
scope:recipient = {
is_female = no
rite = {
rite_has_parameter = male_dominated_law
}
}
}
AND = {
scope:puppet_or_actor = {
is_male = yes
}
scope:recipient = {
is_male = no
rite = {
rite_has_parameter = female_dominated_law
}
}
}
}
add = -20
desc = NON_DOMINANT_GENDER_REASON
}
modifier = {
scope:use_hook = yes
add = 200
exists = scope:secondary_recipient
scope:puppet_or_actor = {
NOT = {
has_strong_hook = scope:secondary_recipient
}
}
desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
exists = scope:target
scope:target.tier >= tier_kingdom
scope:puppet_or_actor = {
highest_held_title_tier >= tier_kingdom
highest_held_title_tier >= scope:target.tier
}
desc = KING_PLUS_TARGETING_KINGDOM_REASON
add = -100
}
general_secular_to_ecclesiastic_acceptance_secondary_recipient_modifier = yes
title_acquisition_clerical_acceptance_secondary_recipient_modifier = yes
modifier = {
add = {
value = 20
multiply = scope:puppet_or_actor.highest_held_title_tier
}
scope:offer_hook = yes
desc = OFFER_HOOK_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 25
if = {
limit = {
pam_actor_rite_has_core_simony_trigger = yes
}
multiply = 5
}
}
scope:donate_faith = yes
exists = scope:secondary_recipient
scope:puppet_or_actor.medium_gold_value < scope:secondary_recipient.miniscule_gold_value
desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 50
if = {
limit = {
pam_actor_rite_has_core_simony_trigger = yes
}
multiply = 5
}
}
scope:donate_faith = yes
exists = scope:secondary_recipient
scope:puppet_or_actor.medium_gold_value < scope:secondary_recipient.medium_gold_value
scope:puppet_or_actor.medium_gold_value >= scope:secondary_recipient.miniscule_gold_value
desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 75
if = {
limit = {
pam_actor_rite_has_core_simony_trigger = yes
}
multiply = 5
}
}
scope:donate_faith = yes
exists = scope:secondary_recipient
scope:puppet_or_actor.medium_gold_value >= scope:secondary_recipient.medium_gold_value
scope:puppet_or_actor.medium_gold_value < scope:secondary_recipient.massive_gold_value
desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 100
if = {
limit = {
pam_actor_rite_has_core_simony_trigger = yes
}
multiply = 5
}
}
scope:donate_faith = yes
exists = scope:secondary_recipient
scope:puppet_or_actor.medium_gold_value >= scope:secondary_recipient.massive_gold_value
desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
exists = scope:secondary_recipient
add = {
value = 30
if = {
limit = {
scope:puppet_or_actor.highest_held_title_tier > scope:secondary_recipient.highest_held_title_tier
}
add = {
value = scope:puppet_or_actor.highest_held_title_tier
subtract = scope:secondary_recipient.highest_held_title_tier
multiply = 20
}
}
else_if = {
limit = {
scope:puppet_or_actor.highest_held_title_tier < scope:secondary_recipient.highest_held_title_tier_minus_one
}
add = -25
}
else_if = {
limit = {
scope:puppet_or_actor.highest_held_title_tier < scope:secondary_recipient.highest_held_title_tier
