CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

can_have_puppets_trigger

can_have_puppets_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 1254 (11 lines). No parameters.

can_have_puppets_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1254 of its file. It takes no parameters: can_have_puppets_trigger = yes (or no). The game's script calls it in 3 places, among them can_have_external_ruler_puppet_trigger (scripted trigger), can_have_realm_priest_puppet_trigger (scripted trigger) and can_have_theological_agent_puppet_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • Is available (an adult)
  • Their government is not unplayable
  • Highest held Title is at least County Rank

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
can_have_puppets_trigger = {
	is_available_quick = {
		adult = yes
		advanced_ruler = yes
	}
	NOR = {
		government_has_flag = government_is_mercenary
		government_has_flag = government_is_herder
	}
	highest_held_title_tier >= tier_county
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_have_puppets_trigger.

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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