Scripted trigger
can_appoint_own_court_chaplain_trigger
can_appoint_own_court_chaplain_trigger = yesgame/common/scripted_triggers/00_councillor_triggers.txt, line 179 (9 lines). No parameters.
can_appoint_own_court_chaplain_trigger is a scripted trigger in Crusader Kings III, written at line 179 of its file. It takes no parameters: can_appoint_own_court_chaplain_trigger = yes (or no). The game's script calls it in 1 place, among them Court Chaplain (council positions). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
The comment above it in the file
Shared with the chaplain position's can_fire, can_reassign and can_change_once
What it checks
One of these
religious_head_or_challenger ?= thisor
Their rite: The rite does not have The Realm Priest or Court Chaplain have their seat for lifeor
tgp_has_access_to_ministry_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
can_appoint_own_court_chaplain_trigger = {
OR = {
religious_head_or_challenger ?= this # The appointment authority itself has no one to request a chaplain from
rite = {
NOT = { rite_has_parameter = clerical_appointment_fixed }
}
tgp_has_access_to_ministry_trigger = yes
}
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_appoint_own_court_chaplain_trigger.
Council positions (1)
- Court Chaplain
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.