Scripted trigger · By God Alone files
can_have_theological_agent_puppet_trigger
can_have_theological_agent_puppet_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 1271 (11 lines). No parameters.
can_have_theological_agent_puppet_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1271 of its file. It takes no parameters: can_have_theological_agent_puppet_trigger = yes (or no). The game's script calls it in 5 places, among them Propagate Order Dogma (interaction), Puppet Clerical Ruler (interaction) and Clerical Ruler can be Puppeted (important action). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
can_have_puppets_trigger = yes- Their rite:
One of these
- Has the Theocratic Doctrine
or
Has the Accepted Doctrineor
Has the Encouraged Doctrine
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
can_have_theological_agent_puppet_trigger = {
can_have_puppets_trigger = yes
rite = {
OR = {
rite_has_doctrine = doctrine_theocracy_temporal
rite_has_doctrine = doctrine_monasticism_accepted
rite_has_doctrine = doctrine_monasticism_encouraged
}
}
has_pam_dlc_trigger = yes
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_have_theological_agent_puppet_trigger.
Character interactions (2)
Important actions (1)
- Clerical Ruler can be Puppeted
Council positions (1)
- Court Chaplain
Puppets (1)
- Clerical Ruler Puppet
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.