CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Law · Imperial Policies

Enforced Isolation

Enforced Isolation is an imperial policie in Crusader Kings III: Plagues are less likely to spread into your Realm. Modifiers: Development Growth -15%, Plague Resistance +15, Diplomatic Range -15%. Patch 1.20.0.3, from game/common/laws/03_imperial_policies.txt.

Plagues are less likely to spread into your Realm

Better outcomes from treatments performed by a Court Physician Court Position

Modifiers

The imperial policies

  1. 1Defense Mobilization
  2. 2Disarmament
  3. 3Enforced Isolation
  4. 4Imperial Pacification
  5. 5Manor Reformdefault
  6. 6Banditry Crackdown

Who can pass it

  • The Imperial Policy was changed recently - Imperial Policy can be changed again after …
Can pass (can_pass) (11 lines of game script)
trigger_if = {
	limit = {
		top_liege = this
	}
	custom_tooltip = {
		text = imperial_policy_laws_cooldown_desc
		NOT = {
			has_variable = imperial_policy_laws_cooldown
		}
	}
}

As written in game/common/laws/03_imperial_policies.txt.

Kept while (can_keep) (9 lines of game script)
realm_law_use_imperial_policy_trigger = yes
trigger_if = {
	limit = {
		this != top_liege
	}
	liege = {
		has_realm_law = isolation_law
	}
}

As written in game/common/laws/03_imperial_policies.txt.

Source: game/common/laws/03_imperial_policies.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.