Scripted trigger · By God Alone files
pam_actor_rite_has_core_simony_trigger
pam_actor_rite_has_core_simony_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 1855 (7 lines). No parameters.
pam_actor_rite_has_core_simony_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1855 of its file. It takes no parameters: pam_actor_rite_has_core_simony_trigger = yes (or no). The game's script calls it in 9 places, among them Beseech Claim (interaction), Beseech De Jure Rights (interaction) and Negotiate For Land (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
pam_actor_rite_has_core_simony_trigger = {
scope:actor = {
rite = {
rite_has_parameter = tenet_simony_gold_donations
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_actor_rite_has_core_simony_trigger.
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.