Scripted trigger · All Under Heaven files
tgp_natural_disaster_councillor_available_to_manage_trigger
tgp_natural_disaster_councillor_available_to_manage_trigger = yesgame/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt, line 48 (33 lines). No parameters.
tgp_natural_disaster_councillor_available_to_manage_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 48 of its file. It takes no parameters: tgp_natural_disaster_councillor_available_to_manage_trigger = yes (or no). The game's script calls it in 2 places, among them great_project_earthquake (great project) and great_project_flood (great project). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.
What it checks
- Your Steward is available to manage the Natural Disaster recovery efforts.
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (33 lines of game script)
tgp_natural_disaster_councillor_available_to_manage_trigger = {
custom_tooltip = {
text = "councillor_is_available_for_disaster_recovery"
trigger_if = {
limit = { government_has_flag = government_is_nomadic }
any_councillor = {
is_kurultai_trigger = yes
save_temporary_scope_as = councillor
tgp_natural_disaster_councillor_available_for_task_trigger = yes
}
}
trigger_else_if = {
limit = { government_has_flag = government_is_landless_adventurer }
any_entourage_character = {
save_temporary_scope_as = councillor
tgp_natural_disaster_councillor_available_for_task_trigger = yes
}
}
trigger_else_if = {
limit = { tgp_has_access_to_ministry_trigger = yes }
cp:minister_works ?= {
save_temporary_scope_as = councillor
tgp_natural_disaster_councillor_available_for_task_trigger = yes
}
}
trigger_else = {
cp:councillor_steward ?= {
save_temporary_scope_as = councillor
tgp_natural_disaster_councillor_available_for_task_trigger = yes
}
}
}
}As written in game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_natural_disaster_councillor_available_to_manage_trigger.
Great projects (2)
- great_project_earthquake
- great_project_flood
Source: game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.