Interaction · Diplomatic actions
Request Divorce
The time has come for the character you send and the recipient to part ways
What you need
You
To send it
- Does not have the Modifier: Promised Pilgrimage
Otherwise
- … Cultural Traditions forbid Divorce
If
- You are you
Then
- You swore to care for your family member's widow
Otherwise
- … swore to care for … family member's widow
- In some cases (on a condition the game doesn't show) › You: You have 100 Piety
- In some cases (on a condition the game doesn't show) › You › Your dynasty:
dynasty_prestige >= scope:puppet_or_actor.dynasty.minor_dynasty_prestige_value
To see it in the menu
- Your rite: Has the Must be Approved Doctrine
None of these
- Your Government is a Theocratic-type Government
- Your Government is Ecclesiastical
- Your government has the government is monastic holy order flag
One of these
- Your faith:
or
cp:councillor_court_chaplain:or
All of these
- Your Government is a Theocratic-type Government
exists = superior
or
cp:councillor_court_chaplain.superior:
- The character you send is not you
scope:secondary_actor.dynasty.dynast ?= scope:puppet_or_actorNone of these
- The character you send: Is your spouse
root.faith ?= scope:secondary_actor.faith
The character you send
- Does not have a Strong Hook on you
Request Divorce is a diplomatic character interaction in Crusader Kings III. You need: Does not have the Modifier: Promised Pilgrimage. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Reluctance (-50), The recipient's own Marriage (-100), Your union is divine (-100) and 27 more. It costs Piety (from 100), Renown (varies). Patch 1.20.1.2, from game/common/character_interactions/00_marriage_interactions.txt.
Quick answers (3)
- What are the requirements for Request Divorce in CK3?
- You: Does not have the Modifier: Promised Pilgrimage. (patch 1.20.1.2)
- How do I get the AI to accept Request Divorce?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Reluctance -50, The recipient's own Marriage -100, … Opinion of …, … Opinion of …, Your union is divine -100, The other character is openly in an incestuous relationship +150, The other character has been unfaithful, The other character is a Eunuch or Beardless Eunuch +100, The other character's Faith does not allow Polygamous +100, The other character is of a different Religion +100, The other character is of a different Faith +10, You … a Kinslayer -50, The other character is a Kinslayer +50, You … the recipient's friend +50, You … the recipient's best friend +150, You … the recipient's lover +25, You … the recipient's rival -100, You … the recipient's nemesis -500, Marriage is incestuous -100, Marriage is incestuous +100, You … of their Dynasty +5, You … of their House +10, You … family +25, Parents +50, You … Virtuous Traits, The other character has Virtuous Traits, You … Sinful Traits, The other character has Sinful Traits, Is your Realm Priest Puppet +100, Donation, Donation, Donation, Donation, Divorce Justified by Religious Law +25, Issue Dreadful Threats, Offer Pilgrimage, Is your Realm Priest Puppet +100, You have no Realm Priest Puppet -25, You belong to different Rites -20, The recipient's compatibility with … +25, The recipient's compatibility with … -25, The recipient's Rite prohibits a … Tenet -100 and The recipient's Rite prohibits a permitted … Tenet -40.
- How much does Request Divorce cost?
