CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

imperial_policy_faction_can_create_trigger

imperial_policy_faction_can_create_trigger = yes

game/common/scripted_triggers/10_tgp_japan_triggers.txt, line 606 (8 lines). No parameters.

imperial_policy_faction_can_create_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 606 of its file. It takes no parameters: imperial_policy_faction_can_create_trigger = yes (or no). The game's script calls it in 1 place, among them Imperial Policy Faction (factions). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
imperial_policy_faction_can_create_trigger = {
	realm_law_use_imperial_policy_trigger = yes
	scope:target = {
		is_independent_ruler = yes
		this = root.liege
	}
	japan_faction_cohesion_trigger = yes
}

As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls imperial_policy_faction_can_create_trigger.

Factions (1)

  • Imperial Policy Faction

Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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