CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Fire Dragon Engines, the game's illustration

Siege Weapons men-at-arms

Fire Dragon Engines

Damage
0
Toughness
12
Pursuit
0
Screen
0
cannon

These relatively small but deadly guns were propped up at the muzzle end and pinned to the ground to deaden the recoil.

Counters

Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).

Fire Dragon Engines counters

Nothing.

Countered by (Siege Weapons)

No regiment lists Siege Weapons among its counters.

Put Fire Dragon Engines in the counters calculator →

How to get it

Government condition in the trigger: not government_is_in_steppe

The game's recruit condition (can_recruit)
culture = {
	has_cultural_parameter = unlock_late_medieval_gunpowder_units
	culture_uses_eastern_siege_weapons_trigger = yes
}
NOT = {
	government_has_flag = government_is_in_steppe
}

Upgrades

Bonuses in the files that raise this regiment or every Siege Weapons regiment.

building · Siege Works (top level: Cannon Foundries)

Source: game/common/men_at_arms_types/10_tgp_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.