CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Law · Imperial Policies

Defense Mobilization

Defense Mobilization is an imperial policie in Crusader Kings III: Armory and Stable Domicile Buildings Cost: -25%. Modifiers: Same heritage county advantage +5, Men-at-Arms Maintenance -15%, Fort Level +1, Hostile Raid Time +15%. Patch 1.20.0.3, from game/common/laws/03_imperial_policies.txt.

Armory and Stable Domicile Buildings Cost: -25%

Unlocks the Japan Imperial Reconquest Cb Casus Belli

Modifiers

The imperial policies

  1. 1Defense Mobilization
  2. 2Disarmament
  3. 3Enforced Isolation
  4. 4Imperial Pacification
  5. 5Manor Reformdefault
  6. 6Banditry Crackdown

Who can pass it

  • The Imperial Policy was changed recently - Imperial Policy can be changed again after …
Can pass (can_pass) (12 lines of game script)
trigger_if = {
	limit = {
		top_liege = this
	}
	custom_tooltip = {
		text = imperial_policy_laws_cooldown_desc
		NOT = {
			has_variable = imperial_policy_laws_cooldown
		}
	}
	tgp_japan_defense_mobilization_valid_trigger = yes
}

As written in game/common/laws/03_imperial_policies.txt.

Kept while (can_keep) (9 lines of game script)
realm_law_use_imperial_policy_trigger = yes
trigger_if = {
	limit = {
		this != top_liege
	}
	liege = {
		has_realm_law = defense_mobilization_law
	}
}

As written in game/common/laws/03_imperial_policies.txt.

Source: game/common/laws/03_imperial_policies.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.