Scripted trigger · All Under Heaven files
tgp_war_ban_civilian_ministers_trigger
tgp_war_ban_civilian_ministers_trigger = yesgame/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt, line 87 (12 lines). No parameters.
tgp_war_ban_civilian_ministers_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 87 of its file. It takes no parameters: tgp_war_ban_civilian_ministers_trigger = yes (or no). The game's script calls it in 1 place, among them celestial (casus belli groups). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.
What it checks
If
scope:attacker.liege:
Then
scope:attacker:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
tgp_war_ban_civilian_ministers_trigger = {
trigger_if = {
limit = {
scope:attacker.liege = {
tgp_has_access_to_ministry_trigger = yes
}
}
scope:attacker = {
tgp_has_civilian_minister_title = no
}
}
}As written in game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_war_ban_civilian_ministers_trigger.
Casus belli groups (1)
- celestial
Source: game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.