CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

can_have_realm_priest_puppet_trigger

can_have_realm_priest_puppet_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 1283 (8 lines). No parameters.

can_have_realm_priest_puppet_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1283 of its file. It takes no parameters: can_have_realm_priest_puppet_trigger = yes (or no). The game's script calls it in 4 places, among them Puppet Realm Priest (interaction), Realm Priest can be Puppeted (important action) and My Brother … (event bookmark.1069). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
can_have_realm_priest_puppet_trigger = {
	can_have_puppets_trigger = yes
	government_allows = council
	rite = { rite_has_doctrine = doctrine_theocracy_temporal }
	is_clergy = no
	tgp_has_access_to_ministry_trigger = no
	NOT = { government_has_flag = government_is_nomadic }
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_have_realm_priest_puppet_trigger.

Character interactions (1)

Important actions (1)

  • Realm Priest can be Puppeted

Events (1)

Puppets (1)

  • Realm Priest Puppet

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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