Interaction · Landless adventurer actions
Seize Realm (Scheme)
Attempt to seize the recipient's Domain and several of their Vassals If successful, Vassals of the Realm may become Independent based on their relationship to the old Ruler, differences in Culture, Faith, and Opinion with the Adventurer, Sub-Realm size, Military Strength, distance from the Capital, and other factors Failing this Scheme will have dire consequences!
What you need
You
To send it
can_start_scheme = { type = seize_realm target_character = scope:recipient }None of these
- The character you target: Has a Strong Hook on you
- … Capital is in range of their Camp.
To see it in the menu
- The target is not you
- Your Government is Adventurer
Seize Realm (Scheme) is a landless adventurer character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_laamp_interactions.txt.
Quick answers (1)
- Will the AI accept Seize Realm (Scheme)?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Stress and fulfillment impact: by trait: Compassionate +80, Honest +40, Just +40
If
- The option “agent focus success” is chosen
Then
- Start the Seize Realm scheme against the target
- The new scheme:
add_agent_slot = agent_muscleadd_agent_slot = agent_diplomatadd_agent_slot = agent_infiltratoradd_agent_slot = agent_lookoutIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Else if
- The option “agent focus speed” is chosen
Then
- Start the Seize Realm scheme against the target
- The new scheme:
add_agent_slot = agent_infiltratoradd_agent_slot = agent_footpadadd_agent_slot = agent_planneradd_agent_slot = agent_muscleadd_agent_slot = agent_lookoutIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Else if
- The option “agent focus secrecy” is chosen
Then
- Start the Seize Realm scheme against the target
- The new scheme:
add_agent_slot = agent_lookoutadd_agent_slot = agent_decoyadd_agent_slot = agent_muscleadd_agent_slot = agent_infiltratorIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Otherwise
- Start the Seize Realm scheme against the target
- The new scheme:
add_agent_slot = agent_muscleadd_agent_slot = agent_infiltratoradd_agent_slot = agent_planneradd_agent_slot = agent_lookoutIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
- Stress and fulfillment impact: by trait: Honest +40, Just +40
- If successful, Vassals of the Realm may become Independent based on their relationship to the old Ruler, differences in Culture, Faith, and Opinion with the Adventurer, Sub-Realm size, Military Strength, distance from the Capital, and other factors
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (8 lines of game script)
is_shown = scope:recipient != scope:actor
scope:actor = {
government_has_flag = government_is_landless_adventurer
}
scope:recipient = {
is_landed = yes
highest_held_title_tier >= tier_county
}As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
Can be sent when (is_valid…) (15 lines of game script)
scope:actor = {
can_start_scheme = {
type = seize_realm
target_character = scope:recipient
}
}
NOT = {
scope:recipient = {
has_strong_hook = scope:actor
}
}
ep3_laamp_diplo_range_trigger = {
TARGET = scope:recipient
LAAMP = scope:actor
}As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
Effects (on_send, on_accept, on_decline) (78 lines of game script)
on_accept = scope:actor = {
stress_and_fulfillment_impact = {
compassionate = major_stress_impact_gain
honest = medium_stress_impact_gain
just = medium_stress_impact_gain
}
}
scope:actor = {
send_interface_toast = {
title = start_seize_realm_interaction_notification
left_icon = scope:actor
right_icon = scope:recipient
if = {
limit = {
scope:agent_focus_success ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = seize_realm
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_muscle
AGENT_2 = agent_muscle
AGENT_3 = agent_diplomat
AGENT_4 = agent_infiltrator
AGENT_5 = agent_lookout
}
}
else_if = {
limit = {
scope:agent_focus_speed ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = seize_realm
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_infiltrator
AGENT_2 = agent_footpad
AGENT_3 = agent_planner
AGENT_4 = agent_muscle
AGENT_5 = agent_lookout
}
}
else_if = {
limit = {
scope:agent_focus_secrecy ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = seize_realm
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_lookout
AGENT_2 = agent_decoy
AGENT_3 = agent_decoy
AGENT_4 = agent_muscle
AGENT_5 = agent_infiltrator
}
}
else = {
begin_scheme_with_agents_effect = {
SCHEME_TYPE = seize_realm
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_muscle
AGENT_2 = agent_muscle
AGENT_3 = agent_infiltrator
AGENT_4 = agent_planner
AGENT_5 = agent_lookout
}
}
show_as_tooltip = {
stress_and_fulfillment_impact = {
honest = medium_stress_impact_gain
just = medium_stress_impact_gain
}
}
}
}
custom_tooltip = seize_realm_warningAs written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
- Category
- Landless adventurer actions
- Starts the scheme
- Seize Realm
- In the menu
- under More…
- ID
seize_realm_interaction
Source: game/common/character_interactions/06_ep3_laamp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.