
Siege Weapons men-at-arms
Fire Dragon Engines
- Damage
- 0
- Toughness
- 12
- Pursuit
- 0
- Screen
- 0
cannonThese relatively small but deadly guns were propped up at the muzzle end and pinned to the ground to deaden the recoil.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Fire Dragon Engines counters
Nothing.
Countered by (Siege Weapons)
No regiment lists Siege Weapons among its counters.
How to get it
- Innovation: Gunpowder
Government condition in the trigger: not government_is_in_steppe
The game's recruit condition (can_recruit)
culture = {
has_cultural_parameter = unlock_late_medieval_gunpowder_units
culture_uses_eastern_siege_weapons_trigger = yes
}
NOT = {
government_has_flag = government_is_in_steppe
}Upgrades
Bonuses in the files that raise this regiment or every Siege Weapons regiment.
building · Siege Works (top level: Cannon Foundries)
- Siege Weapon Recruitment Cost-45%
- Siege Weapon Maintenance-45%
- Stationed Siege Weapon Effectiveness+40%
- Stationed Siege Weapon Toughness+15
Source: game/common/men_at_arms_types/10_tgp_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.