
Major decision · Major Decisions
Challenge the …
Challenge the … for … title and … land
No cost
… carries the title of … as if it is unquestionably …; as if it is not skill and strength alone that should decide our leader. I, …, question … right to the title, to all of …, and I will be silent no longer!
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (11 lines of game script)
government_has_flag = government_is_tribal
liege ?= {
government_has_flag = government_is_tribal
this != root
primary_title ?= {
save_temporary_scope_as = title_check
}
}
can_start_single_combat_trigger = yes
is_imprisoned = no
has_claim_on = scope:title_checkAs written in game/common/decisions/80_major_decisions.txt.
Can be taken when (is_valid) (15 lines of game script)
is_adult = yes
liege = {
is_available = yes
is_adult = yes
}
custom_description = {
text = recently_took_tribal_challenge_ruler_decision
subject = root
NOT = {
has_character_flag = recently_took_the_tribal_challenge_ruler_decision
}
}
can_be_combatant_based_on_gender_trigger = {
ARMY_OWNER = liege
}As written in game/common/decisions/80_major_decisions.txt.
Effects
- … will decide upon the challenge
Effect (27 lines of game script)
save_scope_as = challenger
add_character_flag = {
flag = recently_took_the_tribal_challenge_ruler_decision
years = 10
}
liege = {
save_scope_as = liege_to_challenge
primary_title = {
save_scope_as = title_being_fought_over
}
trigger_event = tribal.1001
}
custom_tooltip = tribal_challenge_ruler_effect_tooltip
show_as_tooltip = {
random_list = {
10 = {
show_chance = no
desc = tribal_challenge_ruler_desc_success
tribal_transfer_liege_title_effect = yes
}
10 = {
show_chance = no
desc = tribal_challenge_ruler_desc_failure
tribal_challenger_lost_effect = yes
}
}
}As written in game/common/decisions/80_major_decisions.txt.
Source: game/common/decisions/80_major_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).