CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

mpo_has_gok_mongol_empire_trigger

mpo_has_gok_mongol_empire_trigger = yes

game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt, line 16 (13 lines). No parameters.

mpo_has_gok_mongol_empire_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 16 of its file. It takes no parameters: mpo_has_gok_mongol_empire_trigger = yes (or no). The game's script calls it in 22 places, among them Adopt … Ways (decision), Challenge the … (decision) and Restore the Holy Roman Empire (decision). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt.

What it checks

  • One of these

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
mpo_has_gok_mongol_empire_trigger = {
	OR = {
		has_title = title:e_mongol_empire
		custom_tooltip = {
			text = gok_title_trigger
			exists = global_var:greatest_of_khans_title
			any_held_title = {
				title_tier = empire
				this = global_var:greatest_of_khans_title
			}
		}
	}
}

As written in game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_has_gok_mongol_empire_trigger.

Source: game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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