}
add = -10
}
if = {
limit = {
scope:puppet_or_actor = {
OR = {
is_liege_or_above_of = scope:secondary_recipient
scope:secondary_recipient ?= {
any_held_title = {
is_neighbor_to_realm = scope:puppet_or_actor
}
}
scope:secondary_recipient.capital_county.holder ?= {
OR = {
this = scope:puppet_or_actor
this = scope:recipient
any_liege_or_above = {
this = scope:puppet_or_actor
}
}
}
}
}
}
multiply = 2
}
else_if = {
limit = {
OR = {
scope:puppet_or_actor.liege ?= scope:secondary_recipient.liege
scope:recipient = {
is_liege_or_above_of = scope:secondary_recipient
}
}
}
multiply = 1.5
}
}
scope:threaten_priest = yes
desc = THREATEN_PRIEST_INTERACTION_OPTION_REASON
}
modifier = {
add = pam_offer_pilgrimage_acceptance_value
scope:offer_pilgrimage = yes
desc = OFFER_PILGRIMAGE_INTERACTION_OPTION_REASON
}
modifier = {
exists = scope:target.holder
scope:secondary_recipient ?= {
save_temporary_scope_as = cleric
}
scope:recipient = {
save_temporary_scope_as = owner
}
clerical_hesitation_from_target_holder_value != 0
desc = RECIPIENTS_ESTIMATION_OF_TARGET_HOLDER_PIETY_REASON
add = {
value = clerical_hesitation_from_target_holder_val
# … (cut here; the rest is in the file)As written in game/common/character_interactions/pam_interactions.txt.
What happens
If they accept
- In some cases (on a condition the game doesn't show) › You › If ecclesiastic grant claim cost more than 0:
add_piety = { … }
If
- The other character: Is played by a person
Then
- The other character: Event pam_interactions_events.0023
Otherwise
- You:
add_pressed_claim = scope:target- If clerical hesitation claim interaction at least 9 › The other character:
If
- Is played by the AI
- Piety at most 0
Then
add_piety = { … }
Otherwise
add_piety = { … }
- Spiritual fulfillment -20
If
root ?= scope:cleric
Then
- You lose Spiritual Fulfillment because you are morally conflicted about aiding … in this
Otherwise
- … … Spiritual Fulfillment because … is morally conflicted about aiding … in this
- Else, if clerical hesitation claim interaction at least 6 › The other character:
If
- Is played by the AI
- Piety at most 0
Then
add_piety = { … }
Otherwise
add_piety = { … }
- Spiritual fulfillment -10
If
root ?= scope:cleric
Then
- You lose Spiritual Fulfillment because you are morally conflicted about aiding … in this
Otherwise
- … … Spiritual Fulfillment because … is morally conflicted about aiding … in this
- Else, if clerical hesitation claim interaction at least 3 › The other character:
If
- Is played by the AI
- Piety at most 0
Then
add_piety = { … }
Otherwise
add_piety = { … }
- Spiritual fulfillment -5
If
root ?= scope:cleric
Then
- You lose Spiritual Fulfillment because you are morally conflicted about aiding … in this
Otherwise
- … … Spiritual Fulfillment because … is morally conflicted about aiding … in this
- Else, if all of these hold:
- Conditions:
- Clerical hesitation claim interaction less than 3
- Clerical hesitation claim interaction at least -2
- Then › The other character:
If
- Is played by the AI
- Piety at most 0
Then
add_piety = { … }
Otherwise
add_piety = { … }
- Conditions:
- Else, if clerical hesitation claim interaction less than -2 › The other character:
If
- Is played by the AI
- Piety at most 0
Then
add_piety = { … }
Otherwise
add_piety = { … }
- Spiritual fulfillment +1
If
root ?= scope:cleric
Then
- You gain Spiritual Fulfillment because you consider … a righteous Holder for …
Otherwise
- … … Spiritual Fulfillment because … … … a righteous Holder for …
- Else, if clerical hesitation claim interaction at least -5 › The other character:
If
- Is played by the AI
- Piety at most 0
Then
add_piety = { … }
Otherwise
add_piety = { … }
- Spiritual fulfillment +3
If
root ?= scope:cleric
Then
- You gain Spiritual Fulfillment because you consider … a righteous Holder for …
Otherwise
- … … Spiritual Fulfillment because … … … a righteous Holder for …
- Else, if clerical hesitation claim interaction at least -8 › The other character:
If
- Is played by the AI
- Piety at most 0
Then
add_piety = { … }
Otherwise
add_piety = { … }
- Spiritual fulfillment +5
If
root ?= scope:cleric
Then
- You gain Spiritual Fulfillment because you consider … a righteous Holder for …
Otherwise
- … … Spiritual Fulfillment because … … … a righteous Holder for …
- Otherwise: … (more in the script below)
- … (more in the script below)
If they refuse
Options when sending
- Use a Hook
- Donate Gold to the Church
- Issue Dreadful Threats
- Offer a Hook
- Offer Pilgrimage
Events it fires: pam_interactions_events.0023, pam_interactions_events.0020, pam_interactions_events.0022, pam_interactions_events.0021
