Interaction · Diplomatic actions
Grant Paiza
Grant the recipient a Paiza Artifact and make them Obedient to you, if possible
What you need
You
To send it
- Is not at war with the target
- Is an Independent Ruler
- You are not the Gurkhan
- You have not taken the Establish Paiza System Decision
To see it in the menu
- Any character situation:
- Your Government is Nomadic
The character you target
To send it
- … is already Obedient to you
None of these
- Any character artifact:
- The character you target:
can_benefit_from_artifact = prev
scope:artifact.var:paiza_patron:If
a check the game hides
Then
this = situation:the_great_steppe.situation_top_herd
scope:artifact.var:paiza_patron ?= scope:actor
- The character you target:
- Any character artifact:
To see it in the menu
- Government is Nomadic
One of these
- Is a vassal of you
or
Is a tributary of youor
Is a courtier of you
Grant Paiza is a diplomatic character interaction in Crusader Kings III. You need: Is not at war with the target, Is an Independent Ruler, You are not the Gurkhan and 1 more. The AI weighs it. Reasons the AI weighs include Plans to abuse Paiza (+40). It costs 350 Prestige, 25 Gold. Patch 1.20.1.2, from game/common/character_interactions/09_mpo_interactions.txt.
Quick answers (3)
- What are the requirements for Grant Paiza in CK3?
- You: Is not at war with the target, Is an Independent Ruler, You are not the Gurkhan and You have not taken the Establish Paiza System Decision. (patch 1.20.1.2)
- How do I get the AI to accept Grant Paiza?
- The AI weighs it. Its reasons: Intimidated by you, Terrified of you and Plans to abuse Paiza +40.
- How much does Grant Paiza cost?
- 350 Prestige, 25 Gold (patch 1.20.1.2).
Will they accept?
The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -20 |
| Their opinion of you | varies |
Intimidated by youwhen
| intimidated_external_reason_value |
Terrified of youwhen
| cowed_external_reason_value |
Plans to abuse Paizawhen
| +40 |
Acceptance (ai_accept) (34 lines of game script)
base = -20
opinion_modifier = {
opinion_target = scope:actor
who = scope:recipient
multiplier = 1
}
modifier = {
add = intimidated_external_reason_value
scope:recipient = {
has_dread_level_towards = {
target = scope:actor
level = 1
}
}
desc = INTIMIDATED_REASON
}
modifier = {
add = cowed_external_reason_value
scope:recipient = {
has_dread_level_towards = {
target = scope:actor
level = 2
}
}
desc = COWED_REASON
}
modifier = {
add = 40
scope:recipient = {
ai_honor < 0
ai_greed > 0
}
desc = will_abuse_paiza_reason
}As written in game/common/character_interactions/09_mpo_interactions.txt.
What happens
If they accept
If
- The character you target:
obedience_target = scope:actor- Is not obedient to you
Then
- The character you target: Opinion: Sworn Obedience
- The character you target:
- The character you target:
- The grantee: “… Paiza” Artifact is created
- Characters bearing Paizas get access to the Abuse Gurkhan's Authority Decision
- Characters bearing Paizas get access to the Leverage Khan Authority Interaction
If
- Has Legitimacy
- Is landed
- Is a ruler
- Highest held Title is at least County Rank
- Your government is not a Theocratic-type Government
- Your government is not unplayable
Then
- Gains … Legitimacy
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = has_character_flag = established_paiza_system
exists = situation:the_great_steppe
any_character_situation = {
this = situation:the_great_steppe
}
government_has_flag = government_is_nomadic
is_shown = scope:recipient = {
government_has_flag = government_is_nomadic
OR = {
is_vassal_of = scope:actor
is_tributary_of = scope:actor
is_courtier_of = scope:actor
}
}As written in game/common/character_interactions/09_mpo_interactions.txt.
Can be sent when (is_valid…) (33 lines of game script)
scope:actor = {
NOT = {
is_at_war_with = scope:recipient
}
is_independent_ruler = yes
custom_tooltip = {
text = mpo_character_interaction_gurkhan
is_gurkhan = yes
}
custom_tooltip = {
text = mpo_character_interaction_established_paiza_system
has_character_flag = established_paiza_system
}
}
scope:recipient = {
custom_tooltip = {
text = mpo_character_interaction_obedient
NOT = {
is_obedient_to = scope:actor
}
}
NOT = {
any_character_artifact = {
scope:recipient = {
can_benefit_from_artifact = prev
}
scope:artifact.var:paiza_patron ?= {
is_gurkhan = yes
}
scope:artifact.var:paiza_patron ?= scope:actor
}
}
}As written in game/common/character_interactions/09_mpo_interactions.txt.
Effects (on_send, on_accept, on_decline) (14 lines of game script)
on_accept = make_obedient_recipient_to_actor_effect = yes
scope:recipient = {
mpo_create_paiza_artifact_effect = {
PATRON = scope:actor
GRANTEE = scope:recipient
}
custom_tooltip = mpo_establish_paiza_system_decision.paiza_abuse_authority_unlocked
custom_tooltip = mpo_establish_paiza_system_decision.leverage_khan_authority_unlocked
}
scope:actor = {
add_legitimacy_effect = {
LEGITIMACY = scope:recipient.tier_scaled_legitimacy_value
}
}As written in game/common/character_interactions/09_mpo_interactions.txt.
- Category
- Diplomatic actions
- Cost: Prestige
- 350
- Cost: Gold
- 25
- Again on the same character
- after 10 years
- In the menu
- under More…
- ID
mpo_interaction_grant_paiza
Source: game/common/character_interactions/09_mpo_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.