CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Onagers, the game's illustration

Siege Weapons men-at-arms

Onagers

Damage
0
Toughness
12
Pursuit
0
Screen
0
onager

These small torsion catapults can tear down enemy fortifications by hurling stone projectiles over a distance.

Counters

Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).

Onagers counters

Nothing.

Countered by (Siege Weapons)

No regiment lists Siege Weapons among its counters.

Put Onagers in the counters calculator →

How to get it

Government condition in the trigger: not government_is_in_steppe

The game's recruit condition (can_recruit)
culture = {
	has_innovation = innovation_catapult
	culture_uses_eastern_siege_weapons_trigger = no
}
NOT = {
	government_has_flag = government_is_in_steppe
}

Upgrades

Bonuses in the files that raise this regiment or every Siege Weapons regiment.

building · Siege Works (top level: Cannon Foundries)

Source: game/common/men_at_arms_types/00_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.