Scripted trigger · Khans of the Steppe files
mpo_nomad_duchy_invasion_war_ai_trigger
mpo_nomad_duchy_invasion_war_ai_trigger = { NOMAD = … }game/common/scripted_triggers/mpo_scripted_triggers.txt, line 2001 (55 lines). Parameters: $NOMAD$.
mpo_nomad_duchy_invasion_war_ai_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 2001 of its file. A call passes 1 parameter: NOMAD. The game's script calls it in 2 places, among them Overrun Kingdom (casus belli) and mpo_the_great_steppe_yearly_pulse_random (on action). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
- Is an Independent Ruler
- Is at not War
- Gold more than 0
- Does NOT have the Uncrowned Law
- Has the Limited Dominance Law
One of these
All of these
- Dynastic Cycle:
situation_current_phase = situation_dynastic_cycle_phase_chaos
NOT = { exists = title:h_china.holder }
- Dynastic Cycle:
or
Their capital county › Any county situation sub region:situation_sub_region_has_county = prevsub_region_current_phase = situation_steppe_havsarsan_zud_season
or
All of these
- Is not landed
domicile.herd >= 4000
or
All of these
- Ai energy at least 0
is_gurkhan = no- Realm size (counties) at most 3
- Their domicile:
herd <= two_thirds_max_herd_value
exists = $NOMAD$.house- Their primary title:
previous_holder ?= { house ?= $NOMAD$.house }- Past holder (at least 2):
this != $NOMAD$house ?= $NOMAD$.houseOne of these
is_alive = yesor
time_since_death = { years <= 120 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (55 lines of game script)
mpo_nomad_duchy_invasion_war_ai_trigger = {
is_independent_ruler = yes
is_at_war = no
gold > 0
NOT = {
has_realm_law = uncrowned
}
has_realm_law = nomadic_authority_2
OR = {
#China is in division
AND = {
situation:dynastic_cycle ?= { situation_current_phase = situation_dynastic_cycle_phase_chaos }
NOT = {
exists = title:h_china.holder
}
}
# Havsaran zud? Leave the steppe!
capital_county ?= {
any_county_situation_sub_region = {
situation_sub_region_has_county = prev
sub_region_current_phase = situation_steppe_havsarsan_zud_season
}
}
#Landless and heavily herded
AND = {
is_landed = no
domicile.herd >= 4000
}
#Family has held title without ascendance for a while
AND = {
ai_energy >= 0
is_gurkhan = no
sub_realm_size <= 3
domicile ?= { herd <= two_thirds_max_herd_value }
exists = $NOMAD$.house
primary_title = {
previous_holder ?= {
house ?= $NOMAD$.house
}
any_past_holder = {
count >= 2
this != $NOMAD$
house ?= $NOMAD$.house
OR = {
is_alive = yes
time_since_death = {
years <= 120
}
}
}
}
}
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_nomad_duchy_invasion_war_ai_trigger.
Casus belli (1)
On actions (the game's own hooks) (1)
- mpo_the_great_steppe_yearly_pulse_random
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.