Scripted trigger · By God Alone files
can_have_puppets_trigger
can_have_puppets_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 1254 (11 lines). No parameters.
can_have_puppets_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1254 of its file. It takes no parameters: can_have_puppets_trigger = yes (or no). The game's script calls it in 3 places, among them can_have_external_ruler_puppet_trigger (scripted trigger), can_have_realm_priest_puppet_trigger (scripted trigger) and can_have_theological_agent_puppet_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
can_have_puppets_trigger = {
is_available_quick = {
adult = yes
advanced_ruler = yes
}
NOR = {
government_has_flag = government_is_mercenary
government_has_flag = government_is_herder
}
highest_held_title_tier >= tier_county
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_have_puppets_trigger.
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.