CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Decree Church Succession

from 500PietyvariesTreasury or GoldAccepted automatically

As Head of Faith of the … Faith, decree that the recipient's realm shall fall to … should they die without an heir.

What you need

You

To send it

  • Piety level at least 2
  • Does not have the Trait: Excommunicated
  • Is not at war with the target
  • … has already pledged … succession to another cleric or Fallback Heir
  • … recently defied a Church succession demand and is shielded from further such demands for ten years
  • … holds … Primary Title under an Elective Succession or Advanced Succession
  • In some cases (on a condition the game doesn't show) › You:
    • piety >= pam_demand_church_succession_piety_cost_value
  • In some cases (on a condition the game doesn't show) › You:
    • treasury_or_gold >= pam_demand_church_succession_religious_head_treasury_cost_value
  • Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity

To see it in the menu

  • Your Government is a Theocratic-type Government
  • scope:recipient.religious_head_or_challenger ?= scope:puppet_or_actor
  • If

    • You: Is played by the AI

    Then

The character you target

Decree Church Succession is a religious character interaction in Crusader Kings III. You need: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy … and 4 more. Accepted automatically. It costs Piety (from 500), Treasury or Gold (varies). Patch 1.20.1.2, from game/common/character_interactions/00_demand_church_succession_interactions.txt.

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Quick answers (3)
What are the requirements for Decree Church Succession in CK3?
You: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy …, You are already planning another Activity, Piety level at least 2, Does not have the Trait: Excommunicated and Is not at war with the target. (patch 1.20.1.2)
Will the AI accept Decree Church Succession?
Yes: it is accepted automatically.
How much does Decree Church Succession cost?
Piety (from 500), Treasury or Gold (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • In some cases (on a condition the game doesn't show) › You:
    • remove_treasury_or_gold = pam_demand_church_succession_religious_head_treasury_cost_value
    • add_piety = { … }
  • The character you target:

Events it fires: demand_church_succession.0001

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (42 lines of game script)
is_shown = scope:puppet_or_actor ?= {
	government_has_flag = government_is_theocracy
	scope:recipient.religious_head_or_challenger ?= scope:puppet_or_actor
	trigger_if = {
		limit = {
			scope:actor = {
				is_ai = yes
			}
		}
		piety_level >= medium_piety_level
		OR = {
			ai_greed >= 50
			has_trait = fickle
			has_trait = arrogant
			has_trait = deceitful
			has_trait = ambitious
			AND = {
				has_trait = zealous
				ai_greed > 0
			}
			has_trait = greedy
		}
		is_available_adult = yes
		treasury_or_gold >= major_treasury_or_gold_value
		NOR = {
			has_trait = generous
			has_trait = content
			has_trait = excommunicated
		}
		piety >= massive_piety_value
	}
}
exists = scope:puppet_or_actor
scope:recipient = {
	this != scope:puppet_or_actor
	is_landed = yes
	is_valid_demand_church_succession_target_trigger = yes
	scope:puppet_or_actor.faith ?= faith
	primary_title ?= {
		tier >= tier_county
	}
}

As written in game/common/character_interactions/00_demand_church_succession_interactions.txt.

Can be sent when (is_valid…) (52 lines of game script)
scope:puppet_or_actor = {
	is_available_adult = yes
	piety_level >= medium_piety_level
	NOT = {
		has_trait = excommunicated
	}
	NOT = {
		is_at_war_with = scope:recipient
	}
}
custom_tooltip = {
	text = demand_church_succession_no_existing_fallback
	scope:recipient = {
		NOR = {
			exists = fallback_succession_title
			exists = fallback_succession_character
		}
	}
}
custom_tooltip = {
	text = demand_church_succession_recently_refused_tt
	scope:recipient = {
		NOT = {
			has_character_flag = demand_church_succession_refused_immunity
		}
	}
}
custom_tooltip = {
	text = demand_church_succession_no_elective
	scope:recipient.primary_title = {
		NOR = {
			has_title_law_flag = advanced_succession_law
			has_title_law_flag = elective_succession_law
		}
	}
}
trigger_if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		piety >= pam_demand_church_succession_piety_cost_value
	}
}
trigger_if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		treasury_or_gold >= pam_demand_church_succession_religious_head_treasury_cost_value
	}
}

As written in game/common/character_interactions/00_demand_church_succession_interactions.txt.

Effects (on_send, on_accept, on_decline) (49 lines of game script)
on_accept = if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		remove_treasury_or_gold = pam_demand_church_succession_religious_head_treasury_cost_value
		add_piety = {
			value = {
				add = pam_demand_church_succession_piety_cost_value
				max = piety
				multiply = -1
			}
		}
	}
}
scope:puppet_or_actor = {
	send_interface_toast = {
		type = event_toast_effect_good
		title = demand_church_succession_actor_toast
		desc = demand_church_succession_actor_toast_desc
		left_icon = scope:puppet_or_actor
		right_icon = scope:recipient
		scope:recipient = {
			set_fallback_succession_title = scope:puppet_or_actor.primary_title
			trigger_event = demand_church_succession.0001
			add_opinion = {
				target = scope:puppet_or_actor
				modifier = meddling_church_opinion
			}
		}
	}
}
if = {
	limit = {
		exists = scope:actor
		exists = scope:puppet_or_actor
		scope:is_puppet_action ?= yes
		scope:actor != scope:recipient
	}
	scope:actor = {
		send_interface_toast = {
			type = event_toast_effect_good
			title = demand_church_succession_actor_toast_puppeteer
			desc = demand_church_succession_actor_toast_desc_puppeteer
			left_icon = scope:puppet_or_actor
			right_icon = scope:recipient
		}
	}
}

As written in game/common/character_interactions/00_demand_church_succession_interactions.txt.

Category
Religious actions
Cost: Piety
from 500
Cost: Treasury or Gold
varies
Again on the same character
after 10 years
In the menu
under More…
ID
demand_church_succession_religious_head_interaction

Source: game/common/character_interactions/00_demand_church_succession_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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