Scripted trigger · All Under Heaven files
realm_law_use_imperial_policy_trigger
realm_law_use_imperial_policy_trigger = yesgame/common/scripted_triggers/10_tgp_japan_triggers.txt, line 404 (6 lines). No parameters.
realm_law_use_imperial_policy_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 404 of its file. It takes no parameters: realm_law_use_imperial_policy_trigger = yes (or no). The game's script calls it in 12 places, among them Banditry Crackdown (law), Defense Mobilization (law) and Disarmament (law). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.
What it checks
- Their top liege:
- Highest held Title is at least Empire Rank
government_is_japanese_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
realm_law_use_imperial_policy_trigger = {
top_liege = {
highest_held_title_tier >= tier_empire
government_is_japanese_trigger = yes
}
}As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls realm_law_use_imperial_policy_trigger.
Laws (6)
Scripted triggers (5)
Factions (1)
- Imperial Policy Faction
Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.