- Piety (from 100), Renown (varies) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
- They use their Hook on …
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | 0 |
| Reluctance | -50 |
The recipient's own Marriagewhen
| -100 |
… Opinion of …when
| varies |
… Opinion of …when
| varies |
Your union is divinewhen
| -100 |
The other character is openly in an incestuous relationshipwhen
| +150 |
The other character has been unfaithfulwhen
| varies |
The other character is a Eunuch or Beardless Eunuchwhen
| +100 |
The other character's Faith does not allow Polygamouswhen
| +100 |
The other character is of a different Religionwhen
| +100 |
The other character is of a different Faithwhen
| +10 |
You … a Kinslayerwhen
| -50 |
The other character is a Kinslayerwhen
| +50 |
You … the recipient's friendwhen
| +50 |
You … the recipient's best friendwhen
| +150 |
You … the recipient's loverwhen
| +25 |
You … the recipient's rivalwhen
| -100 |
You … the recipient's nemesiswhen
| -500 |
A scripted reasonwhen
| +15 |
Marriage is incestuouswhen
| -100 |
Marriage is incestuouswhen
| +100 |
You … of their Dynastywhen
| +5 |
You … of their Housewhen
| +10 |
You … familywhen
| +25 |
Parentswhen
| +50 |
You … Virtuous Traitswhen
| varies |
The other character has Virtuous Traitswhen
| varies |
You … Sinful Traitswhen
| varies |
The other character has Sinful Traitswhen
| varies |
Is your Realm Priest Puppetwhen
| +100 |
Donationwhen
| varies |
Donationwhen
| varies |
Donationwhen
| varies |
Donationwhen
| varies |
Divorce Justified by Religious Lawwhen
| +25 |
Issue Dreadful Threatswhen
| varies |
Offer Pilgrimagewhen
| pam_offer_pilgrimage_acceptance_value |
Is your Realm Priest Puppetwhen
| +100 |
You have no Realm Priest Puppetwhen
| -25 |
You belong to different Riteswhen
| -20 |
The recipient's compatibility with …when
| +25 |
The recipient's compatibility with …when
| -25 |
The recipient's Rite prohibits a … Tenetwhen
| -100 |
The recipient's Rite prohibits a permitted … Tenetwhen
| -40 |
Acceptance (ai_accept) (231 lines of game script)
base = 0
divorce_character_ai_accept_modifier = yes
modifier = {
add = -100
desc = DIVORCE_INCESTUOUS
scope:secondary_actor = {
is_close_or_extended_family_of = scope:secondary_recipient
rite = {
rite_has_tenet = tenet_divine_marriage
}
}
}
modifier = {
add = 100
desc = DIVORCE_INCESTUOUS
scope:secondary_actor = {
relation_with_character_is_incestuous_in_my_faith_trigger = {
CHARACTER = scope:secondary_recipient
}
}
}
modifier = {
add = 5
desc = YOU_ARE_MY_DYNASTY_MEMBER
scope:recipient = {
is_lowborn = no
dynasty = scope:puppet_or_actor.dynasty
NOR = {
is_close_or_extended_family_of = scope:puppet_or_actor
is_cousin_of = scope:puppet_or_actor
is_child_of = scope:puppet_or_actor
scope:recipient.dynasty = scope:secondary_recipient.dynasty
}
}
}
modifier = {
add = 10
desc = YOU_ARE_MY_HOUSE_MEMBER
scope:recipient = {
is_lowborn = no
house = scope:puppet_or_actor.house
NOR = {
is_close_or_extended_family_of = scope:puppet_or_actor
is_cousin_of = scope:puppet_or_actor
is_child_of = scope:puppet_or_actor
scope:recipient.house = scope:secondary_recipient.house
}
}
}
modifier = {
add = 25
desc = YOU_ARE_MY_RELATIVE
scope:recipient = {
OR = {
is_close_or_extended_family_of = scope:puppet_or_actor
is_cousin_of = scope:puppet_or_actor
}
NOT = {
is_child_of = scope:puppet_or_actor
}
}
}
modifier = {
add = 50
desc = PARENTS
scope:recipient = {
is_child_of = scope:puppet_or_actor
}
}
modifier = {
add = {
add = 10
multiply = scope:puppet_or_actor.num_virtuous_traits
}
scope:puppet_or_actor.num_virtuous_traits > 0
desc = I_AM_VIRTUOUS
}
modifier = {
add = {
add = -10
multiply = scope:secondary_recipient.num_virtuous_traits
}
scope:secondary_recipient.num_virtuous_traits > 0
desc = THEY_ARE_VIRTUOUS
}
modifier = {
add = {
add = -10
multiply = scope:puppet_or_actor.num_sinful_traits
}
scope:puppet_or_actor.num_sinful_traits > 0
desc = I_AM_SINFUL
}
modifier = {
add = {
add = 10
multiply = scope:secondary_recipient.num_sinful_traits
}
scope:secondary_recipient.num_sinful_traits > 0
desc = THEY_ARE_SINFUL
}
modifier = {
add = 100
scope:puppet_or_actor.puppet:theological_agent_puppet ?= scope:recipient
