Scripted trigger · All Under Heaven files
japan_castle_construction_trigger
japan_castle_construction_trigger = yesgame/common/scripted_triggers/10_tgp_japan_triggers.txt, line 802 (14 lines). No parameters.
japan_castle_construction_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 802 of its file. It takes no parameters: japan_castle_construction_trigger = yes (or no). The game's script calls it in 4 places, among them Concentric Castle (building), Fortress (building) and Keep (building). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.
What it checks
If
- Their county’s holder:
- Government is Ritsuryō
realm_law_use_imperial_policy_trigger = yes
Then
- Ritsuryō Government may only build or upgrade Castle Holdings while the Disarmament Imperial Policy is active
- Their county’s holder:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
japan_castle_construction_trigger = {
trigger_if = {
limit = {
county.holder ?= {
government_has_flag = government_is_japan_administrative
realm_law_use_imperial_policy_trigger = yes
}
}
custom_tooltip = {
text = japan_castle_construction_trigger_tt
county.holder.top_liege ?= { has_realm_law_flag = disarmament_law }
}
}
}As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls japan_castle_construction_trigger.
Buildings (4)
Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.