CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Landless adventurer actions

Seize Realm (Scheme)

No costAccepted automatically

Attempt to seize the recipient's Domain and several of their Vassals If successful, Vassals of the Realm may become Independent based on their relationship to the old Ruler, differences in Culture, Faith, and Opinion with the Adventurer, Sub-Realm size, Military Strength, distance from the Capital, and other factors Failing this Scheme will have dire consequences!

What you need

You

To send it

  • can_start_scheme = { type = seize_realm target_character = scope:recipient }
  • None of these

  • … Capital is in range of their Camp.

To see it in the menu

The character you target

Seize Realm (Scheme) is a landless adventurer character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_laamp_interactions.txt.

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Quick answers (1)
Will the AI accept Seize Realm (Scheme)?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • Stress and fulfillment impact: by trait: Compassionate +80, Honest +40, Just +40
  • If

    • The option “agent focus success” is chosen

    Then

    • Start the Seize Realm scheme against the target
    • The new scheme:
      • add_agent_slot = agent_muscle
      • add_agent_slot = agent_diplomat
      • add_agent_slot = agent_infiltrator
      • add_agent_slot = agent_lookout
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Else if

    • The option “agent focus speed” is chosen

    Then

    • Start the Seize Realm scheme against the target
    • The new scheme:
      • add_agent_slot = agent_infiltrator
      • add_agent_slot = agent_footpad
      • add_agent_slot = agent_planner
      • add_agent_slot = agent_muscle
      • add_agent_slot = agent_lookout
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Else if

    • The option “agent focus secrecy” is chosen

    Then

    • Start the Seize Realm scheme against the target
    • The new scheme:
      • add_agent_slot = agent_lookout
      • add_agent_slot = agent_decoy
      • add_agent_slot = agent_muscle
      • add_agent_slot = agent_infiltrator
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Otherwise

    • Start the Seize Realm scheme against the target
    • The new scheme:
      • add_agent_slot = agent_muscle
      • add_agent_slot = agent_infiltrator
      • add_agent_slot = agent_planner
      • add_agent_slot = agent_lookout
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer
  • Stress and fulfillment impact: by trait: Honest +40, Just +40
  • If successful, Vassals of the Realm may become Independent based on their relationship to the old Ruler, differences in Culture, Faith, and Opinion with the Adventurer, Sub-Realm size, Military Strength, distance from the Capital, and other factors

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (8 lines of game script)
is_shown = scope:recipient != scope:actor
scope:actor = {
	government_has_flag = government_is_landless_adventurer
}
scope:recipient = {
	is_landed = yes
	highest_held_title_tier >= tier_county
}

As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.

Can be sent when (is_valid…) (15 lines of game script)
scope:actor = {
	can_start_scheme = {
		type = seize_realm
		target_character = scope:recipient
	}
}
NOT = {
	scope:recipient = {
		has_strong_hook = scope:actor
	}
}
ep3_laamp_diplo_range_trigger = {
	TARGET = scope:recipient
	LAAMP = scope:actor
}

As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.

Effects (on_send, on_accept, on_decline) (78 lines of game script)
on_accept = scope:actor = {
	stress_and_fulfillment_impact = {
		compassionate = major_stress_impact_gain
		honest = medium_stress_impact_gain
		just = medium_stress_impact_gain
	}
}
scope:actor = {
	send_interface_toast = {
		title = start_seize_realm_interaction_notification
		left_icon = scope:actor
		right_icon = scope:recipient
		if = {
			limit = {
				scope:agent_focus_success ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = seize_realm
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_muscle
				AGENT_2 = agent_muscle
				AGENT_3 = agent_diplomat
				AGENT_4 = agent_infiltrator
				AGENT_5 = agent_lookout
			}
		}
		else_if = {
			limit = {
				scope:agent_focus_speed ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = seize_realm
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_infiltrator
				AGENT_2 = agent_footpad
				AGENT_3 = agent_planner
				AGENT_4 = agent_muscle
				AGENT_5 = agent_lookout
			}
		}
		else_if = {
			limit = {
				scope:agent_focus_secrecy ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = seize_realm
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_lookout
				AGENT_2 = agent_decoy
				AGENT_3 = agent_decoy
				AGENT_4 = agent_muscle
				AGENT_5 = agent_infiltrator
			}
		}
		else = {
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = seize_realm
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_muscle
				AGENT_2 = agent_muscle
				AGENT_3 = agent_infiltrator
				AGENT_4 = agent_planner
				AGENT_5 = agent_lookout
			}
		}
		show_as_tooltip = {
			stress_and_fulfillment_impact = {
				honest = medium_stress_impact_gain
				just = medium_stress_impact_gain
			}
		}
	}
}
custom_tooltip = seize_realm_warning

As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.

Category
Landless adventurer actions
Starts the scheme
Seize Realm
In the menu
under More…
ID
seize_realm_interaction

Source: game/common/character_interactions/06_ep3_laamp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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