Scripted trigger · All Under Heaven files
tgp_has_access_to_ministry_trigger
tgp_has_access_to_ministry_trigger = yesgame/common/scripted_triggers/10_tgp_triggers.txt, line 110 (5 lines). No parameters.
tgp_has_access_to_ministry_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 110 of its file. It takes no parameters: tgp_has_access_to_ministry_trigger = yes (or no). The game's script calls it in 80 places, among them Request Bestowal of Honors (decision), Suggest Treasury Audit (decision) and Summon Courtiers for the Celestial Bureau (decision). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_triggers.txt.
The comment above it in the file
Trigger to enable ministry features in script - Made into a scripted trigger for ease of changing it if needed
What it checks
- Holds China
- Government is Celestial
- Their government has the government uses ministry budget flag
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
tgp_has_access_to_ministry_trigger = {
has_title = title:h_china
government_has_flag = government_is_celestial
government_has_flag = government_uses_ministry_budget
}As written in game/common/scripted_triggers/10_tgp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_has_access_to_ministry_trigger.
Decisions (3)
Character interactions (8)
Schemes (1)
- Siphon Gold from the Treasury
Council tasks (7)
- Bestow Royal Favor
- Convert Faith in County
- Explore Cultures
- Fabricate Claim on County
- Increase Development in County
- Lead Troops
1 more
- Train Commanders
Great projects (5)
- Compel Religious Uniformity
- great_project_earthquake
- great_project_flood
- minister_project_culture
- minister_project_development
Important actions (1)
- You should Find Secrets (Scheme)
Laws (21)
- Ministry Budget Allocation 0%
- Ministry Budget Allocation 10%
- Ministry Budget Allocation 100%
- Ministry Budget Allocation 15%
- Ministry Budget Allocation 20%
- Ministry Budget Allocation 25%
15 more
- Ministry Budget Allocation 30%
- Ministry Budget Allocation 35%
- Ministry Budget Allocation 40%
- Ministry Budget Allocation 45%
- Ministry Budget Allocation 5%
- Ministry Budget Allocation 50%
- Ministry Budget Allocation 55%
- Ministry Budget Allocation 60%
- Ministry Budget Allocation 65%
- Ministry Budget Allocation 70%
- Ministry Budget Allocation 75%
- Ministry Budget Allocation 80%
- Ministry Budget Allocation 85%
- Ministry Budget Allocation 90%
- Ministry Budget Allocation 95%
Buttons of the game's windows (scripted GUIs) (1)
- tgp_has_access_to_ministry_trigger_gui
Events (1)
- A Courtly Offer
prelude_events.0070
On actions (the game's own hooks) (4)
- on_councillors_swapped
- on_government_change
- on_realm_capital_change
- on_vassal_change
Scripted effects (3)
Scripted triggers (11)
Script values (3)
- appointment_investment_cap
- house_power_score
- odds_celestial_siphon_treasury_scheme_misc_value
Customizable localization (1)
- GetCouncillorForDisasterRecovery
Council positions (9)
- Chancellor
- Court Chaplain
- Grand Marshal
- Marshal
- Minister of Justice
- Minister of Personnel
3 more
- Minister of Works
- Spymaster
- Steward
Domiciles (1)
- east_asian_estate_minister_office_01
Source: game/common/scripted_triggers/10_tgp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.