CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Torch-Bearers, the game's illustration

Siege Weapons men-at-arms

Torch-Bearers

Damage
20
Toughness
12
Pursuit
0
Screen
0
torch_bearers

On the boundless steppe, there's no need for siege towers or catapults — just a blazing torch and a swift horse, enough to set every yurt aflame.

Counters

Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).

Torch-Bearers counters

Nothing.

Countered by (Siege Weapons)

No regiment lists Siege Weapons among its counters.

Put Torch-Bearers in the counters calculator →

How to get it

  • Special conditions — see the recruit trigger below

Government condition in the trigger: government_is_nomadic

The game's recruit condition (can_recruit)
government_has_flag = government_is_nomadic

Upgrades

Bonuses in the files that raise this regiment or every Siege Weapons regiment.

building · Siege Works (top level: Cannon Foundries)

Source: game/common/men_at_arms_types/09_mpo_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.