
Law · Imperial Policies
Manor Reform
Manor Reform is an imperial policie in Crusader Kings III: Influence cost for Governorship revocation is halved. Modifiers: Domicile Building Construction Cost +25%, Monthly Domicile Influence -25%, Domicile Building Construction Time +25%, Building Construction Cost -15%, Building Construction Time -15% and 1 more. Patch 1.20.0.3, from game/common/laws/03_imperial_policies.txt.
Influence cost for Governorship revocation is halved
Modifiers
The imperial policies
- 1Defense Mobilization
- 2Disarmament
- 3Enforced Isolation
- 4Imperial Pacification
- 5Manor Reformdefault
- 6Banditry Crackdown
Who can pass it
- The Imperial Policy was changed recently - Imperial Policy can be changed again after …
Can pass (can_pass) (11 lines of game script)
trigger_if = {
limit = {
top_liege = this
}
custom_tooltip = {
text = imperial_policy_laws_cooldown_desc
NOT = {
has_variable = imperial_policy_laws_cooldown
}
}
}As written in game/common/laws/03_imperial_policies.txt.
Kept while (can_keep) (9 lines of game script)
realm_law_use_imperial_policy_trigger = yes
trigger_if = {
limit = {
this != top_liege
}
liege = {
has_realm_law = manor_reform_law
}
}As written in game/common/laws/03_imperial_policies.txt.
Rulers start with it when (should_start_with) (1 line of game script)
realm_law_use_imperial_policy_trigger = yes
As written in game/common/laws/03_imperial_policies.txt.
Source: game/common/laws/03_imperial_policies.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.