
Siege Weapons men-at-arms
Torch-Bearers
- Damage
- 20
- Toughness
- 12
- Pursuit
- 0
- Screen
- 0
torch_bearersOn the boundless steppe, there's no need for siege towers or catapults — just a blazing torch and a swift horse, enough to set every yurt aflame.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Torch-Bearers counters
Nothing.
Countered by (Siege Weapons)
No regiment lists Siege Weapons among its counters.
How to get it
- Special conditions — see the recruit trigger below
Government condition in the trigger: government_is_nomadic
The game's recruit condition (can_recruit)
government_has_flag = government_is_nomadic
Upgrades
Bonuses in the files that raise this regiment or every Siege Weapons regiment.
building · Siege Works (top level: Cannon Foundries)
- Siege Weapon Recruitment Cost-45%
- Siege Weapon Maintenance-45%
- Stationed Siege Weapon Effectiveness+40%
- Stationed Siege Weapon Toughness+15
Source: game/common/men_at_arms_types/09_mpo_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.