Interaction · Religious actions
Demand Church Succession
Should the recipient depart this world without a rightful heir, the lands they holds shall pass to the holder of the … as a Fallback Heir.
What you need
You
To send it
- Piety level at least 2
- Does not have the Trait: Excommunicated
- Is not at war with the target
- … has already pledged … succession to another cleric or Fallback Heir
- … recently defied a Church succession demand and is shielded from further such demands for ten years
- … holds … Primary Title under an Elective Succession or Advanced Succession
- … Realm does not border … Realm and is not within … Archdiocese
- In some cases (on a condition the game doesn't show) › You:
piety >= pam_demand_church_succession_piety_cost_value
- In some cases (on a condition the game doesn't show) › You:
treasury_or_gold >= pam_demand_church_succession_treasury_cost_value
Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity
To see it in the menu
- Your Government is a Theocratic-type Government
If
- You: Is played by the AI
Then
- Piety level at least 2
- Is available (an adult, not in an army, not imprisoned, not incapable)
- Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux
- You are currently busy …
- You are already planning another Activity
treasury_or_gold >= major_treasury_or_gold_value- Does not have the Trait: Generous
- Does not have the Trait: Content
- Does not have the Trait: Excommunicated
- You have 500 Piety
NOT = { faith.religious_head ?= scope:puppet_or_actor }
The character you target
- Is landed
One of these
- Government is Feudal
or
Government is Clanor
Government is a Tribal-type Governmentor
Government is Sōryōor
Government uses the Mandala Capital Temple Complex Great Project and Great Building
root.faith ?= faith- Their primary title: Title tier at least County
Demand Church Succession is a religious character interaction in Crusader Kings III. You need: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy … and 4 more. Accepted automatically. It costs Piety (from 500), Treasury or Gold (varies). Patch 1.20.1.2, from game/common/character_interactions/00_demand_church_succession_interactions.txt.
Quick answers (3)
- What are the requirements for Demand Church Succession in CK3?
- You: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy …, You are already planning another Activity, Piety level at least 2, Does not have the Trait: Excommunicated and Is not at war with the target. (patch 1.20.1.2)
- Will the AI accept Demand Church Succession?
- Yes: it is accepted automatically.
- How much does Demand Church Succession cost?
- Piety (from 500), Treasury or Gold (varies) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- In some cases (on a condition the game doesn't show) › You:
remove_treasury_or_gold = pam_demand_church_succession_treasury_cost_valueadd_piety = { … }
- The character you target:
set_fallback_succession_title = scope:puppet_or_actor.primary_title- Event demand_church_succession.0001
- Opinion: Meddling in my Succession
- The character you target › Their primary title › Every title heir:
- Where › prev:
place_in_line_of_succession = { target = prev value <= 3 }
- Opinion: Meddling in my Succession
- Where › prev:
Events it fires: demand_church_succession.0001
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (43 lines of game script)
is_shown = scope:puppet_or_actor ?= {
government_has_flag = government_is_theocracy
trigger_if = {
limit = {
scope:actor = {
is_ai = yes
}
}
piety_level >= medium_piety_level
OR = {
ai_greed >= 50
has_trait = fickle
has_trait = arrogant
has_trait = deceitful
has_trait = ambitious
AND = {
has_trait = zealous
ai_greed > 0
}
has_trait = greedy
}
is_available_adult = yes
treasury_or_gold >= major_treasury_or_gold_value
NOR = {
has_trait = generous
has_trait = content
has_trait = excommunicated
}
piety >= massive_piety_value
}
NOT = {
faith.religious_head ?= scope:puppet_or_actor
}
}
scope:recipient = {
this != scope:puppet_or_actor
is_landed = yes
is_valid_demand_church_succession_target_trigger = yes
scope:puppet_or_actor.faith ?= faith
primary_title ?= {
tier >= tier_county
}
}As written in game/common/character_interactions/00_demand_church_succession_interactions.txt.
Can be sent when (is_valid…) (70 lines of game script)
scope:puppet_or_actor = {
is_available_adult = yes
piety_level >= medium_piety_level
NOT = {
has_trait = excommunicated
}
NOT = {
is_at_war_with = scope:recipient
}
}
custom_tooltip = {
text = demand_church_succession_no_existing_fallback
scope:recipient = {
NOR = {
exists = fallback_succession_title
exists = fallback_succession_character
}
}
}
custom_tooltip = {
text = demand_church_succession_recently_refused_tt
scope:recipient = {
NOT = {
has_character_flag = demand_church_succession_refused_immunity
}
}
}
custom_tooltip = {
text = demand_church_succession_no_elective
scope:recipient.primary_title = {
NOR = {
has_title_law_flag = advanced_succession_law
has_title_law_flag = elective_succession_law
}
}
}
custom_tooltip = {
text = demand_church_succession_target_in_reach
OR = {
scope:recipient = {
any_held_title = {
tier >= tier_county
is_neighbor_to_realm = scope:puppet_or_actor
}
}
AND = {
scope:puppet_or_actor = {
pam_gift_claim_recipient_in_own_clerical_region_trigger = {
TARGET = scope:recipient
}
}
}
}
}
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
piety >= pam_demand_church_succession_piety_cost_value
}
}
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
treasury_or_gold >= pam_demand_church_succession_treasury_cost_value
}
}As written in game/common/character_interactions/00_demand_church_succession_interactions.txt.
Effects (on_send, on_accept, on_decline) (65 lines of game script)
on_accept = if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
remove_treasury_or_gold = pam_demand_church_succession_treasury_cost_value
add_piety = {
value = {
add = pam_demand_church_succession_piety_cost_value
max = piety
multiply = -1
}
}
}
}
scope:puppet_or_actor = {
send_interface_toast = {
type = event_toast_effect_good
title = demand_church_succession_actor_toast
desc = demand_church_succession_actor_toast_desc
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
scope:recipient = {
set_fallback_succession_title = scope:puppet_or_actor.primary_title
trigger_event = demand_church_succession.0001
add_opinion = {
target = scope:puppet_or_actor
modifier = meddling_church_opinion
}
}
}
}
scope:recipient = {
show_as_tooltip = {
demand_church_succession_side_effects = yes
}
}
if = {
limit = {
scope:is_puppet_action ?= yes
scope:actor != scope:recipient
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_good
title = demand_church_succession_actor_toast_puppeteer
desc = demand_church_succession_actor_toast_desc_puppeteer
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
}
}
}
if = {
limit = {
scope:puppet_or_actor = {
is_ai = no
}
}
scope:recipient = {
set_variable = {
name = ce3_will_demander
value = scope:puppet_or_actor
}
}
}As written in game/common/character_interactions/00_demand_church_succession_interactions.txt.
- Category
- Religious actions
- Cost: Piety
- from 500
- Cost: Treasury or Gold
- varies
- Again on the same character
- after 10 years
- In the menu
- under More…
- ID
demand_church_succession_interaction
Source: game/common/character_interactions/00_demand_church_succession_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).