Scripted trigger · Khans of the Steppe files
is_gurkhan
is_gurkhan = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 1548 (6 lines). No parameters.
is_gurkhan is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1548 of its file. It takes no parameters: is_gurkhan = yes (or no). The game's script calls it in 22 places, among them Abandon Confederation (decision), Abuse Gurkhan's Authority (decision) and Ask for Paiza (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
is_gurkhan = {
trigger_if = {
limit = { exists = situation:the_great_steppe }
this = situation:the_great_steppe.situation_top_herd
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_gurkhan.
Decisions (2)
Character interactions (5)
Casus belli (1)
Artifacts (1)
- paiza_artifact_template
Events (6)
- Decapitation
mpo_nomad_events.1011 - In the Name of the …
mpo_decisions_events.0110 - The Wrath of the Gurkhan
mpo_decisions_events.0111 - The Wrath of the Gurkhan
mpo_decisions_events.0112 - Welcomed in …
migration_events.1040 - Wider Grazelands
mpo_nomad_events.1050
Scripted triggers inside an event file (1)
- mpo_decisions_events_0001_threat_trigger
On actions (the game's own hooks) (1)
- yearly_global_pulse
Scripted triggers (4)
Script values (1)
- obedience_value
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.