desc = IS_YOUR_PUPPET
}
modifier = {
add = {
value = 25
if = {
limit = {
pam_actor_rite_has_core_simony_trigger = yes
}
multiply = 5
}
}
scope:donate_faith ?= yes
scope:puppet_or_actor.major_gold_value < scope:recipient.minor_gold_value
desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 50
if = {
limit = {
pam_actor_rite_has_core_simony_trigger = yes
}
multiply = 5
}
}
scope:donate_faith ?= yes
scope:puppet_or_actor.major_gold_value < scope:recipient.major_gold_value
scope:puppet_or_actor.major_gold_value >= scope:recipient.minor_gold_value
desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 75
if = {
limit = {
pam_actor_rite_has_core_simony_trigger = yes
}
multiply = 5
}
}
scope:donate_faith ?= yes
scope:puppet_or_actor.major_gold_value >= scope:recipient.major_gold_value
scope:puppet_or_actor.major_gold_value < scope:recipient.monumental_gold_value
desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 100
if = {
limit = {
pam_actor_rite_has_core_simony_trigger = yes
}
multiply = 5
}
}
scope:donate_faith ?= yes
scope:puppet_or_actor.major_gold_value >= scope:recipient.monumental_gold_value
desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
add = 25
scope:divorce_justified ?= yes
desc = JUSTIFY_DIVORCE_REASON
}
modifier = {
add = {
value = 20
if = {
limit = {
scope:puppet_or_actor.highest_held_title_tier > scope:recipient.highest_held_title_tier
}
multiply = {
value = scope:puppet_or_actor.highest_held_title_tier
subtract = scope:recipient.highest_held_title_tier
add = 1
}
}
else_if = {
limit = {
scope:puppet_or_actor.highest_held_title_tier < scope:recipient.highest_held_title_tier_minus_one
}
multiply = 0.25
}
else_if = {
limit = {
scope:puppet_or_actor.highest_held_title_tier < scope:recipient.highest_held_title_tier
}
multiply = 0.5
}
if = {
limit = {
OR = {
is_liege_or_above_of = scope:recipient
liege ?= scope:recipient.liege
capital_county.holder ?= {
OR = {
this = scope:puppet_or_actor
any_liege_or_above = {
this = scope:puppet_or_actor
}
}
}
}
}
multiply = 3
}
else_if = {
limit = {
scope:recipient = {
OR = {
any_neighboring_top_liege_realm_owner = {
this = scope:puppet_or_actor
}
capital_county = {
any_neighboring_county = {
OR = {
holder = scope:puppet_or_actor
holder = {
any_liege_or_above = {
this = scope:puppet_or_actor
}
}
}
}
# … (cut here; the rest is in the file)As written in game/common/character_interactions/00_marriage_interactions.txt.
What happens
If they accept
- In some cases (on a condition the game doesn't show) › You:
add_piety = { … }- Your dynasty:
add_dynasty_prestige = { … }
- The character you target:
If
NOT = { scope:divorce_hook ?= yes }NOT = { scope:donate_faith ?= yes }NOT = { scope:divorce_justified ?= yes }NOT = { scope:threaten_priest ?= yes }NOT = { scope:offer_pilgrimage ?= yes }One of these
All of these
- The character you target: Intrigue at least 12
- The divorcer › Their house’s house head:
- If played by a person:
One of these
- Is the divorcer
or
Is you
One of these
- Is the divorcer
or
Is youor
Is close family of the divorcer
- If played by a person:
- The other character:
- Their house › Any house relation:
One of these
has_house_relation_level = quarrelor
has_house_relation_level = rivalryor
has_house_relation_level = neutral
- Any relation house:
this = scope:divorcer.house
- Their house’s house head:
- If played by a person: Is the other character
One of these
- Is the other character
or
Is close family of the other character
- Their house › Any house relation:
- The divorcer’s house’s house head:
All of these
All of these
is_house_head = { }is_playable_character = { }is_available_adult = { }
exists = scope:secondary_recipient.house.house_head.house.house_headNOT = { house = scope:secondary_recipient.house.house_head.house }If
- Is landed
- The other character’s house’s house head’s house’s house head: Is landed
Then
tier_difference = { target = scope:secondary_recipient.house.house_head.house.house_head value >= -1 }tier_difference = { target = scope:secondary_recipient.house.house_head.house.house_head value <= 1 }
