Interaction · Religious actions
Request Victory
Ask the recipient to declare your War against another Christian Ruler a victory while you hold at least 90% War Score
What you need
You
To send it
- If your government is not a Theocratic-type Government: … must either: Have a Level of Devotion of Devoted Servant or higher · Have a Realm Priest Puppet · Have a Clerical Ruler Puppet
- Otherwise: Piety level at least 1
- Is at War
- Does not have the Trait: Excommunicated
- Does not have the Modifier: Promised Pilgrimage
- In some cases (on a condition the game doesn't show) › You:
piety >= pam_request_victory_cost_value
- You must have an eligible War against … in which you hold at least 90% War Score
- Your War against … must not already be won outright, as you have no need of the Church to enforce your demands
Also needed: available (not incapable, not imprisoned, a ruler)
To see it in the menu
- Your religion is Christianity
- Your government is not a Theocratic-type Government
- Your faith: Does not have a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
One of these
- Your faith: Has a Doctrine or Tenet with The position of Head of Faith is given to a prominent clergy member
or
Your rite: The rite has Temple Holdings are leased out to their Holder's Realm Priest, who then serves them as a Theocratic Vassal
- Is a ruler
- Is not at war with the target
- The character you target:
If
- You: Is played by the AI
- Is played by a person
Then
One of these
scope:puppet_or_actor.highest_held_title_tier >= scope:recipient.highest_held_title_tieror
All of these
- You: Is a vassal of the target
scope:puppet_or_actor.highest_held_title_tier >= scope:recipient.highest_held_title_tier_minus_one
or
Is allied to youor
All of these
exists = house- Is of the same house as you
or
Is an heir of youor
Any heir: Is you
If
scope:recipient ?= scope:puppet_or_actor.faith.religious_head
Then
- You:
is_following_religious_head_challenger = no
The character you target
To send it
- Does not have the Trait: Excommunicated
- Highest held Title is at least Duchy Rank
- … must be the Archbishop of your Clerical Region, your Head of Faith, or your Head of Rite
Also needed: available (not incapable, not imprisoned, a ruler, an adult)
To see it in the menu
One of these
scope:puppet_or_actor.religious_head_or_challenger = thisor
Government is Ecclesiastical
- Their faith is the same as that of puppet or actor
- Any held title: Is a Clerical Title
The other character
- Is a ruler
- Their religion is Christianity
One of these
- Is of the same rite as you
or
Their faith is the same as that of puppet or actoror
religious_head_or_challenger ?= { scope:puppet_or_actor.religious_head_or_challenger ?= this }
- Their government is not a Theocratic-type Government
- Does not have the Trait: Excommunicated
- You:
is_at_war_with = prev
- … must hold authority over … as one of the following: The Head of Faith you both answer to · The Head of Rite you both answer to · The Archbishop of … Clerical Region
If
top_liege != scope:puppet_or_actor.top_liege
Then
- … must be your Head of Faith or Head of Rite to rule on a War between rulers of King rank or above in separate Realms
Request Victory is a religious character interaction in Crusader Kings III. You need: Is available (not incapable, not imprisoned, a ruler), Is at War, Does not have the Trait: Excommunicated and 3 more. The character you target needs: Is available (not incapable, not imprisoned, a ruler, an adult), Does not have the Trait: Excommunicated and Highest held Title is at least Duchy Rank. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Enjoys the Church's favor (+25), Weak Hook used (+200), You … their Liege (+25) and 49 more. It costs Piety (from 500). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (3)
- What are the requirements for Request Victory in CK3?
