CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Bestow a Monastery

No costAccepted automatically in some cases; otherwise the AI weighs it

Lease a Temple Holding to …, gaining Spiritual Fulfillment, Piety, and increased access to the Order

What you need

You

To send it

To see it in the menu

  • If played by the AI:
    • Held title (at least 2):
      • Title tier exactly County
      • Any county province:
        • has_holding_type = church_holding
        • Their barony:
          • If

            a check the game hides

            Then

            • NOT = { barony.lessee = { government_has_flag = government_is_monastic_holy_order } }
    • One of these

      • Spiritual Fulfillment less than 0
      • or

        All of these

        • Highest held Title is at least Kingdom Rank
        • None of these

          • Any patroned holy order:
            • leader = { government_has_flag = government_is_monastic_holy_order }
    • Is not imprisoned
  • Highest held Title is at least County Rank
  • Is landed
  • Your faith › Any faith holy order:
    • leader = scope:recipient

The character you target

  • Is a ruler
  • in_diplomatic_range = scope:puppet_or_actor
  • Their government has the government is monastic holy order flag

Which title you can pick

  • The target:
    • Title tier exactly Barony
    • Their province:
      • has_holding_type = church_holding
    • If a check the game hides passes: the same again (1 line)
    • … is already Leased to a Monastic Order
    • is_landless_type_title = no

Bestow a Monastery is a religious character interaction in Crusader Kings III. You need: Is not imprisoned and There are no Temple Holdings in your Domain which are available to Lease. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), Weak Hook used (+100), Sizeable donation (+50) and 19 more. Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.

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Quick answers (2)
What are the requirements for Bestow a Monastery in CK3?
You: Is not imprisoned and There are no Temple Holdings in your Domain which are available to Lease. (patch 1.20.1.2)
How do I get the AI to accept Bestow a Monastery?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, Weak Hook used +100, Sizeable donation +50, Opinion, Your zealousness, The recipient's greediness, The recipient is your Close Family +50, Same House +50, Same Dynasty +20, You are their House Head +50, You are their Dynasty Head +25, The recipient is your lessee +10, The recipient is your Rival -200, Your Tier, Your Level of Devotion, You … Sinful Traits -50, The Monastic Order has few Leases +25, The Monastic Order has few Leases +50, The Monastic Order has few Leases +100, You … one or more exceptionally pious Traits +100, You … one or more pious Traits +30, You … one or more sinful Traits -30, You … one or more exceptionally sinful Traits -100, You … Excommunicated -300, You follows the same Rite +30, You follows a heretical Rite -100 and You personally holds the order's Tenet +20.

Will they accept?

Accepted automatically when:

