Scripted trigger · By God Alone files
can_have_realm_priest_puppet_trigger
can_have_realm_priest_puppet_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 1283 (8 lines). No parameters.
can_have_realm_priest_puppet_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1283 of its file. It takes no parameters: can_have_realm_priest_puppet_trigger = yes (or no). The game's script calls it in 4 places, among them Puppet Realm Priest (interaction), Realm Priest can be Puppeted (important action) and My Brother … (event bookmark.1069). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
can_have_puppets_trigger = yes- Government allows: council
- Their rite: Has the Theocratic Doctrine
- Is not a member of the Clergy
tgp_has_access_to_ministry_trigger = no- Their government is not Nomadic
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
can_have_realm_priest_puppet_trigger = {
can_have_puppets_trigger = yes
government_allows = council
rite = { rite_has_doctrine = doctrine_theocracy_temporal }
is_clergy = no
tgp_has_access_to_ministry_trigger = no
NOT = { government_has_flag = government_is_nomadic }
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_have_realm_priest_puppet_trigger.
Character interactions (1)
Important actions (1)
- Realm Priest can be Puppeted
Events (1)
- My Brother …
bookmark.1069
Puppets (1)
- Realm Priest Puppet
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.