- You: Is available (not incapable, not imprisoned, a ruler), Is at War, Does not have the Trait: Excommunicated, Does not have the Modifier: Promised Pilgrimage, You must have an eligible War against … in which you hold at least 90% War Score and Your War against … must not already be won outright, as you have no need of the Church to enforce your demands. The character you target: Is available (not incapable, not imprisoned, a ruler, an adult), Does not have the Trait: Excommunicated and Highest held Title is at least Duchy Rank. (patch 1.20.1.2)
- How do I get the AI to accept Request Victory?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Enjoys the Church's favor +25, Weak Hook used +200, You … their Liege +25, You … of their House +30, The recipient is your Close Family +50, Same Dynasty +15, You are their House Head +50, You are their Dynasty Head +25, You … one or more exceptionally pious Traits +100, You … one or more pious Traits +30, You … Virtuous Traits, … Opinion of …, Your Level of Devotion, Allied +40, You … the recipient's friend +30, You … the recipient's best friend +60, Intimidated by you, Terrified of you, Is your Realm Priest Puppet +100, You have no Realm Priest Puppet -50, You have immoral Traits or a low Level of Devotion, You have wicked Traits, Is your Rival -200, Your Tyranny, Your zealousness, Head of Faith +100, Head of Rite +50, You belong to different Rites -20, The recipient's compatibility with … +25, The recipient's compatibility with … -25, The recipient's Rite prohibits a … Tenet -100, The recipient's Rite prohibits a permitted … Tenet -40, The recipient's Rite prohibits your exposed personal Tenet -60, You are above your Domain Limit, You are above your Vassal Limit -20, Your small Realm for your Tier +40, Your modest Realm for your Tier +20, Your sizeable Realm for your Tier -15, Your sizeable Realm for your Tier -30, Your immense Realm for your Tier -45, Your immense Realm for your Tier -60, Your immense Realm for your Tier -75, Your immense Realm for your Tier -100, Your immense Realm for your Tier -150, Your immense Realm for your Tier -200, Your immense Realm for your Tier -250, Your immense Realm for your Tier -300, Your immense Realm for your Tier -400, The recipient covets your hoarded Gold -60, This is wicked Simony -50, You have the Uncrowned Law -75, Donation +25, Donation +50, Donation +75, Offer Piety to the Church +40, Offer a Hook, Offer Pilgrimage, The War is all but won already +20, The War has dragged on +20, You follow Peace of God or Pacifism as a Tenet of your Rite, or as a Personal Tenet +35, The recipient follows Peace of God or Pacifism as a Tenet of their Rite, or as a Personal Tenet +45, The other character is Excommunicated +40, … Opinion of …, The other character's Level of Devotion, The other character has Virtuous Traits, The other character has Sinful Traits, The recipient is close to the other character -50 and The recipient is a rival of the other character +50.
- How much does Request Victory cost?
- Piety (from 500) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
- They use their Hook on …
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -40 |
| Enjoys the Church's favor | +25 |
Weak Hook usedwhen
| +200 |
You … their Liegewhen
