CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

can_have_theological_agent_puppet_trigger

can_have_theological_agent_puppet_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 1271 (11 lines). No parameters.

can_have_theological_agent_puppet_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1271 of its file. It takes no parameters: can_have_theological_agent_puppet_trigger = yes (or no). The game's script calls it in 5 places, among them Propagate Order Dogma (interaction), Puppet Clerical Ruler (interaction) and Clerical Ruler can be Puppeted (important action). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
can_have_theological_agent_puppet_trigger = {
	can_have_puppets_trigger = yes
	rite = {
		OR = {
			rite_has_doctrine = doctrine_theocracy_temporal
			rite_has_doctrine = doctrine_monasticism_accepted
			rite_has_doctrine = doctrine_monasticism_encouraged
		}
	}
	has_pam_dlc_trigger = yes
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_have_theological_agent_puppet_trigger.

Important actions (1)

  • Clerical Ruler can be Puppeted

Council positions (1)

  • Court Chaplain

Puppets (1)

  • Clerical Ruler Puppet

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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