Interaction · Religious actions
Strip Cardinalate
The Cardinalate is dissolved. The recipient stops being a Cardinal and will have no voice in the College of Cardinals.
What you need
You
To send it
To see it in the menu
- Your rite: The rite has Clerical Electors
- Holds Papacy
- title:k_papal_state.holder: Has the Theocratic Elective Law
If
- Is played by the AI
NOT = { puppeteer ?= { is_ai = no } }
Then
- Your faith: Clerical elector title (more than 30):
The character you target
- Is played by the AI
- Their faith is the same as that of actor
Strip Cardinalate is a religious character interaction in Crusader Kings III. You need: Your Faith must have more than 10 Cardinals and Is available (an adult, not incapable, not imprisoned). Accepted automatically in some cases. It costs 250 Piety. It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (2)
- What are the requirements for Strip Cardinalate in CK3?
- You: Your Faith must have more than 10 Cardinals and Is available (an adult, not incapable, not imprisoned). (patch 1.20.1.2)
- How much does Strip Cardinalate cost?
- 250 Piety (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
always = yes
What happens
If they accept
- … ceases to be a Cardinal
- The character you target:
- Opinion: Revoked My Title
destroy_title = scope:cardinalateIf
None of these
exists = clerical_elector_title- Any held title: Is a Clerical Title
Then
- The Christian Church:
If
is_manual_participant = prev
Then
remove_manual_participant = prev
- Their faith › Every Cardinal:
- Where:
holder != scope:recipient
- Their holder: Opinion: Removed a Cardinal
- Where:
- The Christian Church:
situation_participant_group:christian_clerical_main_power_rulers = { … }
If
root.religion = religion:christianity_religion- The Christian Church: The current phase counts “The Head of Faith strips a Cardinalate”
Then
- The Christian Church: Counts toward the situation's next phase: “The Head of Faith strips a Cardinalate”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (28 lines of game script)
is_available = has_pam_dlc_trigger = yes
is_shown = scope:puppet_or_actor ?= {
this != scope:recipient
rite ?= {
rite_has_parameter = has_clerical_electors
}
pam_leads_college_of_cardinals_trigger = yes
trigger_if = {
limit = {
is_ai = yes
NOT = {
puppeteer ?= {
is_ai = no
}
}
}
faith ?= {
any_clerical_elector_title = {
count > 30
}
}
}
}
exists = scope:recipient.clerical_elector_title
scope:recipient = {
is_ai = yes
faith = scope:actor.faith
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (24 lines of game script)
custom_tooltip = {
text = destroy_cardinalate_interaction_min_cardinals_tt
scope:puppet_or_actor.faith ?= {
any_clerical_elector_title = {
count > 10
}
}
}
scope:puppet_or_actor = {
is_available_quick = {
adult = yes
incapable = no
imprisoned = no
hostage = no
}
}
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
piety >= medium_piety_value
}
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (66 lines of game script)
on_accept = scope:recipient.clerical_elector_title ?= {
save_scope_as = cardinalate
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_bad
title = destroy_cardinalate_interaction_toast
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
custom_tooltip = destroy_cardinalate_interaction_accept_tt
scope:recipient = {
add_opinion = {
target = scope:puppet_or_actor
modifier = revoked_title
}
pam_destroy_cardinal_title_effect = {
CARDINALATE = scope:cardinalate
}
faith = {
every_clerical_elector_title = {
custom = custom.every_clerical_elector_title
limit = {
holder != scope:recipient
}
holder = {
add_opinion = {
target = scope:puppet_or_actor
modifier = removed_cardinalate
}
}
}
}
}
situation:the_christian_church ?= {
situation_participant_group:christian_clerical_main_power_rulers = {
every_situation_group_participant = {
custom = custom.every_main_power_clerical_ruler
limit = {
NOR = {
this = scope:actor
this = scope:puppet_or_actor
this = scope:recipient
exists = clerical_elector_title
}
}
add_opinion = {
target = scope:puppet_or_actor
modifier = removed_cardinalate
opinion = -20
}
}
}
}
if = {
limit = {
scope:puppet_or_actor.religion = religion:christianity_religion
situation:the_christian_church ?= {
situation_top_has_catalyst = catalyst_the_christian_church_stripped_cardinalate
}
}
situation:the_christian_church = {
trigger_situation_catalyst = catalyst_the_christian_church_stripped_cardinalate
}
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Religious actions
- Cost: Piety
- 250
- Again on the same character
- after 10 years
- DLC
- By God Alone
- In the menu
- under More…
- ID
destroy_cardinalate_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.