| +25 |
You … of their Housewhen
| +30 |
The recipient is your Close Familywhen
| +50 |
Same Dynastywhen
| +15 |
You are their House Headwhen
| +50 |
You are their Dynasty Headwhen
| +25 |
You … one or more exceptionally pious Traitswhen
| +100 |
You … one or more pious Traitswhen
| +30 |
You … Virtuous Traitswhen
| varies |
| … Opinion of … | varies |
Your Level of Devotionwhen
| varies |
Alliedwhen
| +40 |
You … the recipient's friendwhen
| +30 |
You … the recipient's best friendwhen
| +60 |
Intimidated by youwhen
| varies |
Terrified of youwhen
| varies |
Is your Realm Priest Puppetwhen
| +100 |
You have no Realm Priest Puppetwhen
| -50 |
| You have immoral Traits or a low Level of Devotion | varies |
| You have wicked Traits | varies |
Is your Rivalwhen
| -200 |
Your Tyrannywhen
| your tyranny × -2 |
Your zealousnesswhen
| varies |
| Head of Faith | +100 |
Head of Ritewhen
| +50 |
You belong to different Riteswhen
| -20 |
The recipient's compatibility with …when
| +25 |
The recipient's compatibility with …when
| -25 |
The recipient's Rite prohibits a … Tenetwhen
| -100 |
The recipient's Rite prohibits a permitted … Tenetwhen
| -40 |
The recipient's Rite prohibits your exposed personal Tenetwhen
| -60 |
You are above your Domain Limitwhen
| varies |
You are above your Vassal Limitwhen
| -20 |
Your small Realm for your Tierwhen
| +40 |
Your modest Realm for your Tierwhen
| +20 |
Your sizeable Realm for your Tierwhen
| -15 |
Your sizeable Realm for your Tierwhen
| -30 |
Your immense Realm for your Tierwhen
| -45 |
Your immense Realm for your Tierwhen
| -60 |
Your immense Realm for your Tierwhen
| -75 |
Your immense Realm for your Tierwhen
| -100 |
Your immense Realm for your Tierwhen
| -150 |
Your immense Realm for your Tierwhen
| -200 |
Your immense Realm for your Tierwhen
| -250 |
Your immense Realm for your Tierwhen
| -300 |
Your immense Realm for your Tierwhen
| -400 |
The recipient covets your hoarded Goldwhen
| -60 |
This is wicked Simonywhen
| -50 |
| You have the Uncrowned Law | -75 |
A scripted reasonwhen
| +30 |
Donationwhen
| +25 |
Donationwhen
| +50 |
Donationwhen
| +75 |
Offer Piety to the Churchwhen
| +40 |
Offer a Hookwhen
| varies |
Offer Pilgrimagewhen
| pam_offer_pilgrimage_acceptance_value |
The War is all but won alreadywhen
| +20 |
The War has dragged onwhen
| +20 |
You follow Peace of God or Pacifism as a Tenet of your Rite, or as a Personal Tenetwhen
| +35 |
The recipient follows Peace of God or Pacifism as a Tenet of their Rite, or as a Personal Tenetwhen
| +45 |
The other character is Excommunicatedwhen
| +40 |
| … Opinion of … | varies |
The other character's Level of Devotionwhen
| varies |
The other character has Virtuous Traitswhen
| varies |
The other character has Sinful Traitswhen
| varies |
The recipient is close to the other characterwhen
| -50 |
The recipient is a rival of the other characterwhen
| +50 |
Acceptance (ai_accept) (167 lines of game script)
base = -40
modifier = {
add = 25
desc = pam_sf_ear_of_clergy_accept_reason
trigger = {
scope:puppet_or_actor = {
has_character_modifier = pam_sf_ear_of_clergy_modifier
}
}
}
modifier = {
scope:use_hook = yes
add = 200
scope:puppet_or_actor = {
NOT = {
has_strong_hook = scope:recipient
}
}
desc = SCHEME_WEAK_HOOK_USED
}
