CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diplomatic actions

Ask for Paiza

No costThe AI weighs it

Makes you Obedient and grants you a Paiza artifact

What you need

You

To send it

  • Already received a Paiza

To see it in the menu

  • If played by the AI: Is an Adult
  • One of these

  • Is not at war with the target

The character you target

To send it

To see it in the menu

Ask for Paiza is a diplomatic character interaction in Crusader Kings III. You need: Already received a Paiza. The character you target needs: Is an Independent Ruler. The AI weighs it. Reasons the AI weighs include You is not Obedient to the recipient (+40), You is Obedient to the recipient (-20), They is your Blood Brother (+100) and 2 more. Patch 1.20.1.2, from game/common/character_interactions/09_mpo_interactions.txt.

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Quick answers (2)
What are the requirements for Ask for Paiza in CK3?
You: Already received a Paiza. The character you target: Is an Independent Ruler. (patch 1.20.1.2)
How do I get the AI to accept Ask for Paiza?
The AI weighs it. Its reasons: Intimidated by you, Terrified of you, You is not Obedient to the recipient +40, You is Obedient to the recipient -20, They is your Blood Brother +100, Hook used +60 and Spending Herd +20.

Will they accept?

The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-60
Intimidated by you
when
  • The character you target:
    • has_dread_level_towards = { target = scope:actor level = 1 }
intimidated_external_reason_value
Terrified of you
when
  • The character you target:
    • has_dread_level_towards = { target = scope:actor level = 2 }
cowed_external_reason_value
You is not Obedient to the recipient
when
  • Is not obedient to you
  • One of these

    • is_powerful_vassal = yes
    • or

      One of these

      • has_council_position = councillor_kurultai_1
      • or

        has_council_position = councillor_kurultai_2
      • or

        has_council_position = councillor_kurultai_3
      • or

        has_council_position = councillor_kurultai_4
+40
You is Obedient to the recipient
when
  • Is obedient to the target
-20
They is your Blood Brother
when
  • The character you target: Has you as blood brother
+100
Hook used
when
+60
Spending Herd
when
  • The option “herd send option” is chosen
+20
Their opinion of you × 0.4varies
Acceptance (ai_accept) (67 lines of game script)
base = -60
modifier = {
	add = intimidated_external_reason_value
	scope:recipient = {
		has_dread_level_towards = {
			target = scope:actor
			level = 1
		}
	}
	desc = INTIMIDATED_REASON
}
modifier = {
	add = cowed_external_reason_value
	scope:recipient = {
		has_dread_level_towards = {
			target = scope:actor
			level = 2
		}
	}
	desc = COWED_REASON
}
modifier = {
	add = 40
	scope:actor = {
		NOT = {
			is_obedient_to = root
		}
		OR = {
			is_powerful_vassal = yes
			is_kurultai_trigger = yes
		}
	}
	desc = AI_NOT_OBEDIENT_REVERSE_REASON
}
modifier = {
	add = -20
	scope:actor = {
		is_obedient_to = scope:recipient
	}
	desc = AI_OBEDIENT_REVERSE_REASON
}
modifier = {
	scope:recipient = {
		has_relation_blood_brother = scope:actor
	}
	add = 100
	desc = MIGRATION_INTERACTION_BLOOD_BROTHERS_ACCEPTANCE
}
modifier = {
	trigger = {
		scope:hook ?= yes
	}
	add = 60
	desc = LEGEND_HOOK_USED
}
modifier = {
	add = 20
	trigger = {
		scope:herd_send_option ?= yes
	}
	desc = HERD_INTERACTION_ACCEPTANCE_SEND_OPTION
}
opinion_modifier = {
	opinion_target = scope:actor
	who = scope:recipient
	multiplier = 0.4
}

As written in game/common/character_interactions/09_mpo_interactions.txt.

What happens

If they accept

  • If

    • The character you target:
      • obedience_target = scope:actor
      • Is not obedient to you

    Then

    • The character you target: Opinion: Sworn Obedience
  • The grantee: “… Paiza” Artifact is created
  • Characters bearing Paizas get access to the Abuse Gurkhan's Authority Decision
  • Characters bearing Paizas get access to the Leverage Khan Authority Interaction
  • If

    • The option “herd send option” is chosen

    Then

    • pay_herd = { target = scope:recipient value = scope:recipient.domicile.massive_herd_value }
  • If

    Then

    • Use a Hook on the target
  • The character you target:

Options when sending

  • Use a Hook
  • Gift with Herd

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (19 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	is_adult = yes
}
is_shown = scope:recipient = {
	government_has_flag = government_is_nomadic
	has_character_flag = established_paiza_system
}
scope:actor = {
	OR = {
		government_has_flag = government_is_nomadic
		top_liege ?= scope:recipient
	}
	NOT = {
		is_at_war_with = scope:recipient
	}
}

As written in game/common/character_interactions/09_mpo_interactions.txt.

Can be sent when (is_valid…) (17 lines of game script)
scope:recipient = {
	is_independent_ruler = yes
	is_gurkhan = yes
}
scope:actor = {
	custom_tooltip = {
		text = already_received_a_paiza
		NOT = {
			any_character_artifact = {
				scope:actor = {
					can_benefit_from_artifact = prev
				}
				var:paiza_patron ?= scope:recipient
			}
		}
	}
}

As written in game/common/character_interactions/09_mpo_interactions.txt.

Effects (on_send, on_accept, on_decline) (45 lines of game script)
on_accept = scope:actor = {
	make_obedient_recipient_to_actor_effect = yes
	send_interface_toast = {
		type = event_toast_effect_good
		title = mpo_decisions_events.paiza_granted
		mpo_create_paiza_artifact_effect = {
			PATRON = scope:recipient
			GRANTEE = scope:actor
		}
		left_icon = scope:recipient
		right_icon = scope:created_paiza
	}
	custom_tooltip = mpo_establish_paiza_system_decision.paiza_abuse_authority_unlocked
	custom_tooltip = mpo_establish_paiza_system_decision.leverage_khan_authority_unlocked
	if = {
		limit = {
			scope:herd_send_option = yes
		}
		pay_herd = {
			target = scope:recipient
			value = scope:recipient.domicile.massive_herd_value
		}
	}
	if = {
		limit = {
			scope:hook = yes
		}
		use_hook = scope:recipient
	}
}
scope:recipient = {
	add_legitimacy_effect = {
		LEGITIMACY = scope:actor.tier_scaled_legitimacy_value
	}
	add_character_flag = {
		flag = paiza_recently_granted
		years = 2
	}
}
on_decline = scope:recipient = {
	add_character_flag = {
		flag = paiza_recently_granted
		years = 4
	}
}

As written in game/common/character_interactions/09_mpo_interactions.txt.

Category
Diplomatic actions
Again on the same character
after 10 years
In the menu
under More…
ID
mpo_interaction_ask_for_paiza

Source: game/common/character_interactions/09_mpo_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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