Interaction · Hostile actions
Leverage Khan Authority
Take Herd and Gold from the recipient, and make them Obedient, if possible. The Gurkhan might react to this abuse of authority.
What you need
You
To send it
To see it in the menu
- Any character artifact:
- Has “paiza patron” (a variable the game's script sets)
- You:
can_benefit_from_artifact = prev
One of these
scope:recipient.top_liege ?= var:paiza_patronor
The character you target:- Is an Independent Ruler
primary_title.tier < scope:actor.primary_title.tier- Government is Nomadic
or
The character you target › Their liege:One of these
- Government is Nomadic
or
scope:recipient.top_liege ?= prev.var:paiza_patron
The character you target
- Is played by the AI
- Is at least 12 years old
Leverage Khan Authority is a hostile character interaction in Crusader Kings III. You need: The Gurkhan reacted to your deeds, The Paiza patron is no longer the Gurkhan and Is not at war with the target. The AI weighs it. Reasons the AI weighs include They is Craven (+10), They is Arrogant (-20), They is Brave (-20) and 1 more. Patch 1.20.1.2, from game/common/character_interactions/09_mpo_interactions.txt.
Quick answers (2)
- What are the requirements for Leverage Khan Authority in CK3?
- You: The Gurkhan reacted to your deeds, The Paiza patron is no longer the Gurkhan and Is not at war with the target. (patch 1.20.1.2)
- How do I get the AI to accept Leverage Khan Authority?
- The AI weighs it. Its reasons: They is Craven +10, They is Arrogant -20, They is Brave -20, They is Paranoid -20, The recipient's Intrigue, Your Intrigue and You are Dreadful.
Will they accept?
The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -60 |
| They is Craven | +10 |
| They is Arrogant | -20 |
| They is Brave | -20 |
| They is Paranoid | -20 |
| The recipient's Intrigue | their intrigue × -2 |
| Your Intrigue | your intrigue |
You are Dreadfulwhen
| varies |
| Their opinion of situation:the great steppe.situation top herd × 0.4 | varies |
| Their opinion of you × 0.2 | varies |
Acceptance (ai_accept) (52 lines of game script)
base = -60
modifier = {
add = 10
has_trait = craven
desc = BLACKMAIL_INTERACTION_CRAVEN_ACCEPTANCE
}
modifier = {
add = -20
has_trait = arrogant
desc = BLACKMAIL_INTERACTION_ARROGANT_ACCEPTANCE
}
modifier = {
add = -20
has_trait = brave
desc = BLACKMAIL_INTERACTION_BRAVE_ACCEPTANCE
}
modifier = {
add = -20
has_trait = paranoid
desc = BLACKMAIL_INTERACTION_PARANOID_ACCEPTANCE
}
modifier = {
add = {
value = scope:recipient.intrigue
multiply = -2
}
desc = INDEBT_GUEST_INTRIGUE_RECIPIENT
}
modifier = {
add = {
value = scope:actor.intrigue
}
desc = INDEBT_GUEST_INTRIGUE_ACTOR
}
modifier = {
add = {
value = scope:actor.dread
divide = 2
}
scope:actor.dread >= 2
desc = offer_vassalization_interaction_aibehavior_dreaded_tt
}
opinion_modifier = {
opinion_target = situation:the_great_steppe.situation_top_herd
who = scope:recipient
multiplier = 0.4
}
opinion_modifier = {
opinion_target = scope:actor
who = scope:recipient
multiplier = 0.2
}As written in game/common/character_interactions/09_mpo_interactions.txt.
