CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Friendly actions

Restore Inheritance

variesRenownAccepted automatically

Dynasty Head Interaction Restore the recipient to the natural Line of Succession This is available because they has been Disinherited

What you need

You

To send it

  • Your dynasty:
    • dynasty_prestige >= miniscule_dynasty_prestige_value

To see it in the menu

The character you target

Restore Inheritance is a friendly character interaction in Crusader Kings III. Accepted automatically. It costs Renown (varies). Patch 1.20.1.2, from game/common/character_interactions/00_dynast_interactions.txt.

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Quick answers (2)
Will the AI accept Restore Inheritance?
Yes: it is accepted automatically.
How much does Restore Inheritance cost?
Renown (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • Stress and fulfillment impact: by trait: Vengeful +20, Stubborn +20
  • The character you target:
    • Loses the Trait Disinherited
    • If

      Then

      • Loses the opinion “Disinherited” of you
      • Their house:
        • If

          • None of these

            • Any house member:
              • this != scope:recipient
              • Has the opinion “Disinherited” of you

          Then

          • All house members of …: Loses the opinion “Disinherited a House Member” of you

      Otherwise

      • If

        a check the game hides

        Then

        • Opinion: Restored Inheritance
      • Their house › All house members of …: Opinion: Restored a House Member Inheritance
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

When it is accepted automatically

Events it fires: char_interaction.0030

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	is_dynast = yes
	is_at_war = no
}
is_shown = scope:puppet_or_actor ?= {
	is_dynast = yes
	dynasty ?= scope:recipient.dynasty
}
scope:recipient = {
	has_trait = disinherited
}

As written in game/common/character_interactions/00_dynast_interactions.txt.

Can be sent when (is_valid…) (3 lines of game script)
scope:puppet_or_actor.dynasty = {
	dynasty_prestige >= miniscule_dynasty_prestige_value
}

As written in game/common/character_interactions/00_dynast_interactions.txt.

Effects (on_send, on_accept, on_decline) (31 lines of game script)
on_accept = scope:puppet_or_actor = {
	stress_and_fulfillment_impact = {
		vengeful = minor_stress_impact_gain
		stubborn = minor_stress_impact_gain
	}
	hidden_effect = {
		send_interface_message = {
			type = event_dynasty_neutral
			title = restore_inheritance_interaction_notification
			right_icon = scope:recipient
			show_as_tooltip = {
				scope:recipient = {
					restore_inheritance_effect = yes
				}
			}
		}
	}
}
scope:recipient = {
	restore_inheritance_effect = yes
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:puppet_or_actor
	TARGET = scope:recipient
	VALUE = minor_unity_gain
	DESC = clan_unity_re_inheritance.desc
	REVERSE_NON_HOUSE_TARGET = no
}
on_auto_accept = scope:recipient = {
	trigger_event = char_interaction.0030
}

As written in game/common/character_interactions/00_dynast_interactions.txt.

Category
Friendly actions
Cost: Renown
varies
In the menu
under More…
ID
restore_inheritance_interaction

Source: game/common/character_interactions/00_dynast_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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