Interaction · Diplomatic actions
Ask for Paiza
Makes you Obedient and grants you a Paiza artifact
What you need
You
To send it
- Already received a Paiza
To see it in the menu
- If played by the AI: Is an Adult
One of these
- Your Government is Nomadic
or
top_liege ?= scope:recipient
- Is not at war with the target
Ask for Paiza is a diplomatic character interaction in Crusader Kings III. You need: Already received a Paiza. The character you target needs: Is an Independent Ruler. The AI weighs it. Reasons the AI weighs include You is not Obedient to the recipient (+40), You is Obedient to the recipient (-20), They is your Blood Brother (+100) and 2 more. Patch 1.20.1.2, from game/common/character_interactions/09_mpo_interactions.txt.
Quick answers (2)
- What are the requirements for Ask for Paiza in CK3?
- You: Already received a Paiza. The character you target: Is an Independent Ruler. (patch 1.20.1.2)
- How do I get the AI to accept Ask for Paiza?
- The AI weighs it. Its reasons: Intimidated by you, Terrified of you, You is not Obedient to the recipient +40, You is Obedient to the recipient -20, They is your Blood Brother +100, Hook used +60 and Spending Herd +20.
Will they accept?
The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -60 |
Intimidated by youwhen
| intimidated_external_reason_value |
Terrified of youwhen
| cowed_external_reason_value |
You is not Obedient to the recipientwhen
| +40 |
You is Obedient to the recipientwhen
| -20 |
They is your Blood Brotherwhen
| +100 |
Hook usedwhen
| +60 |
Spending Herdwhen
| +20 |
| Their opinion of you × 0.4 | varies |
Acceptance (ai_accept) (67 lines of game script)
base = -60
modifier = {
add = intimidated_external_reason_value
scope:recipient = {
has_dread_level_towards = {
target = scope:actor
level = 1
}
}
desc = INTIMIDATED_REASON
}
modifier = {
add = cowed_external_reason_value
scope:recipient = {
has_dread_level_towards = {
target = scope:actor
level = 2
}
}
desc = COWED_REASON
}
modifier = {
add = 40
scope:actor = {
NOT = {
is_obedient_to = root
}
OR = {
is_powerful_vassal = yes
is_kurultai_trigger = yes
}
}
desc = AI_NOT_OBEDIENT_REVERSE_REASON
}
modifier = {
add = -20
scope:actor = {
is_obedient_to = scope:recipient
}
desc = AI_OBEDIENT_REVERSE_REASON
}
modifier = {
scope:recipient = {
has_relation_blood_brother = scope:actor
}
add = 100
desc = MIGRATION_INTERACTION_BLOOD_BROTHERS_ACCEPTANCE
}
modifier = {
trigger = {
scope:hook ?= yes
}
add = 60
desc = LEGEND_HOOK_USED
}
modifier = {
add = 20
trigger = {
scope:herd_send_option ?= yes
}
desc = HERD_INTERACTION_ACCEPTANCE_SEND_OPTION
}
opinion_modifier = {
opinion_target = scope:actor
who = scope:recipient
multiplier = 0.4
}As written in game/common/character_interactions/09_mpo_interactions.txt.
What happens
If they accept
If
- The character you target:
obedience_target = scope:actor- Is not obedient to you
Then
- The character you target: Opinion: Sworn Obedience
- The character you target:
- The grantee: “… Paiza” Artifact is created
- Characters bearing Paizas get access to the Abuse Gurkhan's Authority Decision
- Characters bearing Paizas get access to the Leverage Khan Authority Interaction
If
- The option “herd send option” is chosen
Then
pay_herd = { target = scope:recipient value = scope:recipient.domicile.massive_herd_value }
- The character you target:
If
- Has Legitimacy
- Is landed
- Is a ruler
- Highest held Title is at least County Rank
- Their government is not a Theocratic-type Government
- Their government is not unplayable
Then
- Gains … Legitimacy
Options when sending
- Use a Hook
- Gift with Herd
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (19 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
is_adult = yes
}
is_shown = scope:recipient = {
government_has_flag = government_is_nomadic
has_character_flag = established_paiza_system
}
scope:actor = {
OR = {
government_has_flag = government_is_nomadic
top_liege ?= scope:recipient
}
NOT = {
is_at_war_with = scope:recipient
}
}As written in game/common/character_interactions/09_mpo_interactions.txt.
Can be sent when (is_valid…) (17 lines of game script)
scope:recipient = {
is_independent_ruler = yes
is_gurkhan = yes
}
scope:actor = {
custom_tooltip = {
text = already_received_a_paiza
NOT = {
any_character_artifact = {
scope:actor = {
can_benefit_from_artifact = prev
}
var:paiza_patron ?= scope:recipient
}
}
}
}As written in game/common/character_interactions/09_mpo_interactions.txt.
Effects (on_send, on_accept, on_decline) (45 lines of game script)
on_accept = scope:actor = {
make_obedient_recipient_to_actor_effect = yes
send_interface_toast = {
type = event_toast_effect_good
title = mpo_decisions_events.paiza_granted
mpo_create_paiza_artifact_effect = {
PATRON = scope:recipient
GRANTEE = scope:actor
}
left_icon = scope:recipient
right_icon = scope:created_paiza
}
custom_tooltip = mpo_establish_paiza_system_decision.paiza_abuse_authority_unlocked
custom_tooltip = mpo_establish_paiza_system_decision.leverage_khan_authority_unlocked
if = {
limit = {
scope:herd_send_option = yes
}
pay_herd = {
target = scope:recipient
value = scope:recipient.domicile.massive_herd_value
}
}
if = {
limit = {
scope:hook = yes
}
use_hook = scope:recipient
}
}
scope:recipient = {
add_legitimacy_effect = {
LEGITIMACY = scope:actor.tier_scaled_legitimacy_value
}
add_character_flag = {
flag = paiza_recently_granted
years = 2
}
}
on_decline = scope:recipient = {
add_character_flag = {
flag = paiza_recently_granted
years = 4
}
}As written in game/common/character_interactions/09_mpo_interactions.txt.
- Category
- Diplomatic actions
- Again on the same character
- after 10 years
- In the menu
- under More…
- ID
mpo_interaction_ask_for_paiza
Source: game/common/character_interactions/09_mpo_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.