NOT = { is_close_family_of = scope:secondary_recipient.house.house_head.house.house_head }NOT = { has_any_good_relationship_with_character_trigger = { CHARACTER = scope:secondary_recipient.house.house_head.house.house_head } }If
a check the game hides
Then
NOT = { this = scope:secondary_recipient.house.house_head.house.house_head.liege }NOT = { this.house = scope:secondary_recipient.house.house_head.house.house_head.liege.house }
in_diplomatic_range = scope:secondary_recipient.house.house_head.house.house_head
or
All of these
- The character you target: Diplomacy at least 12
One of these
- The divorcer:
- Any held title:
- Title tier exactly County
- Any county province › Their barony:
barony_is_valid_for_monastic_order_lease_trigger = { CHARACTER = scope:divorcer }
- Their faith › Any faith holy order:
leader ?= { government_has_flag = government_is_monastic_holy_order }holy_order_range_trigger = { CHARACTER = scope:recipient }
- Any held title:
or
The divorcer:- Any held title:
- Title tier exactly County
- Any county province › Their barony:
barony_is_valid_for_holy_order_lease_trigger = { CHARACTER = scope:divorcer }
- Their faith › Any faith holy order:
leader ?= { government_has_flag = government_is_military_holy_order }holy_order_range_trigger = { CHARACTER = scope:recipient }
- Any held title:
- The divorcer:
or
The character you target:or
The other character:- Does not have the Trait: Monk
- Does not have the Trait: Military Order Member
- Is played by the AI
- Is not a ruler
- Their faith:
this = scope:recipient.faith- Any faith holy order:
leader ?= { … }holy_order_range_trigger = { CHARACTER = scope:recipient }
Then
- Because … has selected no method to Induce Recipient Compliance (below):
If
- The character you target: Intrigue at least 12
- The divorcer › Their house’s house head:
- If played by a person:
One of these
- Is the divorcer
or
Is you
One of these
- Is the divorcer
or
Is youor
Is close family of the divorcer
- If played by a person:
- The other character:
- Their house › Any house relation:
One of these
has_house_relation_level = quarrelor
has_house_relation_level = rivalryor
has_house_relation_level = neutral
- Any relation house:
- Their house’s house head:
One of these
- Is the other character
or
… (more in the script below)
- Their house › Any house relation:
- … (more in the script below)
- … (more in the script below)
- … (more in the script below)
If they refuse
- If played by the AI: Opinion: Refusal (-25)
If
- The character you target: Is played by a person
- You: Is played by the AI
Then
- The character you target:
If
- Learning more than 20
- You: Is played by the AI
Then
- … may convince … to become Celibate, gaining Learning Lifestyle Experience
If
- You:
- Is not imprisoned
- Is not incapable
- The other character:
- Is not imprisoned
- Is not incapable
Then
- … may counsel … and … to improve their Marriage, gaining Opinion and Spiritual Fulfillment
- You:
- … may condemn … and gain Piety
- Event pam_interactions_events.0050 (after 1 days)
Options when sending
- Justify By Religious Law
- Issue Dreadful Threats
- Donate Gold to the Church
- Use a Hook
- Offer Pilgrimage
Events it fires: lover.0202, lover.0201, lover.0203, pam_interactions_events.0060, religious_interaction.6, pam_interactions_events.0050
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (35 lines of game script)
is_shown = scope:puppet_or_actor.rite ?= {
rite_has_doctrine = doctrine_divorce_approval
}
scope:puppet_or_actor ?= {
pam_grants_own_divorce_trigger = no
}
scope:puppet_or_actor ?= {
OR = {
faith ?= {
has_doctrine = doctrine_spiritual_head
exists = religious_head
}
cp:councillor_court_chaplain ?= {
highest_held_title_tier >= tier_duchy
is_clergy = yes
}
AND = {
government_has_flag = government_is_theocracy
exists = superior
}
cp:councillor_court_chaplain.superior ?= {
highest_held_title_tier >= tier_duchy
is_clergy = yes
}
}
}
scope:secondary_actor != scope:puppet_or_actor
scope:secondary_actor.dynasty.dynast ?= scope:puppet_or_actor
NOT = {
scope:secondary_actor = {
is_spouse_of = scope:puppet_or_actor
}
}
exists = scope:secondary_recipient
scope:puppet_or_actor.faith ?= scope:secondary_actor.faithAs written in game/common/character_interactions/00_marriage_interactions.txt.
