CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diplomatic actions

Grant Paiza

350Prestige25GoldThe AI weighs it

Grant the recipient a Paiza Artifact and make them Obedient to you, if possible

What you need

You

To send it

To see it in the menu

The character you target

To send it

  • … is already Obedient to you
  • None of these

    • Any character artifact:
      • The character you target:
        • can_benefit_from_artifact = prev
      • scope:artifact.var:paiza_patron:
        • If

          a check the game hides

          Then

          • this = situation:the_great_steppe.situation_top_herd
      • scope:artifact.var:paiza_patron ?= scope:actor

To see it in the menu

  • Government is Nomadic
  • One of these

    • Is a vassal of you
    • or

      Is a tributary of you
    • or

      Is a courtier of you

Grant Paiza is a diplomatic character interaction in Crusader Kings III. You need: Is not at war with the target, Is an Independent Ruler, You are not the Gurkhan and 1 more. The AI weighs it. Reasons the AI weighs include Plans to abuse Paiza (+40). It costs 350 Prestige, 25 Gold. Patch 1.20.1.2, from game/common/character_interactions/09_mpo_interactions.txt.

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Quick answers (3)
What are the requirements for Grant Paiza in CK3?
You: Is not at war with the target, Is an Independent Ruler, You are not the Gurkhan and You have not taken the Establish Paiza System Decision. (patch 1.20.1.2)
How do I get the AI to accept Grant Paiza?
The AI weighs it. Its reasons: Intimidated by you, Terrified of you and Plans to abuse Paiza +40.
How much does Grant Paiza cost?
350 Prestige, 25 Gold (patch 1.20.1.2).

Will they accept?

The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-20
Their opinion of youvaries
Intimidated by you
when
  • The character you target:
    • has_dread_level_towards = { target = scope:actor level = 1 }
intimidated_external_reason_value
Terrified of you
when
  • The character you target:
    • has_dread_level_towards = { target = scope:actor level = 2 }
cowed_external_reason_value
Plans to abuse Paiza
when
  • The character you target:
    • Ai honor less than 0
    • Ai greed more than 0
+40
Acceptance (ai_accept) (34 lines of game script)
base = -20
opinion_modifier = {
	opinion_target = scope:actor
	who = scope:recipient
	multiplier = 1
}
modifier = {
	add = intimidated_external_reason_value
	scope:recipient = {
		has_dread_level_towards = {
			target = scope:actor
			level = 1
		}
	}
	desc = INTIMIDATED_REASON
}
modifier = {
	add = cowed_external_reason_value
	scope:recipient = {
		has_dread_level_towards = {
			target = scope:actor
			level = 2
		}
	}
	desc = COWED_REASON
}
modifier = {
	add = 40
	scope:recipient = {
		ai_honor < 0
		ai_greed > 0
	}
	desc = will_abuse_paiza_reason
}

As written in game/common/character_interactions/09_mpo_interactions.txt.

What happens

If they accept

  • If

    • The character you target:
      • obedience_target = scope:actor
      • Is not obedient to you

    Then

    • The character you target: Opinion: Sworn Obedience
  • The character you target:
    • The grantee: “… Paiza” Artifact is created
    • Characters bearing Paizas get access to the Abuse Gurkhan's Authority Decision
    • Characters bearing Paizas get access to the Leverage Khan Authority Interaction
  • If

    • Has Legitimacy
    • Is landed
    • Is a ruler
    • Highest held Title is at least County Rank
    • Your government is not a Theocratic-type Government
    • Your government is not unplayable

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = has_character_flag = established_paiza_system
exists = situation:the_great_steppe
any_character_situation = {
	this = situation:the_great_steppe
}
government_has_flag = government_is_nomadic
is_shown = scope:recipient = {
	government_has_flag = government_is_nomadic
	OR = {
		is_vassal_of = scope:actor
		is_tributary_of = scope:actor
		is_courtier_of = scope:actor
	}
}

As written in game/common/character_interactions/09_mpo_interactions.txt.

Can be sent when (is_valid…) (33 lines of game script)
scope:actor = {
	NOT = {
		is_at_war_with = scope:recipient
	}
	is_independent_ruler = yes
	custom_tooltip = {
		text = mpo_character_interaction_gurkhan
		is_gurkhan = yes
	}
	custom_tooltip = {
		text = mpo_character_interaction_established_paiza_system
		has_character_flag = established_paiza_system
	}
}
scope:recipient = {
	custom_tooltip = {
		text = mpo_character_interaction_obedient
		NOT = {
			is_obedient_to = scope:actor
		}
	}
	NOT = {
		any_character_artifact = {
			scope:recipient = {
				can_benefit_from_artifact = prev
			}
			scope:artifact.var:paiza_patron ?= {
				is_gurkhan = yes
			}
			scope:artifact.var:paiza_patron ?= scope:actor
		}
	}
}

As written in game/common/character_interactions/09_mpo_interactions.txt.

Effects (on_send, on_accept, on_decline) (14 lines of game script)
on_accept = make_obedient_recipient_to_actor_effect = yes
scope:recipient = {
	mpo_create_paiza_artifact_effect = {
		PATRON = scope:actor
		GRANTEE = scope:recipient
	}
	custom_tooltip = mpo_establish_paiza_system_decision.paiza_abuse_authority_unlocked
	custom_tooltip = mpo_establish_paiza_system_decision.leverage_khan_authority_unlocked
}
scope:actor = {
	add_legitimacy_effect = {
		LEGITIMACY = scope:recipient.tier_scaled_legitimacy_value
	}
}

As written in game/common/character_interactions/09_mpo_interactions.txt.

Category
Diplomatic actions
Cost: Prestige
350
Cost: Gold
25
Again on the same character
after 10 years
In the menu
under More…
ID
mpo_interaction_grant_paiza

Source: game/common/character_interactions/09_mpo_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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