Scripted trigger · All Under Heaven files
tribute_mission_decision_ai_potential_trigger
tribute_mission_decision_ai_potential_trigger = { TARGET = … }game/common/scripted_triggers/tgp_tribute_mission_triggers.txt, line 48 (36 lines). Parameters: $TARGET$.
tribute_mission_decision_ai_potential_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 48 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 6 places, among them Kowtow to China (decision), Pay Tribute to … (decision) and Pay Tribute to Dar al-Islam (decision). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_tribute_mission_triggers.txt.
What it checks
- Is at not War
- Their faith:
prev != religious_head
If
primary_title.tier >= tier_empire
Then
tribute_mission_decision_ai_religion_culture_limit_trigger = { TARGET = $TARGET$ }
If
- Is a Tributary
- Does not have “requested tribute mission” (a variable the game's script sets)
Then
suzerain = { … }- Does not have “tribute mission grace” (a variable the game's script sets)
$TARGET$ ?= { … }
None of these
- Any owned story:
One of these
story_type = story_mongol_invasionor
story_type = story_greatest_of_khans
mpo_has_gok_mongol_empire_trigger = yes- Has the Trait: Conqueror
- Has the Trait: Greatest of Khans
is_gurkhan = yes
- Any owned story:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (36 lines of game script)
tribute_mission_decision_ai_potential_trigger = {
is_at_war = no
faith = {
prev != religious_head
NOT = { exists = great_holy_war }
}
# Emperors are much more selective
trigger_if = {
limit = { primary_title.tier >= tier_empire }
tribute_mission_decision_ai_religion_culture_limit_trigger = { TARGET = $TARGET$ }
}
#Pace the AI
trigger_if = {
limit = {
is_tributary = yes
NOT = { has_variable = requested_tribute_mission }
}
suzerain = { NOT = { has_character_flag = pay_tribute_cooldown } }
NOT = { has_variable = tribute_mission_grace }
$TARGET$ ?= { NOT = { has_variable = ai_tribute_mission_cooldown } }
}
NOR = {
any_owned_story = {
OR = {
story_type = story_mongol_invasion
story_type = story_greatest_of_khans
}
}
mpo_has_gok_mongol_empire_trigger = yes
has_trait = conqueror
has_trait = greatest_of_khans
is_gurkhan = yes
}
}As written in game/common/scripted_triggers/tgp_tribute_mission_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tribute_mission_decision_ai_potential_trigger.
Source: game/common/scripted_triggers/tgp_tribute_mission_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.