  • They use their Hook on …

Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base+50
Clergy acting towards a secular Ruler
when
+20
Relative Level of Devotion
when
  • Your Personal Tenets unlock tenet celestial hierarchy interaction acceptance
  • Your faith is the same as that of recipient
varies
Weak Hook used
when
+100
Sizeable donation
when
  • The option “huge donation” is chosen
+50
Opinionvaries
Your zealousnessvaries
The recipient's greediness
when
  • Ai greed more than 0
ai_greed
The recipient is your Close Family
when
  • Is close family of you
+50
Same House
when
  • Is of the same house as you
+50
Same Dynasty
when
  • Is not of the same house as you
  • Is of the same dynasty as you
+20
You are their House Head
when
  • house.house_head ?= scope:puppet_or_actor
+50
You are their Dynasty Head
when
  • NOT = { house.house_head ?= scope:puppet_or_actor }
  • dynasty.dynast ?= scope:puppet_or_actor
+25
The recipient is your lessee
when
  • Your faith › Any faith holy order:
    • leader = scope:recipient
    • Any leased title:
      • county.holder = scope:puppet_or_actor
+10
The recipient is your Rival
when
  • Has you as rival
-200
Your Tier
when
varies
Your Level of Devotion
when
  • Piety level at least 2
varies
You … Sinful Traits
when
  • Piety level less than 1
-50
The Monastic Order has few Leases
when
  • The character you target › Their faith › Any faith holy order:
    • leader = scope:recipient
    • num_leased_titles = 3
+25
The Monastic Order has few Leases
when
  • The character you target › Their faith › Any faith holy order:
    • leader = scope:recipient
    • num_leased_titles = 2
+50
The Monastic Order has few Leases
when
  • The character you target › Their faith › Any faith holy order:
    • leader = scope:recipient
    • num_leased_titles = 1
+100
You … one or more exceptionally pious Traits
when
+100
You … one or more pious Traits
when
+30
You … one or more sinful Traits-30
You … one or more exceptionally sinful Traits-100
You … Excommunicated
when
-300
You follows the same Rite
when
  • Your rite is the target’s
+30
You follows a heretical Rite
when
  • Your rite:
    • divergence(scope:recipient.rite) >= scope:recipient.faith.heresy_threshold
-100
You personally holds the order's Tenet
when
  • Any personal tenet:
+20
Acceptance (ai_accept) (239 lines of game script)
base = 50
celestial_hierarchy_acceptance_modifier = {
	ACTOR = scope:puppet_or_actor
	RECIPIENT = scope:recipient
}
modifier = {
	scope:hook = yes
	add = 100
	desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
	add = 50
	scope:huge_donation = yes
	desc = monastic_huge_donation_acceptance
}
opinion_modifier = {
	who = scope:recipient
	opinion_target = scope:puppet_or_actor
	multiplier = 0.25
	desc = AI_SIMPLE_OPINION_REASON
}
modifier = {
	add = {
		value = scope:puppet_or_actor.ai_zeal
		divide = 5
	}
	desc = INTERACTION_AI_ZEAL
}
modifier = {
	ai_greed > 0
	add = ai_greed
	desc = INTERACTION_RECIPIENT_AI_GREED_HIGH
}
modifier = {
	is_close_family_of = scope:puppet_or_actor
	add = 50
	desc = is_close_family_reason
}
modifier = {
	exists = scope:puppet_or_actor.house
	house ?= scope:puppet_or_actor.house
	add = 50
	desc = AI_SAME_HOUSE_REASON
}
modifier = {
	exists = scope:puppet_or_actor.house
	NOT = {
		house ?= scope:puppet_or_actor.house
	}
	dynasty ?= scope:puppet_or_actor.dynasty
	add = 20
	desc = AI_SAME_DYNASTY_REASON
}
modifier = {
	exists = scope:puppet_or_actor.house
	house.house_head ?= scope:puppet_or_actor
	add = 50
	desc = AI_YOU_ARE_THE_HOUSE_HEAD
}
modifier = {
	exists = scope:puppet_or_actor.house
	NOT = {
		house.house_head ?= scope:puppet_or_actor
	}
	dynasty.dynast ?= scope:puppet_or_actor
	add = 25
	desc = AI_YOU_ARE_THE_DYNAST
}
modifier = {
	faith = {
		any_faith_holy_order = {
			leader = scope:recipient
			any_leased_title = {
				county.holder = scope:puppet_or_actor
			}
		}
	}
	add = 10
	desc = INTERACTION_LEASES_HOLDINGS
}
modifier = {
	has_relation_rival = scope:puppet_or_actor
	add = -200
	desc = ARTIFACT_RIVAL_REASON
}
modifier = {
	scope:puppet_or_actor = {
		highest_held_title_tier >= tier_duchy
	}
	add = {
		value = scope:puppet_or_actor.highest_held_title_tier
		subtract = 2
		multiply = 10
	}
	desc = TITLE_TIER_REASON
}
modifier = {
	scope:puppet_or_actor = {
		piety_level >= 2
	}
	add = {
		value = scope:puppet_or_actor.piety_level
		subtract = 1
		multiply = 20
	}
	desc = I_AM_PIOUS
}
modifier = {
	scope:puppet_or_actor = {
		piety_level < 1
	}
	add = -50
	desc = I_AM_SINFUL
}
modifier = {
	scope:recipient = {
		faith = {
			any_faith_holy_order = {
				leader = scope:recipient
				num_leased_titles = 3
			}
		}
	}
	add = 25
	desc = SMALL_ORDER_REASON
}
modifier = {
	scope:recipient = {
		faith = {
			any_faith_holy_order = {
				leader = scope:recipient
				num_leased_titles = 2
			}
		}
	}
	add = 50
	desc = SMALL_ORDER_REASON
}
modifier = {
	scope:recipient = {
		faith = {
			any_faith_holy_order = {
				leader = scope:recipient
				num_leased_titles = 1
			}
		}
	}
	add = 100
	desc = SMALL_ORDER_REASON
}
modifier = {
	scope:puppet_or_actor = {
		OR = {
			has_trait = saint
			has_trait = herald
			has_trait = saoshyant_descendant
			has_trait = order_member
			has_trait = faith_warrior
			has_trait = saoshyant
			has_trait = paragon
			has_trait = savior
			has_trait = crusader_king
		}
	}
	add = 100
	desc = VERY_PIOUS_TRAITS_REASON
}
modifier = {
	scope:puppet_or_actor = {
		OR = {
			has_trait = zealous
			has_trait = theologian
			has_trait = divine_blood
			has_trait = consecrated_blood
			has_trait = sayyid
		}
	}
	add = 30
	desc = PIOUS_TRAITS_REASON
}
modifier = {
	scope:puppet_or_actor = {
		OR = {
			has_any_shunned_trait_in_rite_trigger = {
				CHARACTER = scope:puppet_or_actor
				RITE = scope:recipient.rite
			}
			has_trait = bastard
			has_trait = gallowsbait
			has_trait = decadent
		}
	}
	add = -30
	desc = SINFUL_TRAITS_REASON
}
modifier = {
	scope:puppet_or_actor = {
		OR = {
			has_any_criminal_trait_in_rite_trigger = {
				CHARACTER = scope:puppet_or_actor
				RITE = scope:recipient.rite
			}
			has_trait = despoiler_of_byzantium
			has_trait = incestuous
			has_trait = murderer
		}
	}
	add = -100
	desc = VERY_SINFUL_TRAITS_REASON
}
modifier = {
	scope:puppet_or_actor = {
		has_trait = excommunicated
	}
	add = -300
	desc = EXCOMMUNICATED_REASON
}
modifier = {
	scope:puppet_or_actor.rite = scope:recipient.rite
	add = 30
	desc = MONASTIC_SAME_RITE_REASON
}
modifier = {
	scope:puppet_or_actor.rite = {
		divergence(scope:recipient.rite) >= scope:recipient.faith.heresy_threshold
	}
	add = -100
	desc = MONASTIC_HERETICAL_RITE_REASON
}
modifier = {
	exists = scope:recipient.holy_order.order_tenet
	scope:puppet_or_actor = {
		any_personal_tenet = {
			this = scope:recipient.holy_order.order_tenet
		}
	}
	add = 20
	desc = MONASTIC_ORDER_TENET_REASON
}