Can be sent when (is_valid…) (88 lines of game script)
scope:puppet_or_actor = {
NOT = {
has_character_modifier = promised_pilgrimage_to_clergy_modifier
}
}
trigger_if = {
limit = {
scope:actor = scope:puppet_or_actor
}
custom_tooltip = {
NOT = {
scope:puppet_or_actor.culture = {
has_cultural_parameter = cannot_divorce
}
}
text = CULTURE_FORBIDS_DIVORCE
}
}
trigger_else = {
custom_tooltip = {
NOT = {
scope:puppet_or_actor.culture = {
has_cultural_parameter = cannot_divorce
}
}
text = CULTURE_FORBIDS_DIVORCE_puppeteer
}
}
scope:secondary_actor = {
NOT = {
has_strong_hook = scope:puppet_or_actor
}
}
trigger_if = {
limit = {
scope:secondary_actor = {
NOR = {
is_child_of = scope:puppet_or_actor
is_grandchild_of = scope:puppet_or_actor
is_great_grandchild_of = scope:puppet_or_actor
}
}
}
custom_description = {
scope:secondary_actor.top_liege = scope:puppet_or_actor.top_liege
subject = scope:puppet_or_actor
text = same_realm_as
}
}
scope:puppet_or_actor = {
trigger_if = {
limit = {
scope:actor = scope:puppet_or_actor
}
custom_tooltip = {
NOT = {
var:family_widow_forbidden_divorce ?= scope:secondary_recipient
}
text = BOUND_TO_FAMILY_WIDOW
}
}
trigger_else = {
custom_tooltip = {
NOT = {
var:family_widow_forbidden_divorce ?= scope:secondary_recipient
}
text = BOUND_TO_FAMILY_WIDOW_puppeteer
}
}
}
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
piety >= divorce_cost
}
}
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
dynasty ?= {
dynasty_prestige >= scope:puppet_or_actor.dynasty.minor_dynasty_prestige_value
}
}
}As written in game/common/character_interactions/00_marriage_interactions.txt.
Effects (on_send, on_accept, on_decline) (263 lines of game script)
on_send = scope:puppet_or_actor = {
if = {
limit = {
scope:actor = {
is_ai = yes
}
scope:secondary_actor = {
divorce_is_justified_trigger = {
DIVORCER = scope:secondary_actor
}
}
NOT = {
scope:divorce_justified ?= yes
}
}
save_scope_as = ai_divorce_justified
}
}
on_accept = if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
add_piety = {
value = {
add = divorce_cost
max = piety
multiply = -1
}
}
dynasty ?= {
add_dynasty_prestige = {
value = {
add = scope:puppet_or_actor.dynasty.minor_dynasty_prestige_value
multiply = -1
}
}
}
}
}
scope:secondary_actor = {
save_scope_as = divorcer
}
scope:puppet_or_actor = {
save_scope_as = forcing_divorce
}
scope:recipient = {
if = {
limit = {
NOR = {
scope:divorce_hook ?= yes
scope:donate_faith ?= yes
scope:divorce_justified ?= yes
exists = scope:ai_divorce_justified
scope:threaten_priest ?= yes
scope:offer_pilgrimage ?= yes
}
OR = {
divorce_can_cause_house_feud_trigger = yes
divorce_can_cause_holy_order_lease_trigger = yes
divorce_can_cause_hook_trigger = yes
divorce_can_put_spouse_in_monastery_trigger = yes
}
}
custom_tooltip = cleric_divorce_fuckery_tt
if = {
limit = {
divorce_can_cause_house_feud_trigger = yes
}
custom_tooltip = cleric_cause_house_feud_tt
}
if = {
limit = {
divorce_can_cause_holy_order_lease_trigger = yes
}
custom_tooltip = cleric_force_holy_order_lease_tt
}
if = {
limit = {
divorce_can_cause_hook_trigger = yes
}
custom_tooltip = cleric_get_hook_forcer_tt
}
if = {
limit = {
