
Siege Weapons men-at-arms
Trebuchets
- Damage
- 0
- Toughness
- 12
- Pursuit
- 0
- Screen
- 0
trebuchetThe counterweight trebuchet can hurl large projectiles with much greater force than mangonels or onagers.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Trebuchets counters
Nothing.
Countered by (Siege Weapons)
No regiment lists Siege Weapons among its counters.
How to get it
- Innovation: Trebuchet
Government condition in the trigger: not government_is_in_steppe
The game's recruit condition (can_recruit)
culture = {
has_innovation = innovation_trebuchet
culture_uses_eastern_siege_weapons_trigger = no
}
NOT = {
government_has_flag = government_is_in_steppe
}Upgrades
Bonuses in the files that raise this regiment or every Siege Weapons regiment.
building · Siege Works (top level: Cannon Foundries)
- Siege Weapon Recruitment Cost-45%
- Siege Weapon Maintenance-45%
- Stationed Siege Weapon Effectiveness+40%
- Stationed Siege Weapon Toughness+15
Source: game/common/men_at_arms_types/00_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.