As written in game/common/character_interactions/00_religious_interactions.txt.

What happens

If they accept

  • The target:
    • lease_out_to_holy_order = scope:monastic_order
    • Their county › You: … gains Integrating Monastics for 5 years
  • You:
    • change_spiritual_fulfillment = { … }
    • add_piety = { … }
    • If

      • The option “huge donation” is chosen

      Then

      • Pay gold to the target
      • If

        • None of these

          • The target county: The county has the modifier “Monastic Foundations”

        Then

        • … gains Monastic Foundations for 20 years
  • If

    Then

  • The character you target:
    • Opinion: Donated to My Order
    • If

      a check the game hides

      Then

    • Every Courtier:
      • Where:
        • Has the Trait: Monk
        • One of these

          • All of these

            • exists = scope:puppet_or_actor.dynasty
            • Is of the same dynasty as you
          • or

            Is close family of you
      • Monk experience changes
  • The character you target:
  • Event holy_order.2040

If they refuse

Options when sending

  • Use a Hook
  • Purchase Ancillary Properties

Events it fires: holy_order.2040, holy_order.2041

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (52 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	any_held_title = {
		count >= 2
		tier = tier_county
		any_county_province = {
			has_holding_type = church_holding
			barony ?= {
				trigger_if = {
					limit = {
						exists = barony.lessee
					}
					NOT = {
						barony.lessee = {
							government_has_flag = government_is_monastic_holy_order
						}
					}
				}
			}
		}
	}
	OR = {
		spiritual_fulfillment < 0
		AND = {
			highest_held_title_tier >= tier_kingdom
			NOT = {
				any_patroned_holy_order = {
					leader = {
						government_has_flag = government_is_monastic_holy_order
					}
				}
			}
		}
	}
	is_imprisoned = no
}
is_shown = scope:puppet_or_actor ?= {
	highest_held_title_tier >= tier_county
	is_landed = yes
}
scope:puppet_or_actor.faith ?= {
	any_faith_holy_order = {
		leader = scope:recipient
	}
}
scope:recipient = {
	is_ruler = yes
	in_diplomatic_range = scope:puppet_or_actor
	government_has_flag = government_is_monastic_holy_order
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Can be sent when (is_valid…) (47 lines of game script)
scope:puppet_or_actor = {
	is_imprisoned = no
}
custom_tooltip = {
	text = no_valid_temple_holdings_to_lease_tt
	scope:puppet_or_actor = {
		any_held_title = {
			tier = tier_county
			any_county_province = {
				has_holding_type = church_holding
				NOT = {
					is_county_capital = yes
				}
				trigger_if = {
					limit = {
						exists = barony.lessee
					}
					NOT = {
						barony.lessee = {
							government_has_flag = government_is_monastic_holy_order
						}
					}
				}
			}
		}
	}
}
custom_tooltip = {
	text = monastic_holdings_in_hostile_realms_tt
	scope:puppet_or_actor.faith = {
		any_faith_holy_order = {
			leader = scope:recipient
			any_leased_title = {
				NOT = {
					county.holder = {
						OR = {
							is_at_war_with = scope:puppet_or_actor
							any_liege_or_above = {
								is_at_war_with = scope:puppet_or_actor
							}
						}
					}
				}
			}
		}
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Effects (on_send, on_accept, on_decline) (37 lines of game script)
on_send = hidden_effect = {
	scope:target = {
		set_variable = {
			name = pending_monastic_order_lease
			value = scope:recipient
			days = 30
		}
	}
}
on_accept = scope:puppet_or_actor.faith = {
	random_faith_holy_order = {
		limit = {
			leader = scope:recipient
		}
		save_scope_as = monastic_order
	}
}
scope:target.county = {
	save_scope_as = target_county
}
show_as_tooltip = {
	lease_to_monastic_order_interaction_effect = yes
	scope:recipient = {
		custom_tooltip = monk_can_use_lease_for_actions_tt
		custom_tooltip = monk_can_use_lease_region_for_actions_tt
	}
}
scope:puppet_or_actor = {
	trigger_event = {
		id = holy_order.2040
	}
}
on_decline = scope:puppet_or_actor = {
	trigger_event = {
		id = holy_order.2041
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Category
Religious actions
In the menu
under More…
ID
lease_title_to_existing_monastic_order_interaction

Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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