divorce_can_put_spouse_in_monastery_trigger = yes
}
custom_tooltip = cleric_put_spouse_in_monastery_tt
}
save_scope_as = no_inducement
}
}
show_as_tooltip = {
scope:secondary_actor = {
divorce_effect = {
DIVORCER = scope:secondary_actor
DIVORCEE = scope:secondary_recipient
}
}
}
if = {
limit = {
always = scope:divorce_hook
}
scope:puppet_or_actor = {
if = {
limit = {
has_usable_hook = scope:recipient
}
use_hook = scope:recipient
}
}
}
scope:puppet_or_actor = {
if = {
limit = {
scope:donate_faith ?= yes
}
pay_short_term_gold = {
target = scope:recipient
gold = scope:puppet_or_actor.medium_gold_value
}
}
}
pam_offer_pilgrimage_effect = {
ACTOR = scope:puppet_or_actor
CLERIC = scope:recipient
}
if = {
limit = {
NOR = {
scope:divorce_justified ?= yes
exists = scope:ai_divorce_justified
}
}
if = {
limit = {
scope:recipient = {
is_ai = no
}
}
scope:recipient = {
change_spiritual_fulfillment = minor_spiritual_fulfillment_loss
}
}
else = {
hidden_effect = {
scope:recipient = {
change_spiritual_fulfillment = miniscule_spiritual_fulfillment_loss
}
}
}
}
else = {
scope:recipient = {
add_piety = minor_piety_gain
}
}
scope:secondary_actor = {
add_opinion = {
modifier = forced_divorce_opinion
target = scope:puppet_or_actor
}
}
scope:secondary_recipient = {
add_opinion = {
modifier = forced_divorce_opinion
target = scope:puppet_or_actor
}
}
scope:secondary_actor = {
save_scope_as = actor
save_scope_as = puppet_or_actor
}
if = {
limit = {
exists = scope:no_inducement
}
scope:recipient = {
trigger_event = pam_interactions_events.0060
}
}
else = {
scope:forcing_divorce = {
trigger_event = religious_interaction.6
}
}
on_decline = scope:puppet_or_actor = {
send_interface_toast = {
type = event_toast_effect_bad
title = divorce_character_dynast_request_rel_head_interaction_decline_notification
right_icon = scope:recipient
clerical_interaction_refusal_minor_effect = yes
}
}
if = {
limit = {
scope:recipient = {
is_ai = no
}
scope:actor = {
is_ai = yes
}
}
scope:secondary_actor = {
save_scope_as = actor
save_scope_as = puppet_or_actor
}
scope:recipient = {
if = {
limit = {
learning > extremely_high_skill_rating
scope:actor = {
is_ai = yes
}
NOR = {
rite = {
trait_is_virtue_rite = lustful
}
rite = {
trait_is_sin_rite = chaste
}
scope:puppet_or_actor = {
has_trait = lustful
}
}
}
custom_tooltip = refuse_divorce_celibacy_tt
}
if = {
limit = {
scope:puppet_or_actor = {
is_imprisoned = no
is_incapable = no
}
scope:secondary_recipient = {
is_imprisoned = no
is_incapable = no
}
}
custom_tooltip = refuse_divorce_comfort_tt
}
custom_tooltip = refuse_divorce_condemn_tt
trigger_event = {
id = pam_interactions_events.0050
days = 1
}
if = {
limit = {
scope:threaten_priest ?= yes
}
if = {
limit = {
ai_boldness < 0
}
add_stress = major_stress_gain
}
else = {
add_stress = medium_stress_gain
}
}
}
}As written in game/common/character_interactions/00_marriage_interactions.txt.
- Category
- Diplomatic actions
- Cost: Piety
- from 100
- Cost: Renown
- varies
- In the menu
- under More…
- ID
divorce_character_dynast_request_rel_head_interaction
Source: game/common/character_interactions/00_marriage_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.