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (39 lines of game script)
is_shown = scope:puppet_or_actor ?= {
trigger_if = {
limit = {
scope:actor = {
is_ai = yes
}
}
piety >= major_piety_value
is_playable_character = yes
is_at_war = no
OR = {
ai_greed >= medium_positive_ai_value
ai_has_warlike_personality = yes
}
NOT = {
has_trait = excommunicated
}
}
pam_beseech_claims_access_trigger = yes
is_ruler = yes
is_landed = yes
NOR = {
government_has_mechanic = theocracy
is_at_war_with = scope:recipient
}
}
scope:recipient = {
is_ruler = yes
primary_title.tier > tier_barony
faith ?= scope:puppet_or_actor.faith
any_held_title = {
is_landless_type_title = no
}
NOR = {
target_is_same_character_or_above = scope:puppet_or_actor
this = scope:actor
scope:puppet_or_actor.religious_head_or_challenger ?= scope:recipient
}
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (162 lines of game script)
scope:puppet_or_actor = {
clergy_interaction_generic_piety_level_or_puppet_req_trigger = yes
trigger_if = {
limit = {
is_valid_for_legitimacy_change = yes
}
trigger_if = {
limit = {
highest_held_title_tier >= tier_kingdom
}
legitimacy_level >= 4
}
trigger_else = {
legitimacy_level >= 3
}
custom_tooltip = {
text = above_expected_legitimacy_tt
any_vassal = {
count = all
trigger_if = {
limit = {
is_ai = yes
}
scope:puppet_or_actor = {
meets_legitimacy_expectation_of = prev
}
}
}
}
}
is_available_quick = {
incapable = no
imprisoned = no
hostage = no
at_war = no
}
NOT = {
has_trait = excommunicated
}
}
scope:recipient = {
faith.religion = scope:puppet_or_actor.faith.religion
NOR = {
this = scope:puppet_or_actor
has_strong_hook = scope:puppet_or_actor
}
trigger_if = {
limit = {
NAND = {
scope:puppet_or_actor.faith = {
has_doctrine_parameter = spiritual_head_of_faith
}
OR = {
NOT = {
exists = scope:puppet_or_actor.religious_head_or_challenger
}
scope:puppet_or_actor.religious_head_or_challenger ?= {
clergy_claims_hof_trigger = yes
}
}
}
NOT = {
scope:puppet_or_actor.faith = {
organization = {
any_organization_member = {
claim_valid_faith_subordinate_trigger = yes
}
}
}
}
}
custom_tooltip = {
text = responsible_cleric_tt
scope:puppet_or_actor.faith = {
has_doctrine_parameter = spiritual_head_of_faith
}
}
trigger_if = {
limit = {
exists = scope:puppet_or_actor.religious_head_or_challenger
}
custom_tooltip = {
text = clergy_claim_hof_available_tt
scope:puppet_or_actor.religious_head_or_challenger = {
clergy_claims_hof_trigger = yes
}
}
}
}
}
trigger_if = {
limit = {
scope:target ?= {
any_claimant = {
this = scope:puppet_or_actor
}
}
}
custom_description = {
text = buy_claim_has_pressed_claim_already
always = no
}
}
trigger_if = {
limit = {
scope:target ?= {
tier = tier_barony
}
}
custom_description = {
text = buy_claim_has_pressed_claim_already
always = no
}
}
trigger_if = {
limit = {
scope:target ?= {
is_head_of_faith = yes
}
}
custom_description = {
text = buy_claim_no_religious_titles
always = no
}
}
trigger_if = {
limit = {
scope:target ?= {
is_noble_family_title = yes
}
}
custom_description = {
text = buy_claim_no_noble_family_titles
always = no
}
}
trigger_if = {
limit = {
scope:target ?= {
has_variable = adventurer_creation_reason
}
}
custom_description = {
text = buy_claim_no_landless_adventurer_title
always = no
}
}
tgp_blocked_action_against_tenno_trigger = {
ACTOR = scope:puppet_or_actor
TARGET = scope:recipient
}
pam_not_promised_pilgrimage_trigger = {
ACTOR = scope:puppet_or_actor
}
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
piety >= pam_ecclesiastic_grant_claim_cost_value
}
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (44 lines of game script)
on_send =
on_accept = if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
if = {
limit = {
pam_ecclesiastic_grant_claim_cost_value > 0
}
add_piety = {
value = {
add = pam_ecclesiastic_grant_claim_cost_value
max = piety
multiply = -1
}
}
}
}
}
if = {
limit = {
scope:secondary_recipient = {
is_ai = no
}
}
scope:secondary_recipient = {
trigger_event = pam_interactions_events.0023
}
}
else = {
scope:puppet_or_actor = {
show_as_tooltip = {
ecclesiastic_grant_claim_interaction_effect = yes
}
trigger_event = pam_interactions_events.0020
scope:recipient = {
trigger_event = pam_interactions_events.0022
}
}
}
on_decline = scope:puppet_or_actor = {
trigger_event = pam_interactions_events.0021
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Diplomatic actions
- Cost: Piety
- from 250
- Again on the same character
- after 2 years
- In the menu
- under More…
- ID
ecclesiastic_grant_claim_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.