What happens
If they accept
If
- The character you target:
obedience_target = scope:actor- Is not obedient to you
Then
- The character you target: Opinion: Sworn Obedience
- The character you target:
- The character you target:
- One random character artifact:
- Where:
- You:
can_benefit_from_artifact = prev
- Has “paiza patron” (a variable the game's script sets)
- You:
- var:paiza_patron › You:
If
- The paiza patron: Is played by a person
Then
- The Gurkhan's acts are as random as only humans can be
- The paiza patron: Event mpo_decisions_events.0112 (after 1–4 days)
Otherwise
If a check the game hides passes: the same again (1 line)
- The Gurkhan is indifferent to your abuse of authority and will not take any action this time
Else if
a check the game hides
Then
- Depending on paiza abuse stance:
- When paiza abuse stance is angry:
- The Gurkhan is furious at your abuse of authority and is almost guaranteed to react
- 1 of 2 things will happen:
- 90% (base chance; changed in play):
- Gurkhan will react violently
- Event mpo_decisions_events.0111 (after 21–37 days)
- 10%: Gurkhan will be furious but will not take any action
- 90% (base chance; changed in play):
- When paiza abuse stance is annoyed:
- The Gurkhan is annoyed at your abuse of authority and is likely to react
- 1 of 3 things will happen:
- 40% (base chance; changed in play):
- Gurkhan will react violently
- Event mpo_decisions_events.0111 (after 21–37 days)
- 40% (base chance; changed in play): Gurkhan will be furious but will not take any action
- 20%: Gurkhan will be annoyed but will not take any action
- 40% (base chance; changed in play):
- When paiza abuse stance is indifferent:
- The Gurkhan is indifferent to your abuse of authority and will not take any action this time
- 1 of 2 things will happen:
- When paiza abuse stance is angry:
- Event mpo_decisions_events.0098 (after 4–8 days)
- Where:
Events it fires: mpo_decisions_events.0112, mpo_decisions_events.0111, mpo_decisions_events.0098
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (35 lines of game script)
is_available = NOT = {
has_character_flag = established_paiza_system
}
is_shown = scope:recipient = {
is_ai = yes
is_gurkhan = no
age >= 12
NOT = {
has_character_flag = established_paiza_system
}
}
scope:actor = {
any_character_artifact = {
has_variable = paiza_patron
scope:actor = {
can_benefit_from_artifact = prev
}
OR = {
scope:recipient.top_liege ?= var:paiza_patron
scope:recipient = {
is_independent_ruler = yes
primary_title.tier < scope:actor.primary_title.tier
government_has_flag = government_is_nomadic
}
scope:recipient = {
liege = {
OR = {
government_has_flag = government_is_nomadic
scope:recipient.top_liege ?= prev.var:paiza_patron
}
}
}
}
}
}As written in game/common/character_interactions/09_mpo_interactions.txt.
Can be sent when (is_valid…) (23 lines of game script)
scope:actor = {
custom_tooltip = {
text = mpo_abuse_authority_paiza_decision.no_more_paiza_abuse
NOT = {
has_character_flag = no_more_paiza_abuse
}
}
custom_tooltip = {
text = mpo_abuse_authority_paiza_decision.paiza_patron_not_topdog
any_character_artifact = {
scope:actor = {
can_benefit_from_artifact = prev
}
exists = var:paiza_patron
var:paiza_patron ?= {
is_gurkhan = yes
}
}
}
NOT = {
is_at_war_with = scope:recipient
}
}As written in game/common/character_interactions/09_mpo_interactions.txt.
Effects (on_send, on_accept, on_decline) (78 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
left_icon = scope:recipient
right_icon = situation:the_great_steppe.situation_top_herd
title = mpo_interaction_leverage_khan_authority
make_obedient_recipient_to_actor_effect = yes
scope:recipient = {
pay_short_term_gold = {
target = scope:actor
gold = {
value = current_gold_value
divide = 2
}
}
if = {
limit = {
government_has_flag = government_is_nomadic
scope:recipient = {
government_has_flag = government_is_nomadic
}
}
pay_herd = {
target = scope:actor
value = {
value = domicile.herd
multiply = 0.5
}
}
}
}
if = {
limit = {
scope:recipient = {
OR = {
is_landed = yes
}
}
}
add_prestige = medium_prestige_value
}
else = {
add_prestige = minor_prestige_value
}
}
if = {
limit = {
government_has_flag = government_is_nomadic
scope:recipient = {
government_has_flag = government_is_nomadic
}
}
pay_herd = {
target = scope:actor
value = {
value = domicile.herd
multiply = 0.5
}
}
}
}
scope:actor = {
random_character_artifact = {
limit = {
scope:actor = {
can_benefit_from_artifact = prev
}
has_variable = paiza_patron
}
var:paiza_patron = {
scope:actor = {
mpo_paiza_abuse_counter_effect = {
PAIZA_PATRON = prev
PAIZA_ABUSER = scope:actor
}
}
}
}
}As written in game/common/character_interactions/09_mpo_interactions.txt.
- Category
- Hostile actions
- Cooldown
- 6 months
- Again on the same character
- after 10 years
- In the menu
- under More…
- ID
mpo_interaction_leverage_khan_authority
Source: game/common/character_interactions/09_mpo_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.