general_secular_to_ecclesiastic_acceptance_modifier = yes
modifier = {
add = 25
scope:donate_faith = yes
scope:puppet_or_actor.major_gold_value < scope:recipient.miniscule_gold_value
desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
add = 50
scope:donate_faith = yes
scope:puppet_or_actor.major_gold_value >= scope:recipient.miniscule_gold_value
scope:puppet_or_actor.major_gold_value < scope:recipient.major_gold_value
desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
add = 75
scope:donate_faith = yes
scope:puppet_or_actor.major_gold_value >= scope:recipient.major_gold_value
desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
add = 40
scope:offer_piety = yes
desc = PAM_CLERGY_ARBITRATION_OFFER_PIETY_OPTION_REASON
}
modifier = {
add = {
value = 20
multiply = scope:puppet_or_actor.highest_held_title_tier
}
scope:offer_hook = yes
desc = OFFER_HOOK_INTERACTION_OPTION_REASON
}
modifier = {
add = pam_offer_pilgrimage_acceptance_value
scope:offer_pilgrimage = yes
desc = OFFER_PILGRIMAGE_INTERACTION_OPTION_REASON
}
modifier = {
scope:puppet_or_actor = {
any_character_war = {
pam_request_victory_war_with_enemy_trigger = {
ENEMY = scope:secondary_recipient
}
OR = {
AND = {
casus_belli = {
primary_attacker = scope:puppet_or_actor
}
attacker_war_score >= 95
}
AND = {
casus_belli = {
primary_defender = scope:puppet_or_actor
}
defender_war_score >= 95
}
}
}
}
add = 20
desc = REQUEST_VICTORY_WAR_ALL_BUT_WON_REASON
}
modifier = {
scope:puppet_or_actor = {
any_character_war = {
pam_request_victory_war_with_enemy_trigger = {
ENEMY = scope:secondary_recipient
}
war_days >= 1825
}
}
add = 20
desc = PAM_CLERGY_ARBITRATION_LONG_WAR_REASON
}
modifier = {
pam_character_has_peaceful_tenet_trigger = {
CHARACTER = scope:puppet_or_actor
}
add = 35
desc = PAM_CLERGY_ARBITRATION_ACTOR_PEACEFUL_TENET_REASON
}
modifier = {
pam_character_has_peaceful_tenet_trigger = {
CHARACTER = scope:recipient
}
add = 45
desc = PAM_CLERGY_ARBITRATION_RECIPIENT_PEACEFUL_TENET_REASON
}
modifier = {
add = 40
scope:secondary_recipient = {
has_trait = excommunicated
}
desc = REQUEST_VICTORY_OPPONENT_EXCOMMUNICATED_REASON
}
opinion_modifier = {
who = scope:recipient
opinion_target = scope:secondary_recipient
multiplier = -0.5
desc = AI_OPINION_REASON
}
modifier = {
add = {
value = -5
multiply = scope:secondary_recipient.piety_level
}
scope:secondary_recipient.piety_level > 1
desc = THEY_ARE_PIOUS
}
modifier = {
add = {
value = -5
multiply = scope:secondary_recipient.num_virtuous_traits
}
scope:secondary_recipient.num_virtuous_traits > 0
desc = THEY_ARE_VIRTUOUS
}
modifier = {
add = {
value = 5
multiply = scope:secondary_recipient.num_sinful_traits
}
scope:secondary_recipient.num_sinful_traits > 0
desc = THEY_ARE_SINFUL
}
modifier = {
add = -50
scope:recipient = {
OR = {
has_relation_friend = scope:secondary_recipient
has_relation_lover = scope:secondary_recipient
has_relation_best_friend = scope:secondary_recipient
}
}
desc = PAM_CLERGY_ARBITRATION_FRIEND_OF_OPPONENT_REASON
}
modifier = {
add = 50
scope:recipient = {
OR = {
has_relation_rival = scope:secondary_recipient
has_relation_nemesis = scope:secondary_recipient
}
}
desc = PAM_CLERGY_ARBITRATION_RIVAL_OF_OPPONENT_REASON
}As written in game/common/character_interactions/pam_interactions.txt.
