CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_appoint_own_court_chaplain_trigger

can_appoint_own_court_chaplain_trigger = yes

game/common/scripted_triggers/00_councillor_triggers.txt, line 179 (9 lines). No parameters.

can_appoint_own_court_chaplain_trigger is a scripted trigger in Crusader Kings III, written at line 179 of its file. It takes no parameters: can_appoint_own_court_chaplain_trigger = yes (or no). The game's script calls it in 1 place, among them Court Chaplain (council positions). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.

The comment above it in the file

Shared with the chaplain position's can_fire, can_reassign and can_change_once

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
can_appoint_own_court_chaplain_trigger = {
	OR = {
		religious_head_or_challenger ?= this # The appointment authority itself has no one to request a chaplain from
		rite = {
			NOT = { rite_has_parameter = clerical_appointment_fixed }
		}
		tgp_has_access_to_ministry_trigger = yes
	}
}

As written in game/common/scripted_triggers/00_councillor_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_appoint_own_court_chaplain_trigger.

Council positions (1)

  • Court Chaplain

Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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