CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Law · Imperial Policies

Manor Reform

Manor Reform is an imperial policie in Crusader Kings III: Influence cost for Governorship revocation is halved. Modifiers: Domicile Building Construction Cost +25%, Monthly Domicile Influence -25%, Domicile Building Construction Time +25%, Building Construction Cost -15%, Building Construction Time -15% and 1 more. Patch 1.20.0.3, from game/common/laws/03_imperial_policies.txt.

Influence cost for Governorship revocation is halved

Modifiers

The imperial policies

  1. 1Defense Mobilization
  2. 2Disarmament
  3. 3Enforced Isolation
  4. 4Imperial Pacification
  5. 5Manor Reformdefault
  6. 6Banditry Crackdown

Who can pass it

  • The Imperial Policy was changed recently - Imperial Policy can be changed again after …
Can pass (can_pass) (11 lines of game script)
trigger_if = {
	limit = {
		top_liege = this
	}
	custom_tooltip = {
		text = imperial_policy_laws_cooldown_desc
		NOT = {
			has_variable = imperial_policy_laws_cooldown
		}
	}
}

As written in game/common/laws/03_imperial_policies.txt.

Kept while (can_keep) (9 lines of game script)
realm_law_use_imperial_policy_trigger = yes
trigger_if = {
	limit = {
		this != top_liege
	}
	liege = {
		has_realm_law = manor_reform_law
	}
}

As written in game/common/laws/03_imperial_policies.txt.

Rulers start with it when (should_start_with) (1 line of game script)
realm_law_use_imperial_policy_trigger = yes

As written in game/common/laws/03_imperial_policies.txt.

Source: game/common/laws/03_imperial_policies.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.