What happens
If they accept
- In some cases (on a condition the game doesn't show) › You › If request victory cost more than 0:
add_piety = { … }
If
a check the game hides
Then
- The requested victory war:
casus_belli = { … }- Every war defender › Every prisoner:
- Where:
One of these
this = scope:war.primary_attackeror
The war’s primary attacker’s primary title:place_in_line_of_succession = { target = prev value <= 3 }
release_from_prison = yes
- Where:
- Every war attacker › Every prisoner:
- Where:
One of these
this = scope:war.primary_defenderor
The war’s primary defender’s primary title:place_in_line_of_succession = { target = prev value <= 3 }
release_from_prison = yes
- Where:
If
casus_belli = { primary_attacker = scope:puppet_or_actor }
Then
end_war = attacker
Otherwise
end_war = defender
- The other character:
- If does not have the Modifier: Privileges of the Church:
- Gains the modifier “Privileges of the Church” for 10 years
- If played by the AI: Opinion: Enforced My Defeat
- Event pam_interactions_events.0083
- If does not have the Modifier: Privileges of the Church:
If
- The Christian Church: The current phase counts “Clergy declares a War between Christian Rulers won”
Then
- The Christian Church: Counts toward the situation's next phase: “Clergy declares a War between Christian Rulers won”
- You:
If
- The option “donate faith” is chosen
Then
pay_treasury_or_gold = { target = scope:recipient value = major_gold_value }
If
- The option “offer pilgrimage” is chosen
Then
- You:
- Gains the modifier “Promised Pilgrimage” for 10 years
- Monthly Piety -25%
- Character spiritual fulfillment loss +25%
- … will be blocked from most Interactions with Ecclesiastical Rulers and the Head of Faith until … visit a Holy Site on Pilgrimage or the Promised Pilgrimage Modifier expires
- Gains the modifier “Promised Pilgrimage” for 10 years
- The character you target:
add_piety_experience = { … }
- … has declared your War against … a victory
- The requested victory war:
If they refuse
If
- The character you target: Is played by a person
Then
- You: Opinion: Refusal (-15)
Options when sending
- Donate Gold to the Church
- Offer Piety to the Church
- Offer a Hook to the Cleric
- Use a Hook
- Offer Pilgrimage
Events it fires: pam_interactions_events.0083
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (36 lines of game script)
is_available = has_pam_dlc_trigger = yes
is_shown = scope:puppet_or_actor ?= {
religion ?= religion:christianity_religion
NOT = {
government_has_flag = government_is_theocracy
}
pam_clergy_interactions_faith_trigger = yes
is_ruler = yes
}
scope:puppet_or_actor ?= {
NOT = {
is_at_war_with = scope:recipient
}
}
scope:recipient = {
pam_request_legitimacy_priest_trigger = {
CHARACTER = scope:puppet_or_actor
}
any_held_title = {
has_clerical_region = yes
}
NOT = {
this = scope:actor
}
}
pam_should_bother_clergy_interaction_trigger = {
PRIEST = scope:recipient
}
trigger_if = {
limit = {
scope:recipient ?= scope:puppet_or_actor.faith.religious_head
}
scope:puppet_or_actor ?= {
is_following_religious_head_challenger = no
}
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (44 lines of game script)
scope:puppet_or_actor = {
clergy_interaction_generic_piety_level_or_puppet_req_trigger = yes
is_available_quick = {
incapable = no
imprisoned = no
hostage = no
ruler = yes
}
is_at_war = yes
NOR = {
has_trait = excommunicated
has_character_modifier = promised_pilgrimage_to_clergy_modifier
}
}
scope:recipient = {
is_available_quick = {
incapable = no
imprisoned = no
hostage = no
ruler = yes
adult = yes
}
NOT = {
has_trait = excommunicated
}
highest_held_title_tier >= tier_duchy
custom_tooltip = {
text = pam_clergy_arbiter_must_be_archbishop_or_hof_tt
OR = {
scope:puppet_or_actor.capital_county.clerical_region_title.holder ?= this
scope:puppet_or_actor.faith.religious_head ?= this
scope:puppet_or_actor.religious_head_or_challenger ?= this
scope:puppet_or_actor.rite.head_of_rite ?= this
}
}
}
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
piety >= pam_request_victory_cost_value
}
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (36 lines of game script)
on_accept = if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
if = {
limit = {
pam_request_victory_cost_value > 0
}
add_piety = {
value = {
add = pam_request_victory_cost_value
max = piety
multiply = -1
}
}
}
}
}
scope:puppet_or_actor = {
request_victory_interaction_effect = yes
}
on_decline = if = {
limit = {
scope:recipient = {
is_ai = no
}
}
scope:puppet_or_actor = {
add_opinion = {
modifier = refusal_opinion
target = scope:recipient
opinion = -15
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Religious actions
- Cost: Piety
- from 500
- Cooldown
- 10 years
- DLC
- By God Alone
- In the menu
- under More